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qt: Fix fullscreen and resize issues on macOS. (#47)
* qt: Fix bugged macOS full screen transition. * renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.
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@ -229,20 +229,10 @@ class RenderWidget : public QWidget {
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public:
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public:
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RenderWidget(GRenderWindow* parent) : QWidget(parent) {
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RenderWidget(GRenderWindow* parent) : QWidget(parent) {
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setMouseTracking(true);
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setMouseTracking(true);
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}
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virtual ~RenderWidget() = default;
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virtual void Present() {}
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void paintEvent(QPaintEvent* event) override {
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Present();
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update();
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update();
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}
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}
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std::pair<unsigned, unsigned> GetSize() const {
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virtual ~RenderWidget() = default;
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return std::make_pair(width(), height());
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}
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};
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};
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#ifdef HAS_OPENGL
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#ifdef HAS_OPENGL
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@ -262,7 +252,7 @@ public:
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context = std::move(context_);
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context = std::move(context_);
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}
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}
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void Present() override {
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void Present() {
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if (!isVisible()) {
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if (!isVisible()) {
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return;
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return;
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}
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}
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@ -278,6 +268,11 @@ public:
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glFinish();
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glFinish();
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}
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}
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void paintEvent(QPaintEvent* event) override {
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Present();
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update();
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}
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QPaintEngine* paintEngine() const override {
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QPaintEngine* paintEngine() const override {
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return nullptr;
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return nullptr;
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}
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}
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@ -309,7 +304,7 @@ struct SoftwareRenderWidget : public RenderWidget {
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explicit SoftwareRenderWidget(GRenderWindow* parent, Core::System& system_)
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explicit SoftwareRenderWidget(GRenderWindow* parent, Core::System& system_)
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: RenderWidget(parent), system(system_) {}
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: RenderWidget(parent), system(system_) {}
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void Present() override {
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void Present() {
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if (!isVisible()) {
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if (!isVisible()) {
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return;
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return;
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}
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}
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@ -339,6 +334,11 @@ struct SoftwareRenderWidget : public RenderWidget {
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painter.end();
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painter.end();
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}
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}
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void paintEvent(QPaintEvent* event) override {
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Present();
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update();
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}
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QImage LoadFramebuffer(VideoCore::ScreenId screen_id) {
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QImage LoadFramebuffer(VideoCore::ScreenId screen_id) {
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const auto& renderer = static_cast<SwRenderer::RendererSoftware&>(system.Renderer());
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const auto& renderer = static_cast<SwRenderer::RendererSoftware&>(system.Renderer());
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const auto& info = renderer.Screen(screen_id);
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const auto& info = renderer.Screen(screen_id);
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@ -330,7 +330,11 @@ void PresentWindow::NotifySurfaceChanged() {
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}
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}
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void PresentWindow::CopyToSwapchain(Frame* frame) {
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void PresentWindow::CopyToSwapchain(Frame* frame) {
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const auto recreate_swapchain = [&] { swapchain.Create(frame->width, frame->height, surface); };
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const auto recreate_swapchain = [&] {
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std::scoped_lock submit_lock{scheduler.submit_mutex};
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graphics_queue.waitIdle();
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swapchain.Create(frame->width, frame->height, surface);
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};
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#ifdef ANDROID
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#ifdef ANDROID
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std::unique_lock lock{recreate_surface_mutex};
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std::unique_lock lock{recreate_surface_mutex};
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