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https://github.com/citra-emu/citra.git
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Merge pull request #38 from neobrain/replace_registerset
Remove the fancy RegisterSet class introduced in 4c2bff61e
.
This commit is contained in:
commit
a3e029fad0
@ -83,7 +83,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
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if (role == Qt::DisplayRole) {
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QString content;
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if (index.column() == 0) {
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content = Pica::command_names[header.cmd_id];
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content = QString::fromLatin1(Pica::Regs::GetCommandName(header.cmd_id).c_str());
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content.append(" ");
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} else if (index.column() == 1) {
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for (int j = 0; j < cmd.size(); ++j)
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@ -182,7 +182,6 @@
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<ClInclude Include="mem_arena.h" />
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<ClInclude Include="msg_handler.h" />
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<ClInclude Include="platform.h" />
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<ClInclude Include="register_set.h" />
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<ClInclude Include="scm_rev.h" />
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<ClInclude Include="std_condition_variable.h" />
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<ClInclude Include="std_mutex.h" />
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@ -29,7 +29,6 @@
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<ClInclude Include="memory_util.h" />
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<ClInclude Include="msg_handler.h" />
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<ClInclude Include="platform.h" />
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<ClInclude Include="register_set.h" />
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<ClInclude Include="std_condition_variable.h" />
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<ClInclude Include="std_mutex.h" />
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<ClInclude Include="std_thread.h" />
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@ -1,163 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// Copyright 2014 Tony Wasserka
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the owner nor the names of its contributors may
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// be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/*
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* Standardized way to define a group of registers and corresponding data structures. To define
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* a new register set, first define struct containing an enumeration called "Id" containing
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* all register IDs and a template struct called "Struct". Specialize the Struct struct for any
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* register ID which needs to be accessed in a specialized way. You can then declare the object
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* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
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* BaseType is the underlying type of each register (e.g. u32).
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* Of course, you'll usually want to implement the Struct template such that they are of the same
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* size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
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* multiple registers with the same structure.
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*
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* Example:
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*
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* struct Regs {
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* enum Id : u32 {
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* Value1 = 0,
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* Value2 = 1,
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* Value3 = 2,
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* NumIds = 3
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* };
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*
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* // declare register definition structures
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* template<Id id>
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* struct Struct;
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* };
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*
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* // Define register set object
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* RegisterSet<u32, CommandIds> registers;
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*
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* // define register definition structures
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* template<>
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* struct Regs::Struct<Regs::Value1> {
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* union {
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* BitField<0, 4, u32> some_field;
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* BitField<4, 3, u32> some_other_field;
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* };
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* };
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*
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* Usage in external code (within SomeNamespace scope):
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*
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* For a register which maps to a single index:
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* registers.Get<Regs::Value1>().some_field = some_value;
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*
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* For a register which maps to different indices, e.g. a group of similar registers
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* registers.Get<Regs::Value1>(index).some_field = some_value;
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*
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*
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* @tparam BaseType Base type used for storing individual registers, e.g. u32
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* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
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* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
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*/
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template<typename BaseType, typename RegDefinition>
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struct RegisterSet {
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// Register IDs
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using Id = typename RegDefinition::Id;
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// type used for *this
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using ThisType = RegisterSet<BaseType, RegDefinition>;
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// Register definition structs, defined in RegDefinition
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template<Id id>
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using Struct = typename RegDefinition::template Struct<id>;
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/*
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* Lookup register with the given id and return it as the corresponding structure type.
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* @note This just forwards the arguments to Get(Id).
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*/
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template<Id id>
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const Struct<id>& Get() const {
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return Get<id>(id);
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}
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/*
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* Lookup register with the given id and return it as the corresponding structure type.
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* @note This just forwards the arguments to Get(Id).
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*/
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template<Id id>
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Struct<id>& Get() {
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return Get<id>(id);
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}
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/*
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* Lookup register with the given index and return it as the corresponding structure type.
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* @todo Is this portable with regards to structures larger than BaseType?
