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renderer_vulkan: Initialize SPIRV vertex shaders
Defines shaders as an array of `u32` rather than a GLSL string. Uses a hash of the `u32` bytes rather than `std::string`
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@ -77,6 +77,10 @@ add_library(video_core STATIC
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shader/generator/shader_gen.h
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shader/generator/shader_uniforms.cpp
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shader/generator/shader_uniforms.h
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shader/generator/spv_fs_shader_gen.cpp
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shader/generator/spv_fs_shader_gen.h
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shader/generator/spv_shader_gen.h
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shader/generator/spv_shader_gen.cpp
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shader/shader.cpp
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shader/shader.h
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shader/shader_interpreter.cpp
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@ -160,7 +160,7 @@ struct Shader : public Common::AsyncHandle {
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vk::ShaderModule module;
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vk::Device device;
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std::string program;
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std::vector<u32> program;
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};
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class GraphicsPipeline : public Common::AsyncHandle {
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@ -19,6 +19,7 @@
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#include "video_core/shader/generator/glsl_fs_shader_gen.h"
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#include "video_core/shader/generator/glsl_shader_gen.h"
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#include "video_core/shader/generator/spv_fs_shader_gen.h"
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#include "video_core/shader/generator/spv_shader_gen.h"
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using namespace Pica::Shader::Generator;
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using Pica::Shader::FSConfig;
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@ -404,21 +405,37 @@ bool PipelineCache::UseProgrammableVertexShader(const Pica::RegsInternal& regs,
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auto [it, new_config] = programmable_vertex_map.try_emplace(config);
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if (new_config) {
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auto program = GLSL::GenerateVertexShader(setup, config, true);
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const bool use_spirv = Settings::values.spirv_shader_gen.GetValue();
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const vk::Device device = instance.GetDevice();
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std::vector<u32> code;
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// Disabled for programmable shaders for now
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if (use_spirv && false) {
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// Directly generate SPIRV
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code = SPIRV::GenerateVertexShader(setup, config, profile);
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} else {
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// Generate GLSL
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const std::string program = GLSL::GenerateVertexShader(setup, config, true);
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if (program.empty()) {
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LOG_ERROR(Render_Vulkan, "Failed to retrieve programmable vertex shader");
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programmable_vertex_map[config] = nullptr;
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return false;
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}
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// Compile GLSL to SPIRV
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code = CompileGLSLtoSPIRV(program, vk::ShaderStageFlagBits::eVertex, device);
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}
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auto [iter, new_program] = programmable_vertex_cache.try_emplace(program, instance);
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const u64 code_hash = Common::ComputeHash64(std::as_bytes(std::span(code)));
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auto [iter, new_program] = programmable_vertex_cache.try_emplace(code_hash, instance);
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auto& shader = iter->second;
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// Queue worker thread to create shader module
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if (new_program) {
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shader.program = std::move(program);
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const vk::Device device = instance.GetDevice();
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shader.program = std::move(code);
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workers.QueueWork([device, &shader] {
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shader.module = Compile(shader.program, vk::ShaderStageFlagBits::eVertex, device);
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shader.module = CompileSPV(shader.program, device);
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shader.MarkDone();
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});
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}
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@ -119,7 +119,7 @@ private:
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std::array<u64, MAX_SHADER_STAGES> shader_hashes;
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std::array<Shader*, MAX_SHADER_STAGES> current_shaders;
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std::unordered_map<Pica::Shader::Generator::PicaVSConfig, Shader*> programmable_vertex_map;
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std::unordered_map<std::string, Shader> programmable_vertex_cache;
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std::unordered_map<u64, Shader> programmable_vertex_cache;
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std::unordered_map<Pica::Shader::Generator::PicaFixedGSConfig, Shader> fixed_geometry_shaders;
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std::unordered_map<Pica::Shader::FSConfig, Shader> fragment_shaders;
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Shader trivial_vertex_shader;
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@ -7,6 +7,7 @@
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#include <array>
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#include <sirit/sirit.h>
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#include "spv_shader_gen.h"
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#include "video_core/pica/regs_framebuffer.h"
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#include "video_core/pica/regs_texturing.h"
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@ -19,15 +20,6 @@ namespace Pica::Shader::Generator::SPIRV {
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using Sirit::Id;
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struct VectorIds {
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/// Returns the type id of the vector with the provided size
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[[nodiscard]] constexpr Id Get(u32 size) const {
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return ids[size - 2];
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}
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std::array<Id, 3> ids;
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};
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class FragmentModule : public Sirit::Module {
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static constexpr u32 NUM_TEV_STAGES = 6;
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static constexpr u32 NUM_LIGHTS = 8;
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68
src/video_core/shader/generator/spv_shader_gen.cpp
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68
src/video_core/shader/generator/spv_shader_gen.cpp
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@ -0,0 +1,68 @@
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// Copyright 2024 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/pica/regs_rasterizer.h"
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#include "video_core/shader/generator/shader_gen.h"
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// #include "video_core/shader/generator/spv_shader_decompiler.h"
