Miscallenious fixes to gl backend and qt frontend (#6834)

* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
This commit is contained in:
GPUCode
2023-08-02 01:40:39 +03:00
committed by GitHub
parent 970f2284d8
commit 88ea66053e
73 changed files with 594 additions and 555 deletions

View File

@@ -15,12 +15,16 @@ class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
namespace Core {
class System;
}
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room);
explicit MultiplayerState(Core::System& system, QWidget* parent, QStandardItemModel* game_list,
QAction* leave_room, QAction* show_room);
~MultiplayerState();
/**
@@ -71,6 +75,7 @@ signals:
void AnnounceFailed(const Common::WebResult&);
private:
Core::System& system;
Lobby* lobby = nullptr;
HostRoomWindow* host_room = nullptr;
ClientRoomWindow* client_room = nullptr;