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* @note if index==id, you don't need to specify the function parameter.
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*/
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template<Id id>
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const Struct<id>& Get(const Id& index) const {
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const int idx = static_cast<size_t>(index);
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return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
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}
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/*
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* Lookup register with the given index and return it as the corresponding structure type.
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* @note This just forwards the arguments to the const version of Get(Id).
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* @note if index==id, you don't need to specify the function parameter.
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*/
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template<Id id>
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Struct<id>& Get(const Id& index) {
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return const_cast<Struct<id>&>(GetThis().Get<id>(index));
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}
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/*
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* Plain array access.
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* @note If you want to have this casted to a register defininition struct, use Get() instead.
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*/
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const BaseType& operator[] (const Id& id) const {
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return raw[static_cast<size_t>(id)];
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}
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/*
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* Plain array access.
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* @note If you want to have this casted to a register defininition struct, use Get() instead.
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* @note This operator just forwards its argument to the const version.
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*/
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BaseType& operator[] (const Id& id) {
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return const_cast<BaseType&>(GetThis()[id]);
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}
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private:
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/*
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* Returns a const reference to "this".
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*/
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const ThisType& GetThis() const {
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return static_cast<const ThisType&>(*this);
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}
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BaseType raw[Id::NumIds];
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};
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@ -173,11 +173,11 @@ void ExecuteCommand(const Command& command) {
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case CommandId::SET_COMMAND_LIST_LAST:
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{
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auto& params = command.set_command_list_last;
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WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
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WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3);
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), params.address >> 3);
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size >> 3);
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// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1);
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
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// TODO: Move this to GPU
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// TODO: Not sure what units the size is measured in
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@ -193,15 +193,15 @@ void ExecuteCommand(const Command& command) {
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case CommandId::SET_MEMORY_FILL:
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{
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auto& params = command.memory_fill;
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WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 1, params.end1 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 2, params.end1 - params.start1);
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WriteGPURegister(GPU::Regs::MemoryFill + 3, params.value1);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), params.start1 >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), params.end1 >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1);
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WriteGPURegister(GPU::Regs::MemoryFill + 4, params.start2 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 5, params.end2 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 6, params.end2 - params.start2);
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WriteGPURegister(GPU::Regs::MemoryFill + 7, params.value2);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), params.start2 >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), params.end2 >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
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break;
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}
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@ -220,15 +220,15 @@ void ExecuteCommand(const Command& command) {
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case CommandId::SET_TEXTURE_COPY:
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{
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auto& params = command.image_copy;
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WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 1, params.out_buffer_address >> 3);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 3, params.in_buffer_size);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 2, params.out_buffer_size);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 4, params.flags);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), params.in_buffer_address >> 3);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), params.out_buffer_address >> 3);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
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// TODO: Should this only be ORed with 1 for texture copies?
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// trigger transfer
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WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
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break;
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}
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@ -19,7 +19,7 @@
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namespace GPU {
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RegisterSet<u32, Regs> g_regs;
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Regs g_regs;
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u32 g_cur_line = 0; ///< Current vertical screen line
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u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
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@ -32,8 +32,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
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switch (mode) {
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case FRAMEBUFFER_LOCATION_FCRAM:
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{
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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auto& framebuffer_sub = g_regs.framebuffer_config[1];
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framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
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framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
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@ -48,8 +48,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
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case FRAMEBUFFER_LOCATION_VRAM:
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{
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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auto& framebuffer_sub = g_regs.framebuffer_config[1];
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framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
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framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
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@ -107,13 +107,12 @@ inline void Read(T &var, const u32 raw_addr) {
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int index = addr / 4;
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// Reads other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
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{
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if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
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ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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return;
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}
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var = g_regs[static_cast<Regs::Id>(addr / 4)];
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var = g_regs[addr / 4];
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}
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template <typename T>
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@ -122,22 +121,22 @@ inline void Write(u32 addr, const T data) {
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int index = addr / 4;
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// Writes other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
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{
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if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
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ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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return;
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}
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g_regs[static_cast<Regs::Id>(index)] = data;
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g_regs[index] = data;
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switch (static_cast<Regs::Id>(index)) {
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switch (index) {
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// Memory fills are triggered once the fill value is written.
