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gl_rasterizer/cache: only reallocate cubemap when size/format mismatch
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@ -1264,10 +1264,18 @@ void RasterizerCacheOpenGL::FillTextureCube(GLuint dest_handle,
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state.Apply();
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glActiveTexture(TextureUnits::TextureCube.Enum());
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FormatTuple format_tuple = GetFormatTuple(faces[0].surface->pixel_format);
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GLint cur_size, cur_format;
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glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_WIDTH, &cur_size);
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glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_INTERNAL_FORMAT,
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&cur_format);
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if (cur_size != scaled_size || cur_format != format_tuple.internal_format) {
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for (auto& face : faces) {
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glTexImage2D(face.gl_face, 0, format_tuple.internal_format, scaled_size, scaled_size, 0,
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format_tuple.format, format_tuple.type, nullptr);
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}
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}
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state.draw.read_framebuffer = read_framebuffer.handle;
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state.draw.draw_framebuffer = draw_framebuffer.handle;
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