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gl_rasterizer: Get rid of pointer casts
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248b2993e8
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@ -901,8 +901,12 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
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u32 gl_pixel_index = (x + y * fb_depth_texture.width);
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u32 gl_pixel_index = (x + y * fb_depth_texture.width);
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u8* pixel = depth_buffer + dst_offset;
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u8* pixel = depth_buffer + dst_offset;
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u32 depth_stencil = *(u32*)pixel;
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((u32*)temp_fb_depth_data)[gl_pixel_index] = (depth_stencil << 8) | (depth_stencil >> 24);
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u32 depth_stencil;
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std::memcpy(&depth_stencil, pixel, sizeof(u32));
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u32 pixel_value = (depth_stencil << 8) | (depth_stencil >> 24);
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std::memcpy(&temp_fb_depth_data[gl_pixel_index], &pixel_value, sizeof(u32));
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}
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}
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}
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}
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} else {
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} else {
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@ -1010,8 +1014,12 @@ void RasterizerOpenGL::CommitDepthBuffer() {
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u32 gl_pixel_index = (x + y * fb_depth_texture.width);
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u32 gl_pixel_index = (x + y * fb_depth_texture.width);
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u8* pixel = depth_buffer + dst_offset;
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u8* pixel = depth_buffer + dst_offset;
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u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_pixel_index];
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*(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24);
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u32 depth_stencil;
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std::memcpy(&depth_stencil, &temp_gl_depth_data[gl_pixel_index], sizeof(u32));
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u32 pixel_value = (depth_stencil >> 8) | (depth_stencil << 24);
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std::memcpy(pixel, &pixel_value, sizeof(u32));
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}
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}
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}
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}
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} else {
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} else {
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