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https://github.com/citra-emu/citra.git
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Merge pull request #3730 from FearlessTobi/game-compat-fixes
citra_qt: Refactor game list compatibility system
This commit is contained in:
commit
80bfd87270
@ -48,7 +48,7 @@ configure_file(${CMAKE_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qr
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if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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message(STATUS "Downloading compatibility list for citra...")
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message(STATUS "Downloading compatibility list for citra...")
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file(DOWNLOAD
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file(DOWNLOAD
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https://api.citra-emu.org/gamedb/titleid/
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https://api.citra-emu.org/gamedb/
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"${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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"${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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endif()
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endif()
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@ -8,6 +8,7 @@
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#include <QFileSystemWatcher>
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QHBoxLayout>
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#include <QHeaderView>
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#include <QHeaderView>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonObject>
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#include <QKeyEvent>
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#include <QKeyEvent>
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@ -325,12 +326,20 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
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QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
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QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
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QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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open_save_location->setEnabled(program_id != 0);
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open_save_location->setEnabled(program_id != 0);
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open_application_location->setVisible(FileUtil::Exists(
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open_application_location->setVisible(FileUtil::Exists(
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id)));
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id)));
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open_update_location->setEnabled(0x00040000'00000000 <= program_id &&
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open_update_location->setEnabled(0x00040000'00000000 <= program_id &&
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program_id <= 0x00040000'FFFFFFFF);
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program_id <= 0x00040000'FFFFFFFF);
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auto it = std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = Common::StringFromFormat("%016" PRIX64, program_id);
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return element.first == pid;
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});
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
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connect(open_save_location, &QAction::triggered,
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connect(open_save_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA); });
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@ -338,6 +347,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION); });
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connect(open_update_location, &QAction::triggered,
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connect(open_update_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA); });
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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}
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@ -363,14 +374,23 @@ void GameList::LoadCompatibilityList() {
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const QString string_content = content;
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const QString string_content = content;
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonObject list = json.object();
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QJsonArray arr = json.array();
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QStringList game_ids = list.keys();
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for (QString id : game_ids) {
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QJsonObject game = list[id].toObject();
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if (game.contains("compatibility") && game["compatibility"].isString()) {
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for (const QJsonValue& value : arr) {
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QString compatibility = game["compatibility"].toString();
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QJsonObject game = value.toObject();
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compatibility_list.insert(std::make_pair(id.toUpper().toStdString(), compatibility));
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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int compatibility = game["compatibility"].toInt();
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QString directory = game["directory"].toString();
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QJsonArray ids = game["releases"].toArray();
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for (const QJsonValue& value : ids) {
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QJsonObject object = value.toObject();
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QString id = object["id"].toString();
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compatibility_list.insert(
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std::make_pair(id.toUpper().toStdString(),
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std::make_pair(QString::number(compatibility), directory)));
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}
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}
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}
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}
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}
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}
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}
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@ -478,17 +498,17 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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return update_smdh;
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return update_smdh;
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}();
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}();
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auto it = std::find_if(compatibility_list.begin(), compatibility_list.end(),
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auto it = std::find_if(
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[program_id](const std::pair<std::string, QString>& element) {
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compatibility_list.begin(), compatibility_list.end(),
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std::string pid =
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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Common::StringFromFormat("%016" PRIX64, program_id);
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std::string pid = Common::StringFromFormat("%016" PRIX64, program_id);
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return element.first == pid;
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return element.first == pid;
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});
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});
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// The game list uses this as compatibility number for untested games
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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QString compatibility("99");
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if (it != compatibility_list.end())
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if (it != compatibility_list.end())
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compatibility = it->second;
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compatibility = it->second.first;
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emit EntryReady({
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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@ -85,6 +85,9 @@ signals:
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void GameChosen(QString game_path);
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void NavigateToGamedbEntryRequested(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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private slots:
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private slots:
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void onTextChanged(const QString& newText);
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void onTextChanged(const QString& newText);
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@ -106,7 +109,7 @@ private:
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QStandardItemModel* item_model = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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std::unordered_map<std::string, QString> compatibility_list;
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std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
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};
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -260,8 +260,9 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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GameListWorker(QString dir_path, bool deep_scan,
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GameListWorker(
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const std::unordered_map<std::string, QString>& compatibility_list)
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QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
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: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan),
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: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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compatibility_list(compatibility_list) {}
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@ -289,7 +290,7 @@ private:
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QStringList watch_list;
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QStringList watch_list;
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QString dir_path;
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QString dir_path;
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bool deep_scan;
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bool deep_scan;
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const std::unordered_map<std::string, QString>& compatibility_list;
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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std::atomic_bool stop_processing;
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std::atomic_bool stop_processing;
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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@ -7,6 +7,7 @@
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#include <thread>
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#include <thread>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#define QT_NO_OPENGL
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#include <cinttypes>
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#include <QDesktopWidget>
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QFutureWