Conflicts:
	src/core/CMakeLists.txt
This commit is contained in:
inspuration 2014-06-09 14:45:21 -04:00
commit 85e8edbdd9
32 changed files with 1106 additions and 88 deletions

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 2.6)
project(citra) project(citra)
SET(CXX_COMPILE_FLAGS "-std=c++11 -fpermissive") SET(CXX_COMPILE_FLAGS "-std=c++11")
# silence some spam # silence some spam
add_definitions(-Wno-attributes) add_definitions(-Wno-attributes)

102
CONTRIBUTING.md Normal file
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@ -0,0 +1,102 @@
# Contributing
Citra is a brand new project, so we have a great opportunity to keep things clean and well organized early on. As such, coding style is very important when making commits. They aren't very strict rules since we want to be flexible and we understand that under certain circumstances some of them can be counterproductive. Just try to follow as many of them as possible:
### General Rules
* A lot of code was taken from other projects (e.g. Dolphin, PPSSPP, Gekko, SkyEye). In general, when editing other people's code, follow the style of the module you're in (or better yet, fix the style if it drastically differs from our guide).
* Line width is typically 100 characters, but this isn't strictly enforced. Please do not use 80-characters.
* Don't ever introduce new external dependencies into Core
* Don't use any platform specific code in Core
* Use namespaces often
### Naming Rules
* Functions
* CamelCase, "_" may also be used for clarity (e.g. ARM_InitCore)
* Variables
* lower_case_underscored
* Prefix "g_" if global
* Classes
* CamelCase, "_" may also be used for clarity (e.g. OGL_VideoInterface)
* Files/Folders
* lower_case_underscored
* Namespaces
* CamelCase, "_" may also be used for clarity (e.g. ARM_InitCore)
### Indentation/Whitespace Style
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
```cpp
namespace Example {
// Namespace contents are not indented
// Declare globals at the top
int g_foo = 0;
char* g_some_pointer; // Notice the position of the *
enum SomeEnum {
COLOR_RED,
COLOR_GREEN,
COLOR_BLUE
};
struct Position {
int x, y;
};
// Use "typename" rather than "class" here, just to be consistent
template
void FooBar() {
int some_array[] = {
5,
25,
7,
42
};
if (note == the_space_after_the_if) {
CallAfunction();
} else {
// Use a space after the // when commenting
}
// Comment directly above code when possible
if (some_condition) single_statement();
// Place a single space after the for loop semicolons
for (int i = 0; i != 25; ++i) {
// This is how we write loops
}
DoStuff(this, function, call, takes, up, multiple,
lines, like, this);
if (this || condition_takes_up_multiple &&
lines && like && this || everything ||
alright || then) {
}
switch (var) {
// No indentation for case label
case 1: {
int case_var = var + 3;
DoSomething(case_var);
break;
}
case 3:
DoSomething(var);
return;
default:
// Yes, even break for the last case
break;
}
std::vector
you_can_declare,
a_few,
variables,
like_this;
}
}
```

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@ -8,7 +8,7 @@ For development discussion, please join us @ #citra on [freenode](http://webchat
### Development ### Development
If you want to contribute please take a took at the [Coding Style](https://github.com/citra-emu/citra/wiki/Coding-Style), [Roadmap](https://github.com/citra-emu/citra/wiki/Roadmap) and [Developer Information](https://github.com/citra-emu/citra/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator. If you want to contribute please take a took at the [Contributor's Guide](CONTRIBUTING.md), [Roadmap](https://github.com/citra-emu/citra/wiki/Roadmap) and [Developer Information](https://github.com/citra-emu/citra/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.
### Building ### Building

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@ -2,6 +2,8 @@ set(SRCS
bootmanager.cpp bootmanager.cpp
debugger/callstack.cpp debugger/callstack.cpp
debugger/disassembler.cpp debugger/disassembler.cpp
debugger/graphics.cpp
debugger/graphics_cmdlists.cpp
debugger/ramview.cpp debugger/ramview.cpp
debugger/registers.cpp debugger/registers.cpp
hotkeys.cpp hotkeys.cpp
@ -42,6 +44,8 @@ qt4_wrap_cpp(MOC_SRCS
bootmanager.hxx bootmanager.hxx
debugger/callstack.hxx debugger/callstack.hxx
debugger/disassembler.hxx debugger/disassembler.hxx
debugger/graphics.hxx
debugger/graphics_cmdlists.hxx
debugger/registers.hxx debugger/registers.hxx
debugger/ramview.hxx debugger/ramview.hxx
hotkeys.hxx hotkeys.hxx

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@ -130,6 +130,8 @@
<ClCompile Include="config\controller_config.cpp" /> <ClCompile Include="config\controller_config.cpp" />
<ClCompile Include="config\controller_config_util.cpp" /> <ClCompile Include="config\controller_config_util.cpp" />
<ClCompile Include="debugger\callstack.cpp" /> <ClCompile Include="debugger\callstack.cpp" />
<ClCompile Include="debugger\graphics.cpp" />
<ClCompile Include="debugger\graphics_cmdlists.cpp" />
<ClCompile Include="debugger\registers.cpp" /> <ClCompile Include="debugger\registers.cpp" />
<ClCompile Include="debugger\disassembler.cpp" /> <ClCompile Include="debugger\disassembler.cpp" />
<ClCompile Include="debugger\ramview.cpp" /> <ClCompile Include="debugger\ramview.cpp" />
@ -144,9 +146,11 @@
<MOC Include="..\..\externals\qhexedit\qhexedit_p.h" /> <MOC Include="..\..\externals\qhexedit\qhexedit_p.h" />
<MOC Include="..\..\externals\qhexedit\xbytearray.h" /> <MOC Include="..\..\externals\qhexedit\xbytearray.h" />
<MOC Include="debugger\callstack.hxx" /> <MOC Include="debugger\callstack.hxx" />
<MOC Include="debugger\registers.hxx" />
<MOC Include="debugger\disassembler.hxx" /> <MOC Include="debugger\disassembler.hxx" />
<MOC Include="debugger\graphics.hxx" />
<MOC Include="debugger\graphics_cmdlists.hxx" />
<MOC Include="debugger\ramview.hxx" /> <MOC Include="debugger\ramview.hxx" />
<MOC Include="debugger\registers.hxx" />
<MOC Include="bootmanager.hxx" /> <MOC Include="bootmanager.hxx" />
<MOC Include="hotkeys.hxx" /> <MOC Include="hotkeys.hxx" />
<MOC Include="key_bindings.hxx" /> <MOC Include="key_bindings.hxx" />

