code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
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@@ -35,10 +35,7 @@ public:
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const VideoCore::BufferTextureCopy& copy);
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private:
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/// Creates compute pipelines used for blit
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vk::Pipeline MakeComputePipeline(vk::ShaderModule shader, vk::PipelineLayout layout);
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/// Creates graphics pipelines used for blit
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vk::Pipeline MakeDepthStencilBlitPipeline();
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private:
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