gl_rasterizer: Resolve truncation warnings

This commit is contained in:
Lioncash 2020-05-01 05:59:20 -04:00
parent df97021f55
commit 81768bf0c2
3 changed files with 36 additions and 29 deletions

View File

@ -43,10 +43,10 @@ struct ShaderRegs {
u32 input_attribute_to_register_map_low; u32 input_attribute_to_register_map_low;
u32 input_attribute_to_register_map_high; u32 input_attribute_to_register_map_high;
unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { u32 GetRegisterForAttribute(std::size_t attribute_index) const {
u64 map = ((u64)input_attribute_to_register_map_high << 32) | const u64 map = (static_cast<u64>(input_attribute_to_register_map_high) << 32) |
(u64)input_attribute_to_register_map_low; static_cast<u64>(input_attribute_to_register_map_low);
return (map >> (attribute_index * 4)) & 0b1111; return static_cast<u32>((map >> (attribute_index * 4)) & 0b1111);
} }
BitField<0, 16, u32> output_mask; BitField<0, 16, u32> output_mask;

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@ -271,17 +271,17 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
u32 vertex_max; u32 vertex_max;
if (is_indexed) { if (is_indexed) {
const auto& index_info = regs.pipeline.index_array; const auto& index_info = regs.pipeline.index_array;
PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset; const PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address); const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0; const bool index_u16 = index_info.format != 0;
vertex_min = 0xFFFF; vertex_min = 0xFFFF;
vertex_max = 0; vertex_max = 0;
std::size_t size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1); const u32 size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
res_cache.FlushRegion(address, size, nullptr); res_cache.FlushRegion(address, size, nullptr);
for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) { for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) {
u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index]; const u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index];
vertex_min = std::min(vertex_min, vertex); vertex_min = std::min(vertex_min, vertex);
vertex_max = std::max(vertex_max, vertex); vertex_max = std::max(vertex_max, vertex);
} }
@ -362,15 +362,15 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
for (std::size_t i = 0; i < enable_attributes.size(); ++i) { for (std::size_t i = 0; i < enable_attributes.size(); ++i) {
if (enable_attributes[i] != hw_vao_enabled_attributes[i]) { if (enable_attributes[i] != hw_vao_enabled_attributes[i]) {
if (enable_attributes[i]) { if (enable_attributes[i]) {
glEnableVertexAttribArray(i); glEnableVertexAttribArray(static_cast<GLuint>(i));
} else { } else {
glDisableVertexAttribArray(i); glDisableVertexAttribArray(static_cast<GLuint>(i));
} }
hw_vao_enabled_attributes[i] = enable_attributes[i]; hw_vao_enabled_attributes[i] = enable_attributes[i];
} }
if (vertex_attributes.IsDefaultAttribute(i)) { if (vertex_attributes.IsDefaultAttribute(i)) {
u32 reg = regs.vs.GetRegisterForAttribute(i); const u32 reg = regs.vs.GetRegisterForAttribute(i);
if (!enable_attributes[reg]) { if (!enable_attributes[reg]) {
const auto& attr = Pica::g_state.input_default_attributes.attr[i]; const auto& attr = Pica::g_state.input_default_attributes.attr[i];
glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(), glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(),
@ -797,15 +797,16 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex))); std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size(); for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size();
base_vertex += max_vertices) { base_vertex += max_vertices) {
std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex); const std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex);
std::size_t vertex_size = vertices * sizeof(HardwareVertex); const std::size_t vertex_size = vertices * sizeof(HardwareVertex);
u8* vbo; u8* vbo;
GLintptr offset; GLintptr offset;
std::tie(vbo, offset, std::ignore) = std::tie(vbo, offset, std::ignore) =
vertex_buffer.Map(vertex_size, sizeof(HardwareVertex)); vertex_buffer.Map(vertex_size, sizeof(HardwareVertex));
std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size); std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size);
vertex_buffer.Unmap(vertex_size); vertex_buffer.Unmap(vertex_size);
glDrawArrays(GL_TRIANGLES, offset / sizeof(HardwareVertex), (GLsizei)vertices); glDrawArrays(GL_TRIANGLES, static_cast<GLint>(offset / sizeof(HardwareVertex)),
static_cast<GLsizei>(vertices));
} }
} }
@ -1563,8 +1564,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
// default is 1000 and -1000 // default is 1000 and -1000
// Other attributes have correct defaults // Other attributes have correct defaults
glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, lod_max); glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, lod_min); glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
