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Implement Software Keyboard
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@ -15,33 +15,153 @@
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namespace HLE {
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namespace Applets {
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/// Maximum number of buttons that can be in the keyboard.
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#define SWKBD_MAX_BUTTON 3
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/// Maximum button text length, in UTF-16 code units.
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#define SWKBD_MAX_BUTTON_TEXT_LEN 16
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/// Maximum hint text length, in UTF-16 code units.
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#define SWKBD_MAX_HINT_TEXT_LEN 64
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/// Maximum filter callback error message length, in UTF-16 code units.
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#define SWKBD_MAX_CALLBACK_MSG_LEN 256
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/// Keyboard types
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enum class SwkbdType : u32 {
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NORMAL = 0, ///< Normal keyboard with several pages (QWERTY/accents/symbol/mobile)
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QWERTY, ///< QWERTY keyboard only.
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NUMPAD, ///< Number pad.
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WESTERN, ///< On JPN systems, a text keyboard without Japanese input capabilities,
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/// otherwise same as SWKBD_TYPE_NORMAL.
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};
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/// Keyboard dialog buttons.
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enum class SwkbdButtonConfig : u32 {
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SINGLE_BUTTON = 0, ///< Ok button
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DUAL_BUTTON, ///< Cancel | Ok buttons
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TRIPLE_BUTTON, ///< Cancel | I Forgot | Ok buttons
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NO_BUTTON, ///< No button (returned by swkbdInputText in special cases)
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};
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/// Accepted input types.
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enum class SwkbdValidInput : u32 {
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ANYTHING = 0, ///< All inputs are accepted.
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NOTEMPTY, ///< Empty inputs are not accepted.
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NOTEMPTY_NOTBLANK, ///< Empty or blank inputs (consisting solely of whitespace) are not
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/// accepted.
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NOTBLANK, ///< Blank inputs (consisting solely of whitespace) are not accepted, but empty
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/// inputs are.
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FIXEDLEN, ///< The input must have a fixed length (specified by maxTextLength in
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/// swkbdInit).
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};
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/// Keyboard password modes.
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enum class SwkbdPasswordMode : u32 {
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NONE = 0, ///< Characters are not concealed.
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HIDE, ///< Characters are concealed immediately.
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HIDE_DELAY, ///< Characters are concealed a second after they've been typed.
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};
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/// Keyboard input filtering flags.
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enum SwkbdFilter {
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SWKBDFILTER_DIGITS =
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1, ///< Disallow the use of more than a certain number of digits (0 or more)
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SWKBDFILTER_AT = 1 << 1, ///< Disallow the use of the @ sign.
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SWKBDFILTER_PERCENT = 1 << 2, ///< Disallow the use of the % sign.
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SWKBDFILTER_BACKSLASH = 1 << 3, ///< Disallow the use of the \ sign.
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SWKBDFILTER_PROFANITY = 1 << 4, ///< Disallow profanity using Nintendo's profanity filter.
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SWKBDFILTER_CALLBACK = 1 << 5, ///< Use a callback in order to check the input.
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};
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/// Keyboard features.
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enum SwkbdFeatures {
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SWKBDFEATURES_PARENTAL = 1, ///< Parental PIN mode.
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SWKBDFEATURES_DARKEN_TOP_SCREEN = 1 << 1, ///< Darken the top screen when the keyboard is shown.
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SWKBDFEATURES_PREDICTIVE_INPUT =
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1 << 2, ///< Enable predictive input (necessary for Kanji input in JPN systems).
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SWKBDFEATURES_MULTILINE = 1 << 3, ///< Enable multiline input.
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SWKBDFEATURES_FIXED_WIDTH = 1 << 4, ///< Enable fixed-width mode.
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SWKBDFEATURES_ALLOW_HOME = 1 << 5, ///< Allow the usage of the HOME button.
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SWKBDFEATURES_ALLOW_RESET = 1 << 6, ///< Allow the usage of a software-reset combination.
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SWKBDFEATURES_ALLOW_POWER = 1 << 7, ///< Allow the usage of the POWER button.