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// NOTE: This is not verified.
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case Regs::MemoryFill + 3:
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case Regs::MemoryFill + 7:
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case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
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case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
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{
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const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
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const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
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const auto& config = g_regs.memory_fill_config[is_second_filler];
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// TODO: Not sure if this check should be done at GSP level instead
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if (config.address_start) {
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@ -152,9 +151,9 @@ inline void Write(u32 addr, const T data) {
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break;
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}
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case Regs::DisplayTransfer + 6:
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case GPU_REG_INDEX(display_transfer_config.trigger):
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{
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const auto& config = g_regs.Get<Regs::DisplayTransfer>();
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const auto& config = g_regs.display_transfer_config;
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if (config.trigger & 1) {
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u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
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u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
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@ -221,13 +220,13 @@ inline void Write(u32 addr, const T data) {
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break;
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}
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case Regs::CommandProcessor + 4:
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case GPU_REG_INDEX(command_processor_config.trigger):
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{
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const auto& config = g_regs.Get<Regs::CommandProcessor>();
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const auto& config = g_regs.command_processor_config;
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if (config.trigger & 1)
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{
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// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
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ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3);
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// u32* buffer = (u32*)Memory::GetPointer(config.GetPhysicalAddress());
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ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.GetPhysicalAddress());
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// TODO: Process command list!
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}
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break;
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@ -252,7 +251,7 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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u64 current_ticks = Core::g_app_core->GetTicks();
|
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// Synchronize line...
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@ -280,8 +279,8 @@ void Init() {
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// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
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SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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auto& framebuffer_sub = g_regs.framebuffer_config[1];
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// TODO: Width should be 240 instead?
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framebuffer_top.width = 480;
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framebuffer_top.height = 400;
|
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|
@ -4,32 +4,57 @@
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#pragma once
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#include <cstddef>
|
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|
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#include "common/common_types.h"
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#include "common/bit_field.h"
|
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#include "common/register_set.h"
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|
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namespace GPU {
|
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|
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static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second
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static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame
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|
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// Returns index corresponding to the Regs member labeled by field_name
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// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
|
||||
// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
|
||||
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
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||||
// Hopefully, this will be fixed sometime in the future.
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// For lack of better alternatives, we currently hardcode the offsets when constant
|
||||
// expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
|
||||
// will then make sure the offsets indeed match the automatically calculated ones).
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||||
#define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
|
||||
#if defined(_MSC_VER)
|
||||
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
|
||||
#else
|
||||
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
|
||||
// really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
|
||||
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
|
||||
// field offset. Otherwise, the compiler will fail to compile this code.
|
||||
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
|
||||
((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type)GPU_REG_INDEX(field_name))
|
||||
#endif
|
||||
|
||||
// MMIO region 0x1EFxxxxx
|
||||
struct Regs {
|
||||
enum Id : u32 {
|
||||
MemoryFill = 0x00004, // + 5,6,7; second block at 8-11
|
||||
|
||||
FramebufferTop = 0x00117, // + 11a,11b,11c,11d(?),11e...126
|
||||
FramebufferBottom = 0x00157, // + 15a,15b,15c,15d(?),15e...166
|
||||
// helper macro to properly align structure members.
|
||||
// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
|
||||
// depending on the current source line to make sure variable names are unique.
|
||||
#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
|
||||
#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
|
||||
#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
|
||||
|
||||
DisplayTransfer = 0x00300, // + 301,302,303,304,305,306
|
||||
|
||||
CommandProcessor = 0x00638, // + 63a,63c
|
||||
|
||||
NumIds = 0x01000
|
||||
};
|
||||
|
||||
template<Id id>
|
||||
struct Struct;
|
||||
// helper macro to make sure the defined structures are of the expected size.
