Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
This commit is contained in:
		| @@ -1535,6 +1535,7 @@ void XEmitter::MAXSS(X64Reg regOp, const OpArg& arg)   {WriteSSEOp(0xF3, sseMAX, | ||||
| void XEmitter::MAXSD(X64Reg regOp, const OpArg& arg)   {WriteSSEOp(0xF2, sseMAX, regOp, arg);} | ||||
| void XEmitter::SQRTSS(X64Reg regOp, const OpArg& arg)  {WriteSSEOp(0xF3, sseSQRT, regOp, arg);} | ||||
| void XEmitter::SQRTSD(X64Reg regOp, const OpArg& arg)  {WriteSSEOp(0xF2, sseSQRT, regOp, arg);} | ||||
| void XEmitter::RCPSS(X64Reg regOp, const OpArg& arg)   {WriteSSEOp(0xF3, sseRCP, regOp, arg);} | ||||
| void XEmitter::RSQRTSS(X64Reg regOp, const OpArg& arg) {WriteSSEOp(0xF3, sseRSQRT, regOp, arg);} | ||||
|  | ||||
| void XEmitter::ADDPS(X64Reg regOp, const OpArg& arg)   {WriteSSEOp(0x00, sseADD, regOp, arg);} | ||||
|   | ||||
| @@ -586,6 +586,7 @@ public: | ||||
|     void MAXSD(X64Reg regOp, const OpArg& arg); | ||||
|     void SQRTSS(X64Reg regOp, const OpArg& arg); | ||||
|     void SQRTSD(X64Reg regOp, const OpArg& arg); | ||||
|     void RCPSS(X64Reg regOp, const OpArg& arg); | ||||
|     void RSQRTSS(X64Reg regOp, const OpArg& arg); | ||||
|  | ||||
|     // SSE/SSE2: Floating point bitwise (yes) | ||||
|   | ||||
| @@ -228,13 +228,12 @@ void RunInterpreter(UnitState<Debug>& state) { | ||||
|             { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | ||||
|                     // TODO: Be stable against division by zero! | ||||
|                     // TODO: I think this might be wrong... we should only use one component here | ||||
|                     dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); | ||||
|                     dest[i] = rcp_res; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 break; | ||||
| @@ -245,13 +244,12 @@ void RunInterpreter(UnitState<Debug>& state) { | ||||
|             { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | ||||
|                     // TODO: Be stable against division by zero! | ||||
|                     // TODO: I think this might be wrong... we should only use one component here | ||||
|                     dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); | ||||
|                     dest[i] = rsq_res; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 break; | ||||
|   | ||||
| @@ -529,9 +529,10 @@ void JitCompiler::Compile_MOV(Instruction instr) { | ||||
| void JitCompiler::Compile_RCP(Instruction instr) { | ||||
|     Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||||
|  | ||||
|     // TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica | ||||
|     // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica | ||||
|     // performs this operation more accurately. This should be checked on hardware. | ||||
|     RCPPS(SRC1, R(SRC1)); | ||||
|     RCPSS(SRC1, R(SRC1)); | ||||
|     SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX | ||||
|  | ||||
|     Compile_DestEnable(instr, SRC1); | ||||
| } | ||||
| @@ -539,9 +540,10 @@ void JitCompiler::Compile_RCP(Instruction instr) { | ||||
| void JitCompiler::Compile_RSQ(Instruction instr) { | ||||
|     Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||||
|  | ||||
|     // TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica | ||||
|     // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica | ||||
|     // performs this operation more accurately. This should be checked on hardware. | ||||
|     RSQRTPS(SRC1, R(SRC1)); | ||||
|     RSQRTSS(SRC1, R(SRC1)); | ||||
|     SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX | ||||
|  | ||||
|     Compile_DestEnable(instr, SRC1); | ||||
| } | ||||
|   | ||||
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