Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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@@ -15,12 +15,16 @@ class ClientRoomWindow;
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class DirectConnectWindow;
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class ClickableLabel;
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namespace Core {
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class System;
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}
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class MultiplayerState : public QWidget {
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Q_OBJECT;
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public:
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explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
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QAction* show_room);
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explicit MultiplayerState(Core::System& system, QWidget* parent, QStandardItemModel* game_list,
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QAction* leave_room, QAction* show_room);
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~MultiplayerState();
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/**
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@@ -71,6 +75,7 @@ signals:
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void AnnounceFailed(const Common::WebResult&);
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private:
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Core::System& system;
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Lobby* lobby = nullptr;
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HostRoomWindow* host_room = nullptr;
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ClientRoomWindow* client_room = nullptr;
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