|
||||
#if defined(_MSC_VER)
|
||||
// TODO: MSVC does not support using sizeof() on non-static data members even though this
|
||||
// is technically allowed since C++11. This macro should be enabled once MSVC adds
|
||||
// support for that.
|
||||
#define ASSERT_MEMBER_SIZE(name, size_in_bytes)
|
||||
#else
|
||||
#define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
|
||||
static_assert(sizeof(name) == size_in_bytes, \
|
||||
"Structure size and register block length don't match");
|
||||
#endif
|
||||
|
||||
enum class FramebufferFormat : u32 {
|
||||
RGBA8 = 0,
|
||||
@ -38,27 +63,28 @@ struct Regs {
|
||||
RGB5A1 = 3,
|
||||
RGBA4 = 4,
|
||||
};
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Regs::Struct<Regs::MemoryFill> {
|
||||
INSERT_PADDING_WORDS(0x4);
|
||||
|
||||
struct {
|
||||
u32 address_start;
|
||||
u32 address_end; // ?
|
||||
u32 size;
|
||||
u32 value; // ?
|
||||
|
||||
inline u32 GetStartAddress() const {
|
||||
return address_start * 8;
|
||||
return DecodeAddressRegister(address_start);
|
||||
}
|
||||
|
||||
inline u32 GetEndAddress() const {
|
||||
return address_end * 8;
|
||||
return DecodeAddressRegister(address_end);
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
|
||||
} memory_fill_config[2];
|
||||
ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10);
|
||||
|
||||
template<>
|
||||
struct Regs::Struct<Regs::FramebufferTop> {
|
||||
INSERT_PADDING_WORDS(0x10b);
|
||||
|
||||
struct {
|
||||
using Format = Regs::FramebufferFormat;
|
||||
|
||||
union {
|
||||
@ -68,7 +94,7 @@ struct Regs::Struct<Regs::FramebufferTop> {
|
||||
BitField<16, 16, u32> height;
|
||||
};
|
||||
|
||||
u32 pad0[2];
|
||||
INSERT_PADDING_WORDS(0x2);
|
||||
|
||||
u32 address_left1;
|
||||
u32 address_left2;
|
||||
@ -79,7 +105,7 @@ struct Regs::Struct<Regs::FramebufferTop> {
|
||||
BitField< 0, 3, Format> color_format;
|
||||
};
|
||||
|
||||
u32 pad1;
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
union {
|
||||
u32 active_fb;
|
||||
@ -89,33 +115,32 @@ struct Regs::Struct<Regs::FramebufferTop> {
|
||||
BitField<0, 1, u32> second_fb_active;
|
||||
};
|
||||
|
||||
u32 pad2[5];
|
||||
INSERT_PADDING_WORDS(0x5);
|
||||
|
||||
// Distance between two pixel rows, in bytes
|
||||
u32 stride;
|
||||
|
||||
u32 address_right1;
|
||||
u32 address_right2;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
|
||||
INSERT_PADDING_WORDS(0x30);
|
||||
} framebuffer_config[2];
|
||||
ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100);
|
||||
|
||||
template<>
|
||||
struct Regs::Struct<Regs::DisplayTransfer> {
|
||||
INSERT_PADDING_WORDS(0x169);
|
||||
|
||||
struct {
|
||||
using Format = Regs::FramebufferFormat;
|
||||
|
||||
u32 input_address;
|
||||
u32 output_address;
|
||||
|
||||
inline u32 GetPhysicalInputAddress() const {
|
||||
return input_address * 8;
|
||||
return DecodeAddressRegister(input_address);
|
||||
}
|
||||
|
||||
inline u32 GetPhysicalOutputAddress() const {
|
||||
return output_address * 8;
|
||||
return DecodeAddressRegister(output_address);
|
||||
}
|
||||
|
||||
union {
|
||||
@ -141,32 +166,88 @@ struct Regs::Struct<Regs::DisplayTransfer> {
|
||||
BitField<16, 1, u32> output_tiled; // stores output in a tiled format
|
||||
};
|
||||
|
||||
u32 unknown;
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
// it seems that writing to this field triggers the display transfer
|
||||
u32 trigger;
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
|
||||
} display_transfer_config;
|
||||
ASSERT_MEMBER_SIZE(display_transfer_config, 0x1c);
|
||||
|
||||
template<>
|
||||
struct Regs::Struct<Regs::CommandProcessor> {
|
||||
INSERT_PADDING_WORDS(0x331);
|
||||
|
||||
struct {
|
||||
// command list size
|
||||
u32 size;
|
||||
|
||||
u32 pad0;