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#include "video_core/shader/generator/spv_shader_gen.h"
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using VSOutputAttributes = Pica::RasterizerRegs::VSOutputAttributes;
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namespace Pica::Shader::Generator::SPIRV {
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constexpr u32 SPIRV_VERSION_1_3 = 0x00010300;
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VertexModule::VertexModule(const PicaVSConfig& config_, const Profile& profile_)
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: Sirit::Module{SPIRV_VERSION_1_3}, config{config_}, profile{profile_} {
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DefineArithmeticTypes();
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DefineInterface();
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DefineEntryPoint();
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}
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VertexModule::~VertexModule() = default;
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void VertexModule::Generate() {
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AddLabel(OpLabel());
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OpReturn();
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OpFunctionEnd();
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}
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void VertexModule::DefineArithmeticTypes() {
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void_id = Name(TypeVoid(), "void_id");
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bool_id = Name(TypeBool(), "bool_id");
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f32_id = Name(TypeFloat(32), "f32_id");
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i32_id = Name(TypeSInt(32), "i32_id");
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u32_id = Name(TypeUInt(32), "u32_id");
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for (u32 size = 2; size <= 4; size++) {
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const u32 i = size - 2;
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vec_ids.ids[i] = Name(TypeVector(f32_id, size), fmt::format("vec{}_id", size));
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ivec_ids.ids[i] = Name(TypeVector(i32_id, size), fmt::format("ivec{}_id", size));
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uvec_ids.ids[i] = Name(TypeVector(u32_id, size), fmt::format("uvec{}_id", size));
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bvec_ids.ids[i] = Name(TypeVector(bool_id, size), fmt::format("bvec{}_id", size));
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}
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}
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void VertexModule::DefineEntryPoint() {
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AddCapability(spv::Capability::Shader);
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SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450);
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const Id main_type{TypeFunction(TypeVoid())};
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const Id main_func{OpFunction(TypeVoid(), spv::FunctionControlMask::MaskNone, main_type)};
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AddEntryPoint(spv::ExecutionModel::Vertex, main_func, "main");
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}
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void VertexModule::DefineInterface() {
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// Define interface block
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}
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std::vector<u32> GenerateVertexShader(const ShaderSetup& setup, const PicaVSConfig& config,
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const Profile& profile) {
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VertexModule module(config, profile);
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module.Generate();
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return module.Assemble();
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}
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} // namespace Pica::Shader::Generator::SPIRV
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src/video_core/shader/generator/spv_shader_gen.h
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74
src/video_core/shader/generator/spv_shader_gen.h
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@ -0,0 +1,74 @@
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// Copyright 2024 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <sirit/sirit.h>
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namespace Pica {
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struct ShaderSetup;
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}
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namespace Pica::Shader {
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struct VSConfig;
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struct Profile;
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} // namespace Pica::Shader
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namespace Pica::Shader::Generator {
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struct PicaVSConfig;
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} // namespace Pica::Shader::Generator
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namespace Pica::Shader::Generator::SPIRV {
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using Sirit::Id;
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struct VectorIds {
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/// Returns the type id of the vector with the provided size
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[[nodiscard]] constexpr Id Get(u32 size) const {
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return ids[size - 2];
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}
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std::array<Id, 3> ids;
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};
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class VertexModule : public Sirit::Module {
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public:
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explicit VertexModule(const PicaVSConfig& config, const Profile& profile);
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~VertexModule();
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/// Emits SPIR-V bytecode corresponding to the provided pica vertex configuration
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void Generate();
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private:
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void DefineArithmeticTypes();
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void DefineEntryPoint();
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void DefineInterface();
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private:
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const PicaVSConfig& config;
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const Profile& profile;
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Id void_id{};
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Id bool_id{};
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Id f32_id{};
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Id i32_id{};
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Id u32_id{};
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VectorIds vec_ids{};
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VectorIds ivec_ids{};
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VectorIds uvec_ids{};
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VectorIds bvec_ids{};
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};
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/**
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* Generates the SPIRV vertex shader program source code for the given VS program
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* @param config ShaderCacheKey object generated for the current Pica state, used for the shader
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* configuration (NOTE: Use state in this struct only, not the Pica registers!)
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* @param separable_shader generates shader that can be used for separate shader object
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* @returns String of the shader source code; empty on failure
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*/
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std::vector<u32> GenerateVertexShader(const Pica::ShaderSetup& setup, const PicaVSConfig& config,
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const Profile& profile);
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} // namespace Pica::Shader::Generator::SPIRV
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