mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-15 02:10:08 +00:00
Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead.
This commit is contained in:
parent
d151d797b1
commit
a320d1a5b4
2
externals/boost
vendored
2
externals/boost
vendored
@ -1 +1 @@
|
|||||||
Subproject commit b060148c08ae87a3a5809c4f48cb26ac667487ab
|
Subproject commit 97052c28acb141dbf3c5e14114af99045344b695
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <vector>
|
#include <boost/container/static_vector.hpp>
|
||||||
|
|
||||||
#include "clipper.h"
|
#include "clipper.h"
|
||||||
#include "pica.h"
|
#include "pica.h"
|
||||||
@ -98,18 +98,15 @@ static void InitScreenCoordinates(OutputVertex& vtx)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
|
void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
|
||||||
|
using boost::container::static_vector;
|
||||||
|
|
||||||
// TODO (neobrain):
|
// TODO (neobrain):
|
||||||
// The list of output vertices has some fixed maximum size,
|
// The list of output vertices has some fixed maximum size,
|
||||||
// however I haven't taken the time to figure out what it is exactly.
|
// however I haven't taken the time to figure out what it is exactly.
|
||||||
// For now, we hence just assume a maximal size of 1000 vertices.
|
// For now, we hence just assume a maximal size of 256 vertices.
|
||||||
const size_t max_vertices = 1000;
|
static const size_t MAX_VERTICES = 256;
|
||||||
std::vector<OutputVertex> buffer_vertices;
|
static_vector<OutputVertex, MAX_VERTICES> buffer_vertices;
|
||||||
std::vector<OutputVertex*> output_list{ &v0, &v1, &v2 };
|
static_vector<OutputVertex*, MAX_VERTICES> output_list = { &v0, &v1, &v2 };
|
||||||
|
|
||||||
// Make sure to reserve space for all vertices.
|
|
||||||
// Without this, buffer reallocation would invalidate references.
|
|
||||||
buffer_vertices.reserve(max_vertices);
|
|
||||||
|
|
||||||
// Simple implementation of the Sutherland-Hodgman clipping algorithm.
|
// Simple implementation of the Sutherland-Hodgman clipping algorithm.
|
||||||
// TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
|
// TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
|
||||||
@ -120,7 +117,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
|
|||||||
ClippingEdge(ClippingEdge::POS_Z, float24::FromFloat32(+1.0)),
|
ClippingEdge(ClippingEdge::POS_Z, float24::FromFloat32(+1.0)),
|
||||||
ClippingEdge(ClippingEdge::NEG_Z, float24::FromFloat32(-1.0)) }) {
|
ClippingEdge(ClippingEdge::NEG_Z, float24::FromFloat32(-1.0)) }) {
|
||||||
|
|
||||||
const std::vector<OutputVertex*> input_list = output_list;
|
const static_vector<OutputVertex*, MAX_VERTICES> input_list = output_list;
|
||||||
output_list.clear();
|
output_list.clear();
|
||||||
|
|
||||||
const OutputVertex* reference_vertex = input_list.back();
|
const OutputVertex* reference_vertex = input_list.back();
|
||||||
|
Loading…
Reference in New Issue
Block a user