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
// command list address
|
||||
u32 address;
|
||||
|
||||
u32 pad1;
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
// it seems that writing to this field triggers command list processing
|
||||
u32 trigger;
|
||||
|
||||
inline u32 GetPhysicalAddress() const {
|
||||
return DecodeAddressRegister(address);
|
||||
}
|
||||
} command_processor_config;
|
||||
ASSERT_MEMBER_SIZE(command_processor_config, 0x14);
|
||||
|
||||
INSERT_PADDING_WORDS(0x9c3);
|
||||
|
||||
#undef INSERT_PADDING_WORDS_HELPER1
|
||||
#undef INSERT_PADDING_WORDS_HELPER2
|
||||
#undef INSERT_PADDING_WORDS
|
||||
|
||||
static inline int NumIds() {
|
||||
return sizeof(Regs) / sizeof(u32);
|
||||
}
|
||||
|
||||
u32& operator [] (int index) const {
|
||||
u32* content = (u32*)this;
|
||||
return content[index];
|
||||
}
|
||||
|
||||
u32& operator [] (int index) {
|
||||
u32* content = (u32*)this;
|
||||
return content[index];
|
||||
}
|
||||
|
||||
private:
|
||||
/*
|
||||
* Most physical addresses which GPU registers refer to are 8-byte aligned.
|
||||
* This function should be used to get the address from a raw register value.
|
||||
*/
|
||||
static inline u32 DecodeAddressRegister(u32 register_value) {
|
||||
return register_value * 8;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
|
||||
static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
|
||||
|
||||
// TODO: MSVC does not support using offsetof() on non-static data members even though this
|
||||
// is technically allowed since C++11. This macro should be enabled once MSVC adds
|
||||
// support for that.
|
||||
#ifndef _MSC_VER
|
||||
#define ASSERT_REG_POSITION(field_name, position) \
|
||||
static_assert(offsetof(Regs, field_name) == position * 4, \
|
||||
"Field "#field_name" has invalid position")
|
||||
|
||||
extern RegisterSet<u32, Regs> g_regs;
|
||||
ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
|
||||
ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
|
||||
ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
|
||||
ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
|
||||
ASSERT_REG_POSITION(display_transfer_config, 0x00300);
|
||||
ASSERT_REG_POSITION(command_processor_config, 0x00638);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
#endif // !defined(_MSC_VER)
|
||||
|
||||
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
|
||||
static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
|
||||
|
||||
extern Regs g_regs;
|
||||
|
||||
enum {
|
||||
TOP_ASPECT_X = 0x5,
|
||||
|
@ -4,92 +4,53 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <initializer_list>
|
||||
#include <map>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/register_set.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
// Returns index corresponding to the Regs member labeled by field_name
|
||||
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
|
||||
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
|
||||
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
|
||||
// Hopefully, this will be fixed sometime in the future.
|
||||
// For lack of better alternatives, we currently hardcode the offsets when constant
|
||||
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
|
||||
// will then make sure the offsets indeed match the automatically calculated ones).
|
||||
#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
|
||||
#if defined(_MSC_VER)
|
||||
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
|
||||
#else
|
||||
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
|
||||
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
|
||||
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
|
||||
// field offset. Otherwise, the compiler will fail to compile this code.