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SWKBDFEATURES_DEFAULT_QWERTY = 1
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<< 9, ///< Default to the QWERTY page when the keyboard is shown.
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};
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/// Keyboard filter callback return values.
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enum class SwkbdCallbackResult : u32 {
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OK = 0, ///< Specifies that the input is valid.
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CLOSE, ///< Displays an error message, then closes the keyboard.
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CONTINUE, ///< Displays an error message and continues displaying the keyboard.
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};
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/// Keyboard return values.
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enum class SwkbdResult : s32 {
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NONE = -1, ///< Dummy/unused.
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INVALID_INPUT = -2, ///< Invalid parameters to swkbd.
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OUTOFMEM = -3, ///< Out of memory.
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D0_CLICK = 0, ///< The button was clicked in 1-button dialogs.
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D1_CLICK0, ///< The left button was clicked in 2-button dialogs.
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D1_CLICK1, ///< The right button was clicked in 2-button dialogs.
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D2_CLICK0, ///< The left button was clicked in 3-button dialogs.
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D2_CLICK1, ///< The middle button was clicked in 3-button dialogs.
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D2_CLICK2, ///< The right button was clicked in 3-button dialogs.
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HOMEPRESSED = 10, ///< The HOME button was pressed.
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RESETPRESSED, ///< The soft-reset key combination was pressed.
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POWERPRESSED, ///< The POWER button was pressed.
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PARENTAL_OK = 20, ///< The parental PIN was verified successfully.
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PARENTAL_FAIL, ///< The parental PIN was incorrect.
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BANNED_INPUT = 30, ///< The filter callback returned SWKBD_CALLBACK_CLOSE.
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};
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struct SoftwareKeyboardConfig {
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INSERT_PADDING_WORDS(0x8);
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SwkbdType type;
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SwkbdButtonConfig num_buttons_m1;
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SwkbdValidInput valid_input;
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SwkbdPasswordMode password_mode;
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s32 is_parental_screen;
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s32 darken_top_screen;
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u32 filter_flags;
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u32 save_state_flags;
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u16 max_text_length; ///< Maximum length of the input text
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u16 dict_word_count;
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u16 max_digits;
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u16 button_text[SWKBD_MAX_BUTTON][SWKBD_MAX_BUTTON_TEXT_LEN + 1];
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u16 numpad_keys[2];
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u16 hint_text[SWKBD_MAX_HINT_TEXT_LEN + 1]; ///< Text to display when asking the user for input
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bool predictive_input;
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bool multiline;
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bool fixed_width;
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bool allow_home;
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bool allow_reset;
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bool allow_power;
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bool unknown; // XX: what is this supposed to do? "communicateWithOtherRegions"
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bool default_qwerty;
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bool button_submits_text[4];
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u16 language; // XX: not working? supposedly 0 = use system language, CFG_Language+1 = pick
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// language
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INSERT_PADDING_BYTES(0x6E);
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char16_t display_text[65]; ///< Text to display when asking the user for input
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INSERT_PADDING_BYTES(0xE);
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u32 default_text_offset; ///< Offset of the default text in the output SharedMemory
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INSERT_PADDING_WORDS(0x3);
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u32 initial_text_offset; ///< Offset of the default text in the output SharedMemory
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u32 dict_offset;
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u32 initial_status_offset;
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u32 initial_learning_offset;
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u32 shared_memory_size; ///< Size of the SharedMemory
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u32 version;
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INSERT_PADDING_WORDS(0x1);
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SwkbdResult return_code;
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u32 return_code; ///< Return code of the SoftwareKeyboard, usually 2, other values are unknown
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INSERT_PADDING_WORDS(0x2);
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u32 status_offset;
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u32 learning_offset;
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u32 text_offset; ///< Offset in the SharedMemory where the output text starts
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u16 text_length; ///< Length in characters of the output text
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INSERT_PADDING_BYTES(0x2B6);
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int callback_result;
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u16 callback_msg[SWKBD_MAX_CALLBACK_MSG_LEN + 1];
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bool skip_at_check;
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INSERT_PADDING_BYTES(0xAB);
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};
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/**
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