Search bar for GPU Commands

This commit is contained in:
GASTER 2016-10-08 21:33:21 -05:00
parent cc7f1155a8
commit 8aa28825db
3 changed files with 263 additions and 209 deletions

View File

@ -13,6 +13,7 @@
#include <QSpinBox>
#include <QTreeView>
#include <QVBoxLayout>
#include <QLineEdit>
#include "citra_qt/debugger/graphics_cmdlists.h"
#include "citra_qt/util/spinbox.h"
#include "citra_qt/util/util.h"
@ -20,6 +21,8 @@
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include <iostream>
using namespace std;
QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
@ -51,7 +54,7 @@ public:
GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent) {}
int GPUCommandListModel::rowCount(const QModelIndex& parent) const {
return static_cast<int>(pica_trace.writes.size());
return static_cast<int>((pica_trace.isSearchCorrected ? pica_trace.search_corrected_writes : pica_trace.writes).size());
}
int GPUCommandListModel::columnCount(const QModelIndex& parent) const {
@ -62,7 +65,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return QVariant();
const auto& write = pica_trace.writes[index.row()];
const auto& write = (pica_trace.isSearchCorrected ? pica_trace.search_corrected_writes[index.row()] : pica_trace.writes[index.row()]);
if (role == Qt::DisplayRole) {
QString content;
@ -112,6 +115,16 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&
endResetModel();
}
void GPUCommandListModel::UpdatePicaTrace(const QString& str) {
pica_trace.CorrectSearchWrites(str.toStdString());
cout << "Updated writes";
beginResetModel();
endResetModel();
}
#define COMMAND_IN_RANGE(cmd_id, reg_name) \
(cmd_id >= PICA_REG_INDEX(reg_name) && \
cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::g_state.regs.reg_name)) / 4)
@ -218,7 +231,14 @@ GPUCommandListWidget::GPUCommandListWidget(QWidget* parent)
sub_layout->addWidget(copy_all);
main_layout->addLayout(sub_layout);
}
main_widget->setLayout(main_layout);
search_bar = new QLineEdit();
search_bar->setPlaceholderText("Search Bar");
main_layout->addWidget(search_bar);
connect(search_bar, SIGNAL(textChanged(const QString &)), model, SLOT(UpdatePicaTrace(const QString &)));
main_widget->setLayout(main_layout);
setWidget(main_widget);
}

View File

@ -30,6 +30,7 @@ public:
public slots:
void OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& trace);
void UpdatePicaTrace(const QString &);
private:
Pica::DebugUtils::PicaTrace pica_trace;
@ -41,13 +42,14 @@ class GPUCommandListWidget : public QDockWidget {
public:
GPUCommandListWidget(QWidget* parent = nullptr);
QLineEdit* search_bar;
public slots:
void OnToggleTracing();
void OnCommandDoubleClicked(const QModelIndex&);
void SetCommandInfo(const QModelIndex&);
void CopyAllToClipboard();
void CopyAllToClipboard();
signals:
void TracingFinished(const Pica::DebugUtils::PicaTrace&);

