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Use Settings::Apply in SDL frontend
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f2c8619704
commit
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@ -93,14 +93,13 @@ int main(int argc, char **argv) {
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log_filter.ParseFilterString(Settings::values.log_filter);
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log_filter.ParseFilterString(Settings::values.log_filter);
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GDBStub::ToggleServer(use_gdbstub);
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// Apply the command line arguments
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GDBStub::SetServerPort(gdb_port);
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Settings::values.gdbstub_port = gdb_port;
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Settings::values.use_gdbstub = use_gdbstub;
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Settings::Apply();
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std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
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std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
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VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
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System::Init(emu_window.get());
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System::Init(emu_window.get());
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SCOPE_EXIT({ System::Shutdown(); });
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SCOPE_EXIT({ System::Shutdown(); });
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