} }
void RasterizerOpenGL::SamplerInfo::SyncWithConfig( void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
@ -1614,12 +1615,12 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
if (lod_min != config.lod.min_level) { if (lod_min != config.lod.min_level) {
lod_min = config.lod.min_level; lod_min = config.lod.min_level;
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, lod_min); glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
} }
if (lod_max != config.lod.max_level) { if (lod_max != config.lod.max_level) {
lod_max = config.lod.max_level; lod_max = config.lod.max_level;
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max); glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
} }
if (!GLES && lod_bias != config.lod.bias) { if (!GLES && lod_bias != config.lod.bias) {
@ -1836,14 +1837,17 @@ void RasterizerOpenGL::SyncCombinerColor() {
} }
} }
void RasterizerOpenGL::SyncTevConstColor(int stage_index, void RasterizerOpenGL::SyncTevConstColor(std::size_t stage_index,
const Pica::TexturingRegs::TevStageConfig& tev_stage) { const Pica::TexturingRegs::TevStageConfig& tev_stage) {
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color); const auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
if (const_color != uniform_block_data.data.const_color[stage_index]) {
if (const_color == uniform_block_data.data.const_color[stage_index]) {
return;
}
uniform_block_data.data.const_color[stage_index] = const_color; uniform_block_data.data.const_color[stage_index] = const_color;
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
} }
}
void RasterizerOpenGL::SyncGlobalAmbient() { void RasterizerOpenGL::SyncGlobalAmbient() {
auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient); auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
@ -1989,7 +1993,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
std::memcpy(buffer + bytes_used, new_data.data(), std::memcpy(buffer + bytes_used, new_data.data(),
new_data.size() * sizeof(GLvec2)); new_data.size() * sizeof(GLvec2));
uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] = uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] =
(offset + bytes_used) / sizeof(GLvec2); static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2); bytes_used += new_data.size() * sizeof(GLvec2);
} }
@ -2011,7 +2015,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
if (new_data != fog_lut_data || invalidate) { if (new_data != fog_lut_data || invalidate) {
fog_lut_data = new_data; fog_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
uniform_block_data.data.fog_lut_offset = (offset + bytes_used) / sizeof(GLvec2); uniform_block_data.data.fog_lut_offset =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2); bytes_used += new_data.size() * sizeof(GLvec2);
} }
@ -2030,7 +2035,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
if (new_data != lut_data || invalidate) { if (new_data != lut_data || invalidate) {
lut_data = new_data; lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
lut_offset = (offset + bytes_used) / sizeof(GLvec2); lut_offset = static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec2); bytes_used += new_data.size() * sizeof(GLvec2);
} }
@ -2071,7 +2076,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
if (new_data != proctex_lut_data || invalidate) { if (new_data != proctex_lut_data || invalidate) {
proctex_lut_data = new_data; proctex_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
uniform_block_data.data.proctex_lut_offset = (offset + bytes_used) / sizeof(GLvec4); uniform_block_data.data.proctex_lut_offset =
static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec4); bytes_used += new_data.size() * sizeof(GLvec4);
} }
@ -2093,7 +2099,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
proctex_diff_lut_data = new_data; proctex_diff_lut_data = new_data;
std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4)); std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
uniform_block_data.data.proctex_diff_lut_offset = uniform_block_data.data.proctex_diff_lut_offset =
(offset + bytes_used) / sizeof(GLvec4); static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
bytes_used += new_data.size() * sizeof(GLvec4); bytes_used += new_data.size() * sizeof(GLvec4);
} }

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@ -195,7 +195,8 @@ private:
void SyncCombinerColor(); void SyncCombinerColor();
/// Syncs the TEV constant color to match the PICA register /// Syncs the TEV constant color to match the PICA register
void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage); void SyncTevConstColor(std::size_t tev_index,
const Pica::TexturingRegs::TevStageConfig& tev_stage);
/// Syncs the lighting global ambient color to match the PICA register /// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient(); void SyncGlobalAmbient();