|
||||
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
|
||||
((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
|
||||
#endif // _MSC_VER
|
||||
|
||||
struct Regs {
|
||||
enum Id : u32 {
|
||||
ViewportSizeX = 0x41,
|
||||
ViewportInvSizeX = 0x42,
|
||||
ViewportSizeY = 0x43,
|
||||
ViewportInvSizeY = 0x44,
|
||||
ViewportCorner = 0x68,
|
||||
DepthBufferFormat = 0x116,
|
||||
ColorBufferFormat = 0x117,
|
||||
DepthBufferAddress = 0x11C,
|
||||
ColorBufferAddress = 0x11D,
|
||||
ColorBufferSize = 0x11E,
|
||||
|
||||
VertexArrayBaseAddr = 0x200,
|
||||
VertexDescriptor = 0x201, // 0x202
|
||||
VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
|
||||
VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
|
||||
VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
|
||||
// helper macro to properly align structure members.
|
||||
// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
|
||||
// depending on the current source line to make sure variable names are unique.
|
||||
#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
|
||||
#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
|
||||
#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
|
||||
|
||||
NumIds = 0x300,
|
||||
};
|
||||
INSERT_PADDING_WORDS(0x41);
|
||||
|
||||
template<Id id>
|
||||
union Struct;
|
||||
};
|
||||
BitField<0, 24, u32> viewport_size_x;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
BitField<0, 24, u32> viewport_size_y;
|
||||
|
||||
static inline Regs::Id VertexAttributeOffset(int n)
|
||||
{
|
||||
return static_cast<Regs::Id>(0x203 + 3*n);
|
||||
}
|
||||
INSERT_PADDING_WORDS(0x1bc);
|
||||
|
||||
static inline Regs::Id VertexAttributeInfo0(int n)
|
||||
{
|
||||
return static_cast<Regs::Id>(0x204 + 3*n);
|
||||
}
|
||||
|
||||
static inline Regs::Id VertexAttributeInfo1(int n)
|
||||
{
|
||||
return static_cast<Regs::Id>(0x205 + 3*n);
|
||||
}
|
||||
|
||||
union CommandHeader {
|
||||
CommandHeader(u32 h) : hex(h) {}
|
||||
|
||||
u32 hex;
|
||||
|
||||
BitField< 0, 16, Regs::Id> cmd_id;
|
||||
BitField<16, 4, u32> parameter_mask;
|
||||
BitField<20, 11, u32> extra_data_length;
|
||||
BitField<31, 1, u32> group_commands;
|
||||
};
|
||||
|
||||
static std::map<Regs::Id, const char*> command_names = {
|
||||
{Regs::ViewportSizeX, "ViewportSizeX" },
|
||||
{Regs::ViewportInvSizeX, "ViewportInvSizeX" },
|
||||
{Regs::ViewportSizeY, "ViewportSizeY" },
|
||||
{Regs::ViewportInvSizeY, "ViewportInvSizeY" },
|
||||
{Regs::ViewportCorner, "ViewportCorner" },
|
||||
{Regs::DepthBufferFormat, "DepthBufferFormat" },
|
||||
{Regs::ColorBufferFormat, "ColorBufferFormat" },
|
||||
{Regs::DepthBufferAddress, "DepthBufferAddress" },
|
||||
{Regs::ColorBufferAddress, "ColorBufferAddress" },
|
||||
{Regs::ColorBufferSize, "ColorBufferSize" },
|
||||
};
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::ViewportSizeX> {
|
||||
BitField<0, 24, u32> value;
|
||||
};
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::ViewportSizeY> {
|
||||
BitField<0, 24, u32> value;
|
||||
};
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::VertexDescriptor> {
|
||||
union {
|
||||
enum class Format : u64 {
|
||||
BYTE = 0,
|
||||
UBYTE = 1,
|
||||
@ -124,6 +85,91 @@ union Regs::Struct<Regs::VertexDescriptor> {
|
||||
|
||||
BitField<48, 12, u64> attribute_mask;
|
||||
BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
|
||||
} vertex_descriptor;
|
||||
|
||||
INSERT_PADDING_WORDS(0xfe);
|
||||
|
||||
#undef INSERT_PADDING_WORDS_HELPER1
|
||||
#undef INSERT_PADDING_WORDS_HELPER2
|
||||
#undef INSERT_PADDING_WORDS
|
||||
|
||||
// Map register indices to names readable by humans
|
||||
// Used for debugging purposes, so performance is not an issue here
|
||||
static std::string GetCommandName(int index) {
|
||||
std::map<u32, std::string> map;
|
||||
Regs regs;
|
||||
|
||||
// TODO: MSVC does not support using offsetof() on non-static data members even though this
|
||||
// is technically allowed since C++11. Hence, this functionality is disabled until
|
||||
// MSVC properly supports it.
