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Update framebuffer_layout.cpp
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@ -100,25 +100,26 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
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ASSERT(height > 0);
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FramebufferLayout res{width, height, true, true, {}, {}};
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int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) *
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TOP_SCREEN_ASPECT_RATIO));
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int viewport_height = static_cast<int>(
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std::round((width - VideoCore::kScreenBottomWidth) * TOP_SCREEN_ASPECT_RATIO));
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if (height > viewport_height) {
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// Apply borders to the top and bottom.
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unsigned top_screen_bottom = viewport_height + (height - viewport_height) / 2;
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res.top_screen = {0, (height - viewport_height) / 2,
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width - VideoCore::kScreenBottomWidth, top_screen_bottom};
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res.top_screen = {0, (height - viewport_height) / 2, width - VideoCore::kScreenBottomWidth,
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top_screen_bottom};
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res.bottom_screen = {width - VideoCore::kScreenBottomWidth,
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top_screen_bottom - VideoCore::kScreenBottomHeight,
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width, top_screen_bottom};
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top_screen_bottom - VideoCore::kScreenBottomHeight, width,
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top_screen_bottom};
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} else {
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// Apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round((height / TOP_SCREEN_ASPECT_RATIO) +
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VideoCore::kScreenBottomWidth));
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unsigned top_screen_right = (height / TOP_SCREEN_ASPECT_RATIO) + (width - viewport_width) / 2;
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int viewport_width = static_cast<int>(
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std::round((height / TOP_SCREEN_ASPECT_RATIO) + VideoCore::kScreenBottomWidth));
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unsigned top_screen_right =
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(height / TOP_SCREEN_ASPECT_RATIO) + (width - viewport_width) / 2;
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res.top_screen = {(width - viewport_width) / 2, 0, top_screen_right, height};
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res.bottom_screen = {top_screen_right, height - VideoCore::kScreenBottomHeight,
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top_screen_right + VideoCore::kScreenBottomWidth, height};
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top_screen_right + VideoCore::kScreenBottomWidth, height};
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}
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if (swapped) {
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MathUtil::Rectangle<unsigned> temp = res.top_screen;
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