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@ -36,10 +36,16 @@
<ClCompile Include="debugger\callstack.cpp"> <ClCompile Include="debugger\callstack.cpp">
<Filter>debugger</Filter> <Filter>debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="debugger\ramview.cpp"> <ClCompile Include="debugger\disassembler.cpp">
<Filter>debugger</Filter> <Filter>debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="debugger\disassembler.cpp"> <ClCompile Include="debugger\graphics.cpp">
<Filter>debugger</Filter>
</ClCompile>
<ClCompile Include="debugger\graphics_cmdlists.cpp">
<Filter>debugger</Filter>
</ClCompile>
<ClCompile Include="debugger\ramview.cpp">
<Filter>debugger</Filter> <Filter>debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="debugger\registers.cpp"> <ClCompile Include="debugger\registers.cpp">
@ -66,10 +72,16 @@
<MOC Include="debugger\callstack.hxx"> <MOC Include="debugger\callstack.hxx">
<Filter>debugger</Filter> <Filter>debugger</Filter>
</MOC> </MOC>
<MOC Include="debugger\ramview.hxx"> <MOC Include="debugger\disassembler.hxx">
<Filter>debugger</Filter> <Filter>debugger</Filter>
</MOC> </MOC>
<MOC Include="debugger\disassembler.hxx"> <MOC Include="debugger\graphics.hxx">
<Filter>debugger</Filter>
</MOC>
<MOC Include="debugger\graphics_cmdlists.hxx">
<Filter>debugger</Filter>
</MOC>
<MOC Include="debugger\ramview.hxx">
<Filter>debugger</Filter> <Filter>debugger</Filter>
</MOC> </MOC>
<MOC Include="debugger\registers.hxx"> <MOC Include="debugger\registers.hxx">

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@ -0,0 +1,83 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "graphics.hxx"
#include <QListView>
#include <QVBoxLayout>
#include <QDebug>
extern GraphicsDebugger g_debugger;
GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent) : QAbstractListModel(parent), command_count(0)
{
connect(this, SIGNAL(GXCommandFinished(int)), this, SLOT(OnGXCommandFinishedInternal(int)));
}
int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const
{
return command_count;
}
QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
int command_index = index.row();
const GSP_GPU::GXCommand& command = GetDebugger()->ReadGXCommandHistory(command_index);
if (role == Qt::DisplayRole)
{
std::map<GSP_GPU::GXCommandId, const char*> command_names;
command_names[GSP_GPU::GXCommandId::REQUEST_DMA] = "REQUEST_DMA";
command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST] = "SET_COMMAND_LIST_FIRST";
command_names[GSP_GPU::GXCommandId::SET_MEMORY_FILL] = "SET_MEMORY_FILL";
command_names[GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER] = "SET_DISPLAY_TRANSFER";
command_names[GSP_GPU::GXCommandId::SET_TEXTURE_COPY] = "SET_TEXTURE_COPY";
command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST] = "SET_COMMAND_LIST_LAST";
QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[static_cast<GSP_GPU::GXCommandId>(command.id)])
.arg(command.data[0], 8, 16, QLatin1Char('0'))
.arg(command.data[1], 8, 16, QLatin1Char('0'))
.arg(command.data[2], 8, 16, QLatin1Char('0'))
.arg(command.data[3], 8, 16, QLatin1Char('0'))
.arg(command.data[4], 8, 16, QLatin1Char('0'))
.arg(command.data[5], 8, 16, QLatin1Char('0'))
.arg(command.data[6], 8, 16, QLatin1Char('0'))
.arg(command.data[7], 8, 16, QLatin1Char('0'));
return QVariant(str);
}
else
{
return QVariant();
}
}
void GPUCommandStreamItemModel::GXCommandProcessed(int total_command_count)
{
emit GXCommandFinished(total_command_count);
}
void GPUCommandStreamItemModel::OnGXCommandFinishedInternal(int total_command_count)
{
if (total_command_count == 0)
return;
int prev_command_count = command_count;
command_count = total_command_count;
emit dataChanged(index(prev_command_count,0), index(total_command_count-1,0));
}
GPUCommandStreamWidget::GPUCommandStreamWidget(QWidget* parent) : QDockWidget(tr("Graphics Debugger"), parent)
{
// TODO: set objectName!
GPUCommandStreamItemModel* command_model = new GPUCommandStreamItemModel(this);
g_debugger.RegisterObserver(command_model);
QListView* command_list = new QListView;
command_list->setModel(command_model);
command_list->setFont(QFont("monospace"));
setWidget(command_list);
}

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@ -0,0 +1,43 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <QAbstractListModel>
#include <QDockWidget>
#include "video_core/gpu_debugger.h"
class GPUCommandStreamItemModel : public QAbstractListModel, public GraphicsDebugger::DebuggerObserver
{
Q_OBJECT
public:
GPUCommandStreamItemModel(QObject* parent);
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
public:
void GXCommandProcessed(int total_command_count) override;
public slots:
void OnGXCommandFinishedInternal(int total_command_count);
signals:
void GXCommandFinished(int total_command_count);
private:
int command_count;
};
class GPUCommandStreamWidget : public QDockWidget
{
Q_OBJECT
public:
GPUCommandStreamWidget(QWidget* parent = 0);
private:
};

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@ -0,0 +1,139 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "graphics_cmdlists.hxx"
#include <QTreeView>
extern GraphicsDebugger g_debugger;
GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractItemModel(parent)
{
root_item = new TreeItem(TreeItem::ROOT, 0, NULL, this);
connect(this, SIGNAL(CommandListCalled()), this, SLOT(OnCommandListCalledInternal()), Qt::UniqueConnection);
}
QModelIndex GPUCommandListModel::index(int row, int column, const QModelIndex& parent) const
{
TreeItem* item;
if (!parent.isValid()) {
item = root_item;
} else {
item = (TreeItem*)parent.internalPointer();
}
return createIndex(row, column, item->children[row]);
}
QModelIndex GPUCommandListModel::parent(const QModelIndex& child) const
{
if (!child.isValid())
return QModelIndex();
TreeItem* item = (TreeItem*)child.internalPointer();
if (item->parent == NULL)
return QModelIndex();
return createIndex(item->parent->index, 0, item->parent);
}
int GPUCommandListModel::rowCount(const QModelIndex& parent) const
{
TreeItem* item;
if (!parent.isValid()) {
item = root_item;
} else {
item = (TreeItem*)parent.internalPointer();
}
return item->children.size();
}
int GPUCommandListModel::columnCount(const QModelIndex& parent) const
{
return 2;
}
QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
const TreeItem* item = (const TreeItem*)index.internalPointer();
if (item->type == TreeItem::COMMAND_LIST)
{
const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->index].second;
u32 address = command_lists[item->index].first;
if (role == Qt::DisplayRole && index.column() == 0)
{
return QVariant(QString("0x%1 bytes at 0x%2").arg(cmdlist.size(), 0, 16).arg(address, 8, 16, QLatin1Char('0')));
}
}
else
{
// index refers to a specific command
const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->parent->index].second;
const GraphicsDebugger::PicaCommand& cmd = cmdlist[item->index];
const Pica::CommandHeader& header = cmd.GetHeader();
if (role == Qt::DisplayRole) {
QString content;
if (index.column() == 0) {
content = Pica::command_names[header.cmd_id];
content.append(" ");
} else if (index.column() == 1) {
for (int j = 0; j < cmd.size(); ++j)
content.append(QString("%1 ").arg(cmd[j], 8, 16, QLatin1Char('0')));
}
return QVariant(content);
}
}
return QVariant();
}
void GPUCommandListModel::OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new)
{
emit CommandListCalled();
}
void GPUCommandListModel::OnCommandListCalledInternal()
{
beginResetModel();
command_lists = GetDebugger()->GetCommandLists();
// delete root item and rebuild tree
delete root_item;
root_item = new TreeItem(TreeItem::ROOT, 0, NULL, this);
for (int command_list_idx = 0; command_list_idx < command_lists.size(); ++command_list_idx) {
TreeItem* command_list_item = new TreeItem(TreeItem::COMMAND_LIST, command_list_idx, root_item, root_item);
root_item->children.push_back(command_list_item);
const GraphicsDebugger::PicaCommandList& command_list = command_lists[command_list_idx].second;
for (int command_idx = 0; command_idx < command_list.size(); ++command_idx) {
TreeItem* command_item = new TreeItem(TreeItem::COMMAND, command_idx, command_list_item, command_list_item);
command_list_item->children.push_back(command_item);
}
}
endResetModel();
}
GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pica Command List"), parent)
{
GPUCommandListModel* model = new GPUCommandListModel(this);
g_debugger.RegisterObserver(model);
QTreeView* tree_widget = new QTreeView;
tree_widget->setModel(model);
tree_widget->setFont(QFont("monospace"));
setWidget(tree_widget);
}

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@ -0,0 +1,64 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <QAbstractItemModel>
#include <QDockWidget>
#include "video_core/gpu_debugger.h"
// TODO: Rename class, since it's not actually a list model anymore...
class GPUCommandListModel : public QAbstractItemModel, public GraphicsDebugger::DebuggerObserver
{
Q_OBJECT
public:
GPUCommandListModel(QObject* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex& child) const;
int columnCount(const QModelIndex& parent = QModelIndex()) const;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
public:
void OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new) override;
public slots:
void OnCommandListCalledInternal();
signals:
void CommandListCalled();
private:
struct TreeItem : public QObject
{
enum Type {
ROOT,
COMMAND_LIST,
COMMAND
};
TreeItem(Type type, int index, TreeItem* item_parent, QObject* parent) : QObject(parent), type(type), index(index), parent(item_parent) {}
Type type;
int index;
std::vector<TreeItem*> children;
TreeItem* parent;
};
std::vector<std::pair<u32,GraphicsDebugger::PicaCommandList>> command_lists;
TreeItem* root_item;
};
class GPUCommandListWidget : public QDockWidget
{
Q_OBJECT
public:
GPUCommandListWidget(QWidget* parent = 0);
private:
};

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@ -20,6 +20,8 @@
#include "debugger/registers.hxx" #include "debugger/registers.hxx"
#include "debugger/callstack.hxx" #include "debugger/callstack.hxx"
#include "debugger/ramview.hxx" #include "debugger/ramview.hxx"
#include "debugger/graphics.hxx"
#include "debugger/graphics_cmdlists.hxx"
#include "core/system.h" #include "core/system.h"
#include "core/loader.h" #include "core/loader.h"
@ -48,10 +50,20 @@ GMainWindow::GMainWindow()
addDockWidget(Qt::RightDockWidgetArea, callstackWidget); addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
callstackWidget->hide(); callstackWidget->hide();
graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
callstackWidget->hide();
graphicsCommandsWidget = new GPUCommandListWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
callstackWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(disasmWidget->toggleViewAction()); debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction()); debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction()); debug_menu->addAction(callstackWidget->toggleViewAction());
debug_menu->addAction(graphicsWidget->toggleViewAction());
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
// Set default UI state // Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half

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@ -10,6 +10,8 @@ class GRenderWindow;
class DisassemblerWidget; class DisassemblerWidget;
class RegistersWidget; class RegistersWidget;
class CallstackWidget; class CallstackWidget;
class GPUCommandStreamWidget;
class GPUCommandListWidget;
class GMainWindow : public QMainWindow class GMainWindow : public QMainWindow
{ {
@ -51,6 +53,8 @@ private:
DisassemblerWidget* disasmWidget; DisassemblerWidget* disasmWidget;
RegistersWidget* registersWidget; RegistersWidget* registersWidget;
CallstackWidget* callstackWidget; CallstackWidget* callstackWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
}; };
#endif // _CITRA_QT_MAIN_HXX_ #endif // _CITRA_QT_MAIN_HXX_

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@ -182,6 +182,7 @@
<ClInclude Include="mem_arena.h" /> <ClInclude Include="mem_arena.h" />
<ClInclude Include="msg_handler.h" /> <ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" /> <ClInclude Include="platform.h" />
<ClInclude Include="register_set.h" />
<ClInclude Include="scm_rev.h" /> <ClInclude Include="scm_rev.h" />
<ClInclude Include="std_condition_variable.h" /> <ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" /> <ClInclude Include="std_mutex.h" />

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@ -4,6 +4,7 @@
<ClInclude Include="atomic.h" /> <ClInclude Include="atomic.h" />
<ClInclude Include="atomic_gcc.h" /> <ClInclude Include="atomic_gcc.h" />
<ClInclude Include="atomic_win32.h" /> <ClInclude Include="atomic_win32.h" />
<ClInclude Include="bit_field.h" />
<ClInclude Include="break_points.h" /> <ClInclude Include="break_points.h" />
<ClInclude Include="chunk_file.h" /> <ClInclude Include="chunk_file.h" />
<ClInclude Include="common.h" /> <ClInclude Include="common.h" />
@ -28,6 +29,7 @@
<ClInclude Include="memory_util.h" /> <ClInclude Include="memory_util.h" />
<ClInclude Include="msg_handler.h" /> <ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" /> <ClInclude Include="platform.h" />
<ClInclude Include="register_set.h" />
<ClInclude Include="std_condition_variable.h" /> <ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" /> <ClInclude Include="std_mutex.h" />
<ClInclude Include="std_thread.h" /> <ClInclude Include="std_thread.h" />
@ -39,7 +41,6 @@
<ClInclude Include="utf8.h" /> <ClInclude Include="utf8.h" />
<ClInclude Include="symbols.h" /> <ClInclude Include="symbols.h" />
<ClInclude Include="scm_rev.h" /> <ClInclude Include="scm_rev.h" />
<ClInclude Include="bit_field.h" />
<ClInclude Include="thread_queue_list.h" /> <ClInclude Include="thread_queue_list.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -60,7 +60,7 @@ enum LOG_TYPE {
NDMA, NDMA,
HLE, HLE,
RENDER, RENDER,
LCD, GPU,
HW, HW,
TIME, TIME,
NETPLAY, NETPLAY,

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@ -65,7 +65,7 @@ LogManager::LogManager()
m_Log[LogTypes::WII_IPC_ES] = new LogContainer("WII_IPC_ES", "WII IPC ES"); m_Log[LogTypes::WII_IPC_ES] = new LogContainer("WII_IPC_ES", "WII IPC ES");
m_Log[LogTypes::WII_IPC_FILEIO] = new LogContainer("WII_IPC_FILEIO", "WII IPC FILEIO"); m_Log[LogTypes::WII_IPC_FILEIO] = new LogContainer("WII_IPC_FILEIO", "WII IPC FILEIO");
m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER"); m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
m_Log[LogTypes::LCD] = new LogContainer("LCD", "LCD"); m_Log[LogTypes::GPU] = new LogContainer("GPU", "GPU");
m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE"); m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA"); m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation"); m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");

161
src/common/register_set.h Normal file
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@ -0,0 +1,161 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the owner nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
* Standardized way to define a group of registers and corresponding data structures. To define
* a new register set, first define struct containing an enumeration called "Id" containing
* all register IDs and a template union called "Struct". Specialize the Struct union for any
* register ID which needs to be accessed in a specialized way. You can then declare the object
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
* BaseType is the underlying type of each register (e.g. u32).
* Of course, you'll usually want to implement the Struct template such that they are of the same
* size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
* multiple registers with the same structure.
*
* Example:
*
* struct Regs {
* enum Id : u32 {
* Value1 = 0,
* Value2 = 1,
* Value3 = 2,
* NumIds = 3
* };
*
* // declare register definition structures
* template<Id id>
* union Struct;
* };
*
* // Define register set object
* RegisterSet<u32, CommandIds> registers;
*
* // define register definition structures
* template<>
* union Regs::Struct<Regs::Value1> {
* BitField<0, 4, u32> some_field;
* BitField<4, 3, u32> some_other_field;
* };
*
* Usage in external code (within SomeNamespace scope):
*
* For a register which maps to a single index:
* registers.Get<Regs::Value1>().some_field = some_value;
*
* For a register which maps to different indices, e.g. a group of similar registers
* registers.Get<Regs::Value1>(index).some_field = some_value;
*
*
* @tparam BaseType Base type used for storing individual registers, e.g. u32
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
*/
template<typename BaseType, typename RegDefinition>
struct RegisterSet {
// Register IDs
using Id = typename RegDefinition::Id;
// type used for *this
using ThisType = RegisterSet<BaseType, RegDefinition>;
// Register definition structs, defined in RegDefinition
template<Id id>
using Struct = typename RegDefinition::template Struct<id>;
/*
* Lookup register with the given id and return it as the corresponding structure type.
* @note This just forwards the arguments to Get(Id).
*/
template<Id id>
const Struct<id>& Get() const {
return Get<id>(id);
}
/*
* Lookup register with the given id and return it as the corresponding structure type.
* @note This just forwards the arguments to Get(Id).
*/
template<Id id>
Struct<id>& Get() {
return Get<id>(id);
}
/*
* Lookup register with the given index and return it as the corresponding structure type.
* @todo Is this portable with regards to structures larger than BaseType?
* @note if index==id, you don't need to specify the function parameter.
*/
template<Id id>
const Struct<id>& Get(const Id& index) const {
const int idx = static_cast<size_t>(index);
return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
}
/*
* Lookup register with the given index and return it as the corresponding structure type.
* @note This just forwards the arguments to the const version of Get(Id).
* @note if index==id, you don't need to specify the function parameter.
*/
template<Id id>
Struct<id>& Get(const Id& index) {
return const_cast<Struct<id>&>(GetThis().Get<id>(index));
}
/*
* Plain array access.
* @note If you want to have this casted to a register defininition struct, use Get() instead.
*/
const BaseType& operator[] (const Id& id) const {
return raw[static_cast<size_t>(id)];
}
/*
* Plain array access.
* @note If you want to have this casted to a register defininition struct, use Get() instead.
* @note This operator just forwards its argument to the const version.
*/
BaseType& operator[] (const Id& id) {
return const_cast<BaseType&>(GetThis()[id]);
}
private:
/*
* Returns a const reference to "this".
*/
const ThisType& GetThis() const {
return static_cast<const ThisType&>(*this);
}
BaseType raw[Id::NumIds];
};

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@ -43,8 +43,8 @@ set(SRCS core.cpp
hle/service/hid.cpp hle/service/hid.cpp
hle/service/service.cpp hle/service/service.cpp
hle/service/srv.cpp hle/service/srv.cpp
hw/gpu.cpp
hw/hw.cpp hw/hw.cpp
hw/lcd.cpp
hw/ndma.cpp hw/ndma.cpp
hw/hid.cpp) hw/hid.cpp)
@ -91,8 +91,8 @@ set(HEADERS core.h
hle/service/hid.h hle/service/hid.h
hle/service/service.h hle/service/service.h
hle/service/srv.h hle/service/srv.h
hw/gpu.h
hw/hw.h hw/hw.h
hw/lcd.h
hw/ndma.h hw/ndma.h
hw/hid.h) hw/hid.h)

View File

@ -25,7 +25,7 @@ public:
*/ */
void Run(int num_instructions) { void Run(int num_instructions) {
ExecuteInstructions(num_instructions); ExecuteInstructions(num_instructions);
num_instructions += num_instructions; this->num_instructions += num_instructions;
} }
/// Step CPU by one instruction /// Step CPU by one instruction

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@ -188,8 +188,8 @@
<ClCompile Include="hle\service\service.cpp" /> <ClCompile Include="hle\service\service.cpp" />
<ClCompile Include="hle\service\srv.cpp" /> <ClCompile Include="hle\service\srv.cpp" />
<ClCompile Include="hle\svc.cpp" /> <ClCompile Include="hle\svc.cpp" />
<ClCompile Include="hw\gpu.cpp" />
<ClCompile Include="hw\hw.cpp" /> <ClCompile Include="hw\hw.cpp" />
<ClCompile Include="hw\lcd.cpp" />
<ClCompile Include="hw\ndma.cpp" /> <ClCompile Include="hw\ndma.cpp" />
<ClCompile Include="hw\hid.cpp" /> <ClCompile Include="hw\hid.cpp" />
<ClCompile Include="loader.cpp" /> <ClCompile Include="loader.cpp" />
@ -239,8 +239,8 @@
<ClInclude Include="hle\service\service.h" /> <ClInclude Include="hle\service\service.h" />
<ClInclude Include="hle\service\srv.h" /> <ClInclude Include="hle\service\srv.h" />
<ClInclude Include="hle\svc.h" /> <ClInclude Include="hle\svc.h" />
<ClInclude Include="hw\gpu.h" />
<ClInclude Include="hw\hw.h" /> <ClInclude Include="hw\hw.h" />
<ClInclude Include="hw\lcd.h" />
<ClInclude Include="hw\ndma.h" /> <ClInclude Include="hw\ndma.h" />
<ClInclude Include="hw\hid.h" /> <ClInclude Include="hw\hid.h" />
<ClInclude Include="loader.h" /> <ClInclude Include="loader.h" />

