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Moved common_types::Rect from common to Common namespace
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@ -100,7 +100,7 @@ union t128 {
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__m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
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};
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namespace common {
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namespace Common {
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/// Rectangle data structure
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class Rect {
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public:
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@ -77,7 +77,7 @@ void RendererOpenGL::SwapBuffers() {
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//
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// TODO(princesspeachum): (related to above^) this should only be called when there's new data, not every frame.
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// Currently this uploads data that shouldn't have changed.
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common::Rect framebuffer_size(0, 0, resolution_width, resolution_height);
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Common::Rect framebuffer_size(0, 0, resolution_width, resolution_height);
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RenderXFB(framebuffer_size, framebuffer_size);
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// XFB->Window copy
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@ -113,7 +113,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* raw_data, ScreenInfo& screen_info
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* @param src_rect Source rectangle in XFB to copy
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* @param dst_rect Destination rectangle in output framebuffer to copy to
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*/
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void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
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void RendererOpenGL::RenderXFB(const Common::Rect& src_rect, const Common::Rect& dst_rect) {
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const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
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const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
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const u32 active_fb_top = (framebuffer_top.active_fb == 1)
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@ -27,7 +27,7 @@ public:
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* @param src_rect Source rectangle in XFB to copy
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* @param dst_rect Destination rectangle in output framebuffer to copy to
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*/
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void RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect);
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void RenderXFB(const Common::Rect& src_rect, const Common::Rect& dst_rect);
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/**
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* Set the emulator window to use for renderer
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