|
||||
#ifndef _MSC_VER
|
||||
#define ADD_FIELD(name) \
|
||||
do { \
|
||||
map.insert({PICA_REG_INDEX(name), #name}); \
|
||||
for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(regs.name) / 4; ++i) \
|
||||
map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
|
||||
} while(false)
|
||||
|
||||
ADD_FIELD(viewport_size_x);
|
||||
ADD_FIELD(viewport_size_y);
|
||||
ADD_FIELD(vertex_descriptor);
|
||||
|
||||
#undef ADD_FIELD
|
||||
#endif // _MSC_VER
|
||||
|
||||
// Return empty string if no match is found
|
||||
return map[index];
|
||||
}
|
||||
|
||||
static inline int NumIds() {
|
||||
return sizeof(Regs) / sizeof(u32);
|
||||
}
|
||||
|
||||
u32& operator [] (int index) const {
|
||||
u32* content = (u32*)this;
|
||||
return content[index];
|
||||
}
|
||||
|
||||
u32& operator [] (int index) {
|
||||
u32* content = (u32*)this;
|
||||
return content[index];
|
||||
}
|
||||
|
||||
private:
|
||||
/*
|
||||
* Most physical addresses which Pica registers refer to are 8-byte aligned.
|
||||
* This function should be used to get the address from a raw register value.
|
||||
*/
|
||||
static inline u32 DecodeAddressRegister(u32 register_value) {
|
||||
return register_value * 8;
|
||||
}
|
||||
};
|
||||
|
||||
// TODO: MSVC does not support using offsetof() on non-static data members even though this
|
||||
// is technically allowed since C++11. This macro should be enabled once MSVC adds
|
||||
// support for that.
|
||||
#ifndef _MSC_VER
|
||||
#define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
|
||||
|
||||
ASSERT_REG_POSITION(viewport_size_x, 0x41);
|
||||
ASSERT_REG_POSITION(viewport_size_y, 0x43);
|
||||
ASSERT_REG_POSITION(vertex_descriptor, 0x200);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
#endif // !defined(_MSC_VER)
|
||||
|
||||
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
|
||||
static_assert(sizeof(Regs) == 0x300 * sizeof(u32), "Invalid total size of register set");
|
||||
|
||||
union CommandHeader {
|
||||
CommandHeader(u32 h) : hex(h) {}
|
||||
|
||||
u32 hex;
|
||||
|
||||
BitField< 0, 16, u32> cmd_id;
|
||||
BitField<16, 4, u32> parameter_mask;
|
||||
BitField<20, 11, u32> extra_data_length;
|
||||
BitField<31, 1, u32> group_commands;
|
||||
};
|
||||
|
||||
|
||||
|
@ -78,8 +78,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
|
||||
*/
|
||||
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
|
||||
|
||||
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
|
||||
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
|
||||
const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
|
||||
const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
|
||||
const u32 active_fb_top = (framebuffer_top.active_fb == 1)
|
||||
? framebuffer_top.address_left2
|
||||
: framebuffer_top.address_left1;
|
||||
|
Loading…
Reference in New Issue
Block a user