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Use GLSL 1.3 for now, since it just works.
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@ -7,7 +7,7 @@
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namespace GLShaders {
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const char g_vertex_shader[] = R"(
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#version 120 core
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#version 130
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in vec2 vert_position;
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in vec2 vert_tex_coord;
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@ -30,7 +30,7 @@ void main() {
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)";
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const char g_fragment_shader[] = R"(
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#version 120 core
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#version 130
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in vec2 frag_tex_coord;
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out vec4 color;
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