build: Add flags to toggle specific renderer backends. (#7375)
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@@ -80,6 +80,10 @@ option(ENABLE_OPENAL "Enables the OpenAL audio backend" ON)
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CMAKE_DEPENDENT_OPTION(ENABLE_LIBUSB "Enable libusb for GameCube Adapter support" ON "NOT IOS" OFF)
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CMAKE_DEPENDENT_OPTION(ENABLE_SOFTWARE_RENDERER "Enables the software renderer" ON "NOT ANDROID" OFF)
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CMAKE_DEPENDENT_OPTION(ENABLE_OPENGL "Enables the OpenGL renderer" ON "NOT APPLE" OFF)
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option(ENABLE_VULKAN "Enables the Vulkan renderer" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
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CMAKE_DEPENDENT_OPTION(CITRA_ENABLE_BUNDLE_TARGET "Enable the distribution bundling target." ON "NOT ANDROID AND NOT IOS" OFF)
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@@ -255,20 +259,22 @@ find_package(tsl-robin-map QUIET)
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# ======================================
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if (APPLE)
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if (NOT USE_SYSTEM_MOLTENVK)
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download_moltenvk()
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endif()
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find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
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message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
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if (NOT IOS)
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# Umbrella framework for everything GUI-related
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find_library(COCOA_LIBRARY Cocoa REQUIRED)
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endif()
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find_library(AVFOUNDATION_LIBRARY AVFoundation REQUIRED)
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find_library(IOSURFACE_LIBRARY IOSurface REQUIRED)
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set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${AVFOUNDATION_LIBRARY} ${IOSURFACE_LIBRARY} ${MOLTENVK_LIBRARY})
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if (ENABLE_VULKAN)
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if (NOT USE_SYSTEM_MOLTENVK)
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download_moltenvk()
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endif()
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find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
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message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
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set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} ${MOLTENVK_LIBRARY})
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endif()
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elseif (WIN32)
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set(PLATFORM_LIBRARIES winmm ws2_32)
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if (MINGW)
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