View File

@ -20,251 +20,283 @@
#include "video_core/pica.h"
namespace CiTrace {
class Recorder;
class Recorder;
}
namespace Pica {
namespace Shader {
struct ShaderSetup;
}
namespace Shader {
struct ShaderSetup;
}
class DebugContext {
public:
enum class Event {
FirstEvent = 0,
class DebugContext {
public:
enum class Event {
FirstEvent = 0,
PicaCommandLoaded = FirstEvent,
PicaCommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
VertexShaderInvocation,
IncomingDisplayTransfer,
GSPCommandProcessed,
BufferSwapped,
PicaCommandLoaded = FirstEvent,
PicaCommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
VertexShaderInvocation,
IncomingDisplayTransfer,
GSPCommandProcessed,
BufferSwapped,
NumEvents
};
NumEvents
};
/**
* Inherit from this class to be notified of events registered to some debug context.
* Most importantly this is used for our debugger GUI.
*
* To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
* @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
* access
* @todo Evaluate an alternative interface, in which there is only one managing observer and
* multiple child observers running (by design) on the same thread.
*/
class BreakPointObserver {
public:
/// Constructs the object such that it observes events of the given DebugContext.
BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
debug_context->breakpoint_observers.push_back(this);
}
/**
* Inherit from this class to be notified of events registered to some debug context.
* Most importantly this is used for our debugger GUI.
*
* To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
* @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
* access
* @todo Evaluate an alternative interface, in which there is only one managing observer and
* multiple child observers running (by design) on the same thread.
*/
class BreakPointObserver {
public:
/// Constructs the object such that it observes events of the given DebugContext.
BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
debug_context->breakpoint_observers.push_back(this);
}
virtual ~BreakPointObserver() {
auto context = context_weak.lock();
if (context) {
std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
context->breakpoint_observers.remove(this);
virtual ~BreakPointObserver() {
auto context = context_weak.lock();
if (context) {
std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
context->breakpoint_observers.remove(this);
// If we are the last observer to be destroyed, tell the debugger context that
// it is free to continue. In particular, this is required for a proper Citra
// shutdown, when the emulation thread is waiting at a breakpoint.
if (context->breakpoint_observers.empty())
context->Resume();
}
}
// If we are the last observer to be destroyed, tell the debugger context that
// it is free to continue. In particular, this is required for a proper Citra
// shutdown, when the emulation thread is waiting at a breakpoint.
if (context->breakpoint_observers.empty())
context->Resume();
}
}
/**
* Action to perform when a breakpoint was reached.
* @param event Type of event which triggered the breakpoint
* @param data Optional data pointer (if unused, this is a nullptr)
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnPicaBreakPointHit(Event, void*) {}
/**
* Action to perform when a breakpoint was reached.
* @param event Type of event which triggered the breakpoint
* @param data Optional data pointer (if unused, this is a nullptr)
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnPicaBreakPointHit(Event, void*) {}
/**
* Action to perform when emulation is resumed from a breakpoint.
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnPicaResume() {}
/**
* Action to perform when emulation is resumed from a breakpoint.
* @note This function will perform nothing unless it is overridden in the child class.
*/
virtual void OnPicaResume() {}
protected:
/**
* Weak context pointer. This need not be valid, so when requesting a shared_ptr via
* context_weak.lock(), always compare the result against nullptr.
*/
std::weak_ptr<DebugContext> context_weak;
};
protected:
/**
* Weak context pointer. This need not be valid, so when requesting a shared_ptr via
* context_weak.lock(), always compare the result against nullptr.
*/
std::weak_ptr<DebugContext> context_weak;
};
/**
* Simple structure defining a breakpoint state
*/
struct BreakPoint {
bool enabled = false;
};
/**
* Simple structure defining a breakpoint state
*/
struct BreakPoint {
bool enabled = false;
};
/**
* Static constructor used to create a shared_ptr of a DebugContext.
*/
static std::shared_ptr<DebugContext> Construct() {
return std::shared_ptr<DebugContext>(new DebugContext);
}
/**
* Static constructor used to create a shared_ptr of a DebugContext.
*/
static std::shared_ptr<DebugContext> Construct() {
return std::shared_ptr<DebugContext>(new DebugContext);
}
/**
* Used by the emulation core when a given event has happened. If a breakpoint has been set
* for this event, OnEvent calls the event handlers of the registered breakpoint observers.
* The current thread then is halted until Resume() is called from another thread (or until
* emulation is stopped).
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
* Resume() is called.
*/
void OnEvent(Event event, void* data) {
// This check is left in the header to allow the compiler to inline it.
if (!breakpoints[(int)event].enabled)
return;
// For the rest of event handling, call a separate function.
DoOnEvent(event, data);
}
/**
* Used by the emulation core when a given event has happened. If a breakpoint has been set
* for this event, OnEvent calls the event handlers of the registered breakpoint observers.
* The current thread then is halted until Resume() is called from another thread (or until
* emulation is stopped).
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
* Resume() is called.
*/
void OnEvent(Event event, void* data) {
// This check is left in the header to allow the compiler to inline it.
if (!breakpoints[(int)event].enabled)
return;
// For the rest of event handling, call a separate function.
DoOnEvent(event, data);
}
void DoOnEvent(Event event, void* data);
void DoOnEvent(Event event, void* data);
/**
* Resume from the current breakpoint.
* @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
* Calling from any other thread is safe.
*/
void Resume();
/**
* Resume from the current breakpoint.
* @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
* Calling from any other thread is safe.
*/
void Resume();
/**
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
for (auto& bp : breakpoints) {
bp.enabled = false;
}
Resume();
}
/**
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
for (auto& bp : breakpoints) {
bp.enabled = false;
}
Resume();
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
