Mimic atomic behavior of update to future-proof

This commit is contained in:
Ryan Loebs 2016-04-29 04:06:27 -07:00
parent a5c13e07cd
commit 89e65d36ff

View File

@ -33,18 +33,21 @@ void Init() {
}
static void UpdateTimeCallback(u64 /*userdata*/, int /*cycles_late*/) {
shared_page.date_time_update_counter++;
u32_le next_count = shared_page.date_time_update_counter + 1;
// 3DS uses 1/1/1900 for Epoch
time_t plat_time = std::time(nullptr);
u64_le console_time = (static_cast<u64_le>(plat_time) + _3DS_EPOCH_OFFSET) * 1000L;
DateTime* current_time = (shared_page.date_time_update_counter & 1) ? &shared_page.date_time_1 : &shared_page.date_time_0;
DateTime* current_time = (next_count & 1) ? &shared_page.date_time_1 : &shared_page.date_time_0;
current_time->date_time = console_time;
current_time->tick_rate = (u64_le)CoreTiming::GetClockFrequency();
current_time->update_tick = CoreTiming::GetTicks();
// update after changing the opposite time structure to keep updates atomic
shared_page.date_time_update_counter = next_count;
// run again in an hour
CoreTiming::ScheduleEvent((u64_le)CoreTiming::GetClockFrequency() * 3600ULL, update_time_event);
}