View File

@ -102,7 +102,7 @@
<ClCompile Include="hw\ndma.cpp"> <ClCompile Include="hw\ndma.cpp">
<Filter>hw</Filter> <Filter>hw</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="hw\lcd.cpp"> <ClCompile Include="hw\gpu.cpp">
<Filter>hw</Filter> <Filter>hw</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="arm\disassembler\load_symbol_map.cpp"> <ClCompile Include="arm\disassembler\load_symbol_map.cpp">
@ -250,7 +250,7 @@
<ClInclude Include="hw\ndma.h"> <ClInclude Include="hw\ndma.h">
<Filter>hw</Filter> <Filter>hw</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="hw\lcd.h"> <ClInclude Include="hw\gpu.h">
<Filter>hw</Filter> <Filter>hw</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="arm\disassembler\load_symbol_map.h"> <ClInclude Include="arm\disassembler\load_symbol_map.h">

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@ -10,10 +10,15 @@
#include "core/hle/hle.h" #include "core/hle/hle.h"
#include "core/hle/service/gsp.h" #include "core/hle/service/gsp.h"
#include "core/hw/lcd.h" #include "core/hw/gpu.h"
#include "video_core/gpu_debugger.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
/// GSP shared memory GX command buffer header /// GSP shared memory GX command buffer header
union GX_CmdBufferHeader { union GX_CmdBufferHeader {
u32 hex; u32 hex;
@ -28,7 +33,6 @@ union GX_CmdBufferHeader {
// writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only // writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
// used if this field is value 1. // used if this field is value 1.
BitField<8,8,u32> number_commands; BitField<8,8,u32> number_commands;
}; };
/// Gets the address of the start (header) of a command buffer in GSP shared memory /// Gets the address of the start (header) of a command buffer in GSP shared memory
@ -44,7 +48,11 @@ static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
/// Finishes execution of a GSP command /// Finishes execution of a GSP command
void GX_FinishCommand(u32 thread_id) { void GX_FinishCommand(u32 thread_id) {
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id); GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
header->number_commands = header->number_commands - 1; header->number_commands = header->number_commands - 1;
// TODO: Increment header->index?
} }
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
@ -54,10 +62,6 @@ namespace GSP_GPU {
u32 g_thread_id = 0; u32 g_thread_id = 0;
enum {
CMD_GX_REQUEST_DMA = 0x00000000,
};
enum { enum {
REG_FRAMEBUFFER_1 = 0x00400468, REG_FRAMEBUFFER_1 = 0x00400468,
REG_FRAMEBUFFER_2 = 0x00400494, REG_FRAMEBUFFER_2 = 0x00400494,
@ -65,8 +69,8 @@ enum {
/// Read a GSP GPU hardware register /// Read a GSP GPU hardware register
void ReadHWRegs(Service::Interface* self) { void ReadHWRegs(Service::Interface* self) {
static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1}; static const u32 framebuffer_1[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME1, GPU::PADDR_VRAM_TOP_RIGHT_FRAME1};
static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2}; static const u32 framebuffer_2[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME2, GPU::PADDR_VRAM_TOP_RIGHT_FRAME2};
u32* cmd_buff = Service::GetCommandBuffer(); u32* cmd_buff = Service::GetCommandBuffer();
u32 reg_addr = cmd_buff[1]; u32 reg_addr = cmd_buff[1];
@ -81,13 +85,13 @@ void ReadHWRegs(Service::Interface* self) {
// Top framebuffer 1 addresses // Top framebuffer 1 addresses
case REG_FRAMEBUFFER_1: case REG_FRAMEBUFFER_1:
LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM);
memcpy(dst, framebuffer_1, size); memcpy(dst, framebuffer_1, size);
break; break;
// Top framebuffer 2 addresses // Top framebuffer 2 addresses
case REG_FRAMEBUFFER_2: case REG_FRAMEBUFFER_2:
LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM);
memcpy(dst, framebuffer_2, size); memcpy(dst, framebuffer_2, size);
break; break;
@ -101,22 +105,51 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer(); u32* cmd_buff = Service::GetCommandBuffer();
u32 flags = cmd_buff[1]; u32 flags = cmd_buff[1];
u32 event_handle = cmd_buff[3]; // TODO(bunnei): Implement event handling u32 event_handle = cmd_buff[3]; // TODO(bunnei): Implement event handling
cmd_buff[2] = g_thread_id; // ThreadID cmd_buff[2] = g_thread_id; // ThreadID
//TODO(bravia): Implement shared memory handling //TODO(bravia): Implement shared memory handling
} }
/// This triggers handling of the GX command written to the command buffer in shared memory. /// This triggers handling of the GX command written to the command buffer in shared memory.
void TriggerCmdReqQueue(Service::Interface* self) { void TriggerCmdReqQueue(Service::Interface* self) {
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id); GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20)); u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
switch (cmd_buff[0]) { switch (static_cast<GXCommandId>(cmd_buff[0])) {
// GX request DMA - typically used for copying memory from GSP heap to VRAM // GX request DMA - typically used for copying memory from GSP heap to VRAM
case CMD_GX_REQUEST_DMA: case GXCommandId::REQUEST_DMA:
memcpy(Memory::GetPointer(cmd_buff[2]), Memory::GetPointer(cmd_buff[1]), cmd_buff[3]); memcpy(Memory::GetPointer(cmd_buff[2]), Memory::GetPointer(cmd_buff[1]), cmd_buff[3]);
break; break;
case GXCommandId::SET_COMMAND_LIST_LAST:
GPU::Write<u32>(GPU::Registers::CommandListAddress, cmd_buff[1] >> 3);
GPU::Write<u32>(GPU::Registers::CommandListSize, cmd_buff[2] >> 3);
GPU::Write<u32>(GPU::Registers::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
// TODO: Move this to GPU
// TODO: Not sure what units the size is measured in
g_debugger.CommandListCalled(cmd_buff[1], (u32*)Memory::GetPointer(cmd_buff[1]), cmd_buff[2]);
break;
case GXCommandId::SET_MEMORY_FILL:
break;
case GXCommandId::SET_DISPLAY_TRANSFER:
break;
case GXCommandId::SET_TEXTURE_COPY:
break;
case GXCommandId::SET_COMMAND_LIST_FIRST:
{
//u32* buf0_data = (u32*)Memory::GetPointer(cmd_buff[1]);
//u32* buf1_data = (u32*)Memory::GetPointer(cmd_buff[3]);
//u32* buf2_data = (u32*)Memory::GetPointer(cmd_buff[5]);
break;
}
default: default:
ERROR_LOG(GSP, "TriggerCmdReqQueue unknown command 0x%08X", cmd_buff[0]); ERROR_LOG(GSP, "TriggerCmdReqQueue unknown command 0x%08X", cmd_buff[0]);
} }

View File

@ -11,6 +11,23 @@
namespace GSP_GPU { namespace GSP_GPU {
enum class GXCommandId : u32 {
REQUEST_DMA = 0x00000000,
SET_COMMAND_LIST_LAST = 0x00000001,
SET_MEMORY_FILL = 0x00000002, // TODO: Confirm? (lictru uses 0x01000102)
SET_DISPLAY_TRANSFER = 0x00000003,
SET_TEXTURE_COPY = 0x00000004,
SET_COMMAND_LIST_FIRST = 0x00000005,
};
union GXCommand {
struct {
GXCommandId id;
};
u32 data[0x20];
};
/// Interface to "srv:" service /// Interface to "srv:" service
class Interface : public Service::Interface { class Interface : public Service::Interface {
public: public:

View File

@ -7,13 +7,13 @@
#include "core/core.h" #include "core/core.h"
#include "core/mem_map.h" #include "core/mem_map.h"
#include "core/hw/lcd.h" #include "core/hle/kernel/thread.h"
#include "core/hw/gpu.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#include "core/hle/kernel/thread.h"
namespace LCD { namespace GPU {
Registers g_regs; Registers g_regs;
@ -61,7 +61,7 @@ const FramebufferLocation GetFramebufferLocation() {
} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) { } else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
return FRAMEBUFFER_LOCATION_FCRAM; return FRAMEBUFFER_LOCATION_FCRAM;
} else { } else {
ERROR_LOG(LCD, "unknown framebuffer location!"); ERROR_LOG(GPU, "unknown framebuffer location!");
} }
return FRAMEBUFFER_LOCATION_UNKNOWN; return FRAMEBUFFER_LOCATION_UNKNOWN;
} }
@ -78,7 +78,7 @@ const u8* GetFramebufferPointer(const u32 address) {
case FRAMEBUFFER_LOCATION_VRAM: case FRAMEBUFFER_LOCATION_VRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address)); return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
default: default:
ERROR_LOG(LCD, "unknown framebuffer location"); ERROR_LOG(GPU, "unknown framebuffer location");
} }
return NULL; return NULL;
} }
@ -86,34 +86,73 @@ const u8* GetFramebufferPointer(const u32 address) {
template <typename T> template <typename T>
inline void Read(T &var, const u32 addr) { inline void Read(T &var, const u32 addr) {
switch (addr) { switch (addr) {
case REG_FRAMEBUFFER_TOP_LEFT_1: case Registers::FramebufferTopLeft1:
var = g_regs.framebuffer_top_left_1; var = g_regs.framebuffer_top_left_1;
break; break;
case REG_FRAMEBUFFER_TOP_LEFT_2:
case Registers::FramebufferTopLeft2:
var = g_regs.framebuffer_top_left_2; var = g_regs.framebuffer_top_left_2;
break; break;
case REG_FRAMEBUFFER_TOP_RIGHT_1:
case Registers::FramebufferTopRight1:
var = g_regs.framebuffer_top_right_1; var = g_regs.framebuffer_top_right_1;
break; break;
case REG_FRAMEBUFFER_TOP_RIGHT_2:
case Registers::FramebufferTopRight2:
var = g_regs.framebuffer_top_right_2; var = g_regs.framebuffer_top_right_2;
break; break;
case REG_FRAMEBUFFER_SUB_LEFT_1:
case Registers::FramebufferSubLeft1:
var = g_regs.framebuffer_sub_left_1; var = g_regs.framebuffer_sub_left_1;
break; break;
case REG_FRAMEBUFFER_SUB_RIGHT_1:
case Registers::FramebufferSubRight1:
var = g_regs.framebuffer_sub_right_1; var = g_regs.framebuffer_sub_right_1;
break; break;
case Registers::CommandListSize:
var = g_regs.command_list_size;
break;
case Registers::CommandListAddress:
var = g_regs.command_list_address;
break;
case Registers::ProcessCommandList:
var = g_regs.command_processing_enabled;
break;
default: default:
ERROR_LOG(LCD, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
break; break;
} }
} }
template <typename T> template <typename T>
inline void Write(u32 addr, const T data) { inline void Write(u32 addr, const T data) {
ERROR_LOG(LCD, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); switch (static_cast<Registers::Id>(addr)) {
case Registers::CommandListSize:
g_regs.command_list_size = data;
break;
case Registers::CommandListAddress:
g_regs.command_list_address = data;
break;
case Registers::ProcessCommandList:
g_regs.command_processing_enabled = data;
if (g_regs.command_processing_enabled & 1)
{
// u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3);
// TODO: Process command list!
}
break;
default:
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
break;
}
} }
// Explicitly instantiate template functions because we aren't defining this in the header: // Explicitly instantiate template functions because we aren't defining this in the header:
@ -144,12 +183,12 @@ void Update() {
void Init() { void Init() {
g_last_ticks = Core::g_app_core->GetTicks(); g_last_ticks = Core::g_app_core->GetTicks();
SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
NOTICE_LOG(LCD, "initialized OK"); NOTICE_LOG(GPU, "initialized OK");
} }
/// Shutdown hardware /// Shutdown hardware
void Shutdown() { void Shutdown() {
NOTICE_LOG(LCD, "shutdown OK"); NOTICE_LOG(GPU, "shutdown OK");
} }
} // namespace } // namespace

View File

@ -6,9 +6,24 @@
#include "common/common_types.h" #include "common/common_types.h"
namespace LCD { namespace GPU {
struct Registers { struct Registers {
enum Id : u32 {
FramebufferTopLeft1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
FramebufferTopLeft2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
FramebufferTopRight1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right
FramebufferTopRight2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right
FramebufferSubLeft1 = 0x1EF00568, // Sub LCD, first framebuffer
FramebufferSubLeft2 = 0x1EF0056C, // Sub LCD, second framebuffer
FramebufferSubRight1 = 0x1EF00594, // Sub LCD, unused first framebuffer
FramebufferSubRight2 = 0x1EF00598, // Sub LCD, unused second framebuffer
CommandListSize = 0x1EF018E0,
CommandListAddress = 0x1EF018E8,
ProcessCommandList = 0x1EF018F0,
};
u32 framebuffer_top_left_1; u32 framebuffer_top_left_1;
u32 framebuffer_top_left_2; u32 framebuffer_top_left_2;
u32 framebuffer_top_right_1; u32 framebuffer_top_right_1;
@ -17,6 +32,10 @@ struct Registers {
u32 framebuffer_sub_left_2; u32 framebuffer_sub_left_2;
u32 framebuffer_sub_right_1; u32 framebuffer_sub_right_1;
u32 framebuffer_sub_right_2; u32 framebuffer_sub_right_2;
u32 command_list_size;
u32 command_list_address;
u32 command_processing_enabled;
}; };
extern Registers g_regs; extern Registers g_regs;
@ -48,17 +67,6 @@ enum {
PADDR_VRAM_SUB_FRAME2 = 0x18249CF0, PADDR_VRAM_SUB_FRAME2 = 0x18249CF0,
}; };
enum {
REG_FRAMEBUFFER_TOP_LEFT_1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
REG_FRAMEBUFFER_TOP_LEFT_2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
REG_FRAMEBUFFER_TOP_RIGHT_1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right
REG_FRAMEBUFFER_TOP_RIGHT_2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right
REG_FRAMEBUFFER_SUB_LEFT_1 = 0x1EF00568, // Sub LCD, first framebuffer
REG_FRAMEBUFFER_SUB_LEFT_2 = 0x1EF0056C, // Sub LCD, second framebuffer
REG_FRAMEBUFFER_SUB_RIGHT_1 = 0x1EF00594, // Sub LCD, unused first framebuffer
REG_FRAMEBUFFER_SUB_RIGHT_2 = 0x1EF00598, // Sub LCD, unused second framebuffer
};
/// Framebuffer location /// Framebuffer location
enum FramebufferLocation { enum FramebufferLocation {
FRAMEBUFFER_LOCATION_UNKNOWN, ///< Framebuffer location is unknown FRAMEBUFFER_LOCATION_UNKNOWN, ///< Framebuffer location is unknown

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@ -6,7 +6,7 @@
#include "common/log.h" #include "common/log.h"
#include "core/hw/hw.h" #include "core/hw/hw.h"
#include "core/hw/lcd.h" #include "core/hw/gpu.h"
#include "core/hw/ndma.h" #include "core/hw/ndma.h"
#include "core/hw/hid.h" #include "core/hw/hid.h"
@ -36,7 +36,7 @@ enum {
VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
VADDR_DSP_2 = 0x1ED03000, VADDR_DSP_2 = 0x1ED03000,
VADDR_HASH_2 = 0x1EE01000, VADDR_HASH_2 = 0x1EE01000,
VADDR_LCD = 0x1EF00000, VADDR_GPU = 0x1EF00000,
}; };
template <typename T> template <typename T>
@ -48,8 +48,8 @@ inline void Read(T &var, const u32 addr) {
// NDMA::Read(var, addr); // NDMA::Read(var, addr);
// break; // break;
case VADDR_LCD: case VADDR_GPU:
LCD::Read(var, addr); GPU::Read(var, addr);
break; break;
default: default:
@ -66,8 +66,8 @@ inline void Write(u32 addr, const T data) {
// NDMA::Write(addr, data); // NDMA::Write(addr, data);
// break; // break;
case VADDR_LCD: case VADDR_GPU:
LCD::Write(addr, data); GPU::Write(addr, data);
break; break;
default: default:
@ -89,14 +89,14 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware /// Update hardware
void Update() { void Update() {
LCD::Update(); GPU::Update();
NDMA::Update(); NDMA::Update();
HID::Update(); HID::Update();
} }
/// Initialize hardware /// Initialize hardware
void Init() { void Init() {
LCD::Init(); GPU::Init();
NDMA::Init(); NDMA::Init();
HID::Init(); HID::Init();
NOTICE_LOG(HW, "initialized OK"); NOTICE_LOG(HW, "initialized OK");

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@ -37,12 +37,12 @@ void Update() {
/// Initialize hardware /// Initialize hardware
void Init() { void Init() {
NOTICE_LOG(LCD, "initialized OK"); NOTICE_LOG(GPU, "initialized OK");
} }
/// Shutdown hardware /// Shutdown hardware
void Shutdown() { void Shutdown() {
NOTICE_LOG(LCD, "shutdown OK"); NOTICE_LOG(GPU, "shutdown OK");
} }
} // namespace } // namespace

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@ -0,0 +1,157 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <functional>
#include <vector>
#include "common/log.h"
#include "core/hle/service/gsp.h"
#include "pica.h"
class GraphicsDebugger
{
public:
// A few utility structs used to expose data
// A vector of commands represented by their raw byte sequence
struct PicaCommand : public std::vector<u32>
{
Pica::CommandHeader& GetHeader()
{
u32& val = at(1);
return *(Pica::CommandHeader*)&val;
}
};
typedef std::vector<PicaCommand> PicaCommandList;
// Base class for all objects which need to be notified about GPU events
class DebuggerObserver
{
public:
DebuggerObserver() : observed(nullptr) { }
virtual ~DebuggerObserver()
{
if (observed)
observed->UnregisterObserver(this);
}
/**
* Called when a GX command has been processed and is ready for being
* read via GraphicsDebugger::ReadGXCommandHistory.
* @param total_command_count Total number of commands in the GX history
* @note All methods in this class are called from the GSP thread
*/
virtual void GXCommandProcessed(int total_command_count)
{
const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
ERROR_LOG(GSP, "Received command: id=%x", cmd.id);
}
/**
* @param lst command list which triggered this call
* @param is_new true if the command list was called for the first time
* @todo figure out how to make sure called functions don't keep references around beyond their life time
*/
virtual void OnCommandListCalled(const PicaCommandList& lst, bool is_new)
{
ERROR_LOG(GSP, "Command list called: %d", (int)is_new);
}
protected:
GraphicsDebugger* GetDebugger()
{
return observed;
}
private:
GraphicsDebugger* observed;
bool in_destruction;
friend class GraphicsDebugger;
};
void GXCommandProcessed(u8* command_data)
{
gx_command_history.push_back(GSP_GPU::GXCommand());
GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
const int cmd_length = sizeof(GSP_GPU::GXCommand);
memcpy(cmd.data, command_data, cmd_length);
ForEachObserver([this](DebuggerObserver* observer) {
observer->GXCommandProcessed(this->gx_command_history.size());
} );
}
void CommandListCalled(u32 address, u32* command_list, u32 size_in_words)
{
PicaCommandList cmdlist;
for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;)
{
const Pica::CommandHeader header = static_cast<Pica::CommandHeader>(parse_pointer[1]);
cmdlist.push_back(PicaCommand());
auto& cmd = cmdlist.back();
size_t size = 2 + header.extra_data_length;
size = (size + 1) / 2 * 2; // align to 8 bytes
cmd.reserve(size);
std::copy(parse_pointer, parse_pointer + size, std::back_inserter(cmd));
parse_pointer += size;
}
auto obj = std::pair<u32,PicaCommandList>(address, cmdlist);
auto it = std::find(command_lists.begin(), command_lists.end(), obj);
bool is_new = (it == command_lists.end());
if (is_new)
command_lists.push_back(obj);
ForEachObserver([&](DebuggerObserver* observer) {
observer->OnCommandListCalled(obj.second, is_new);
} );
}
const GSP_GPU::GXCommand& ReadGXCommandHistory(int index) const
{
// TODO: Is this thread-safe?
return gx_command_history[index];
}
const std::vector<std::pair<u32,PicaCommandList>>& GetCommandLists() const
{
return command_lists;
}
void RegisterObserver(DebuggerObserver* observer)
{
// TODO: Check for duplicates
observers.push_back(observer);
observer->observed = this;
}
void UnregisterObserver(DebuggerObserver* observer)
{
std::remove(observers.begin(), observers.end(), observer);
observer->observed = nullptr;
}
private:
void ForEachObserver(std::function<void (DebuggerObserver*)> func)
{
std::for_each(observers.begin(),observers.end(), func);
}
std::vector<DebuggerObserver*> observers;
std::vector<GSP_GPU::GXCommand> gx_command_history;
// vector of pairs of command lists and their storage address
std::vector<std::pair<u32,PicaCommandList>> command_lists;
};