Event active_breakpoint;
bool at_breakpoint = false;
// TODO: Evaluate if access to these members should be hidden behind a public interface.
std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
Event active_breakpoint;
bool at_breakpoint = false;
std::shared_ptr<CiTrace::Recorder> recorder = nullptr;
std::shared_ptr<CiTrace::Recorder> recorder = nullptr;
private:
/**
* Private default constructor to make sure people always construct this through Construct()
* instead.
*/
DebugContext() = default;
private:
/**
* Private default constructor to make sure people always construct this through Construct()
* instead.
*/
DebugContext() = default;
/// Mutex protecting current breakpoint state and the observer list.
std::mutex breakpoint_mutex;
/// Mutex protecting current breakpoint state and the observer list.
std::mutex breakpoint_mutex;
/// Used by OnEvent to wait for resumption.
std::condition_variable resume_from_breakpoint;
/// Used by OnEvent to wait for resumption.
std::condition_variable resume_from_breakpoint;
/// List of registered observers
std::list<BreakPointObserver*> breakpoint_observers;
};
/// List of registered observers
std::list<BreakPointObserver*> breakpoint_observers;
};
extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils {
namespace DebugUtils {
#define PICA_DUMP_TEXTURES 0
#define PICA_LOG_TEV 0
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
const Shader::ShaderSetup& setup,
const Regs::VSOutputAttributes* output_attributes);
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
const Shader::ShaderSetup& setup,
const Regs::VSOutputAttributes* output_attributes);
// Utility class to log Pica commands.
struct PicaTrace {
struct Write {
u16 cmd_id;
u16 mask;
u32 value;
};
std::vector<Write> writes;
};
// Utility class to log Pica commands.
struct PicaTrace {
struct Write {
u16 cmd_id;
u16 mask;
u32 value;
};
std::vector<Write> writes;
std::vector<Write> search_corrected_writes;
bool isSearchCorrected = false;
void CorrectSearchWrites(std::string search_string) {
void StartPicaTracing();
bool IsPicaTracing();
void OnPicaRegWrite(PicaTrace::Write write);
std::unique_ptr<PicaTrace> FinishPicaTracing();
search_corrected_writes.clear();
struct TextureInfo {
PAddr physical_address;
int width;
int height;
int stride;
Pica::Regs::TextureFormat format;
if (search_string.size() == 0)
isSearchCorrected = false;
else isSearchCorrected = true;
static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
const Pica::Regs::TextureFormat& format);
};
for (int i = 0; i < writes.size(); i++) {
bool isValid = true;
/**
* Lookup texel located at the given coordinates and return an RGBA vector of its color.
* @param source Source pointer to read data from
* @param s,t Texture coordinates to read from
* @param info TextureInfo object describing the texture setup
* @param disable_alpha This is used for debug widgets which use this method to display textures
* without providing a good way to visualize alpha by themselves. If true, this will return 255 for
* the alpha component, and either drop the information entirely or store it in an "unused" color
* channel.
* @todo Eventually we should get rid of the disable_alpha parameter.
*/
const Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
bool disable_alpha = false);
std::string cmdName = Pica::Regs::GetCommandName(writes[i].cmd_id);
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
if (cmdName.size() < search_string.size())
continue;
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
for (int j = 0; j < search_string.size(); j++) {
if (cmdName.at(j) != search_string.at(j)) {
isValid = false;
break;
}
}
/// Dumps the Tev stage config to log at trace level
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages);
if (!isValid)
continue;
/**
* Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
*/
class MemoryAccessTracker {
/// Combine overlapping and close ranges
void SimplifyRanges() {
for (auto it = ranges.begin(); it != ranges.end(); ++it) {
// NOTE: We add 32 to the range end address to make sure "close" ranges are combined,
// too
auto it2 = std::next(it);
while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
it->second = std::max(it->second, it2->first + it2->second - it->first);
it2 = ranges.erase(it2);
}
}
}
search_corrected_writes.push_back(writes[i]);
}
public:
/// Record a particular memory access in the list
void AddAccess(u32 paddr, u32 size) {
// Create new range or extend existing one
ranges[paddr] = std::max(ranges[paddr], size);
}
};
// Simplify ranges...
SimplifyRanges();
}
void StartPicaTracing();
bool IsPicaTracing();
void OnPicaRegWrite(PicaTrace::Write write);
std::unique_ptr<PicaTrace> FinishPicaTracing();
/// Map of accessed ranges (mapping start address to range size)
std::map<u32, u32> ranges;
};
} // namespace
struct TextureInfo {
PAddr physical_address;
int width;
int height;
int stride;
Pica::Regs::TextureFormat format;
static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
const Pica::Regs::TextureFormat& format);
};
/**
* Lookup texel located at the given coordinates and return an RGBA vector of its color.
* @param source Source pointer to read data from
* @param s,t Texture coordinates to read from
* @param info TextureInfo object describing the texture setup
* @param disable_alpha This is used for debug widgets which use this method to display textures
* without providing a good way to visualize alpha by themselves. If true, this will return 255 for
* the alpha component, and either drop the information entirely or store it in an "unused" color
* channel.
* @todo Eventually we should get rid of the disable_alpha parameter.
*/
const Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
bool disable_alpha = false);
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
/// Dumps the Tev stage config to log at trace level
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages);
/**
* Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
*/
class MemoryAccessTracker {
/// Combine overlapping and close ranges
void SimplifyRanges() {
for (auto it = ranges.begin(); it != ranges.end(); ++it) {
// NOTE: We add 32 to the range end address to make sure "close" ranges are combined,
// too
auto it2 = std::next(it);
while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
it->second = std::max(it->second, it2->first + it2->second - it->first);
it2 = ranges.erase(it2);
}
}
}
public:
/// Record a particular memory access in the list
void AddAccess(u32 paddr, u32 size) {
// Create new range or extend existing one
ranges[paddr] = std::max(ranges[paddr], size);
// Simplify ranges...
SimplifyRanges();
}
/// Map of accessed ranges (mapping start address to range size)
std::map<u32, u32> ranges;
};
} // namespace
} // namespace