Fix "auto" resolution factor (#6218)

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Vitor K 2022-12-12 21:05:08 -03:00 committed by GitHub
parent 016ce6c286
commit 84eada8c50
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@ -444,7 +444,7 @@ struct Values {
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"}; SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"}; SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
Setting<bool> use_shader_jit{true, "use_shader_jit"}; Setting<bool> use_shader_jit{true, "use_shader_jit"};
SwitchableSetting<u16, true> resolution_factor{1, 1, 10, "resolution_factor"}; SwitchableSetting<u16, true> resolution_factor{1, 0, 10, "resolution_factor"};
SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"}; SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"};
SwitchableSetting<std::string> texture_filter_name{"none", "texture_filter_name"}; SwitchableSetting<std::string> texture_filter_name{"none", "texture_filter_name"};