130
src/video_core/pica.h Normal file
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@ -0,0 +1,130 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <initializer_list>
#include <map>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/register_set.h"
namespace Pica {
struct Regs {
enum Id : u32 {
ViewportSizeX = 0x41,
ViewportInvSizeX = 0x42,
ViewportSizeY = 0x43,
ViewportInvSizeY = 0x44,
ViewportCorner = 0x68,
DepthBufferFormat = 0x116,
ColorBufferFormat = 0x117,
DepthBufferAddress = 0x11C,
ColorBufferAddress = 0x11D,
ColorBufferSize = 0x11E,
VertexArrayBaseAddr = 0x200,
VertexDescriptor = 0x201, // 0x202
VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
NumIds = 0x300,
};
template<Id id>
union Struct;
};
static inline Regs::Id VertexAttributeOffset(int n)
{
return static_cast<Regs::Id>(0x203 + 3*n);
}
static inline Regs::Id VertexAttributeInfo0(int n)
{
return static_cast<Regs::Id>(0x204 + 3*n);
}
static inline Regs::Id VertexAttributeInfo1(int n)
{
return static_cast<Regs::Id>(0x205 + 3*n);
}
union CommandHeader {
CommandHeader(u32 h) : hex(h) {}
u32 hex;
BitField< 0, 16, Regs::Id> cmd_id;
BitField<16, 4, u32> parameter_mask;
BitField<20, 11, u32> extra_data_length;
BitField<31, 1, u32> group_commands;
};
static std::map<Regs::Id, const char*> command_names = {
{Regs::ViewportSizeX, "ViewportSizeX" },
{Regs::ViewportInvSizeX, "ViewportInvSizeX" },
{Regs::ViewportSizeY, "ViewportSizeY" },
{Regs::ViewportInvSizeY, "ViewportInvSizeY" },
{Regs::ViewportCorner, "ViewportCorner" },
{Regs::DepthBufferFormat, "DepthBufferFormat" },
{Regs::ColorBufferFormat, "ColorBufferFormat" },
{Regs::DepthBufferAddress, "DepthBufferAddress" },
{Regs::ColorBufferAddress, "ColorBufferAddress" },
{Regs::ColorBufferSize, "ColorBufferSize" },
};
template<>
union Regs::Struct<Regs::ViewportSizeX> {
BitField<0, 24, u32> value;
};
template<>
union Regs::Struct<Regs::ViewportSizeY> {
BitField<0, 24, u32> value;
};
template<>
union Regs::Struct<Regs::VertexDescriptor> {
enum class Format : u64 {
BYTE = 0,
UBYTE = 1,
SHORT = 2,
FLOAT = 3,
};
BitField< 0, 2, Format> format0;
BitField< 2, 2, u64> size0; // number of elements minus 1
BitField< 4, 2, Format> format1;
BitField< 6, 2, u64> size1;
BitField< 8, 2, Format> format2;
BitField<10, 2, u64> size2;
BitField<12, 2, Format> format3;
BitField<14, 2, u64> size3;
BitField<16, 2, Format> format4;
BitField<18, 2, u64> size4;
BitField<20, 2, Format> format5;
BitField<22, 2, u64> size5;
BitField<24, 2, Format> format6;
BitField<26, 2, u64> size6;
BitField<28, 2, Format> format7;
BitField<30, 2, u64> size7;
BitField<32, 2, Format> format8;
BitField<34, 2, u64> size8;
BitField<36, 2, Format> format9;
BitField<38, 2, u64> size9;
BitField<40, 2, Format> format10;
BitField<42, 2, u64> size10;
BitField<44, 2, Format> format11;
BitField<46, 2, u64> size11;
BitField<48, 12, u64> attribute_mask;
BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
};
} // namespace

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@ -2,7 +2,7 @@
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "core/hw/lcd.h" #include "core/hw/gpu.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
@ -77,8 +77,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
*/ */
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
// Blit the top framebuffer // Blit the top framebuffer
// ------------------------ // ------------------------

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@ -24,10 +24,12 @@
<ClCompile Include="video_core.cpp" /> <ClCompile Include="video_core.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="gpu_debugger.h" />
<ClInclude Include="pica.h" />
<ClInclude Include="renderer_base.h" /> <ClInclude Include="renderer_base.h" />
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
<ClInclude Include="utils.h" /> <ClInclude Include="utils.h" />
<ClInclude Include="video_core.h" /> <ClInclude Include="video_core.h" />
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

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@ -16,6 +16,8 @@
<ClInclude Include="renderer_opengl\renderer_opengl.h"> <ClInclude Include="renderer_opengl\renderer_opengl.h">
<Filter>renderer_opengl</Filter> <Filter>renderer_opengl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gpu_debugger.h" />
<ClInclude Include="pica.h" />
<ClInclude Include="renderer_base.h" /> <ClInclude Include="renderer_base.h" />
<ClInclude Include="utils.h" /> <ClInclude Include="utils.h" />
<ClInclude Include="video_core.h" /> <ClInclude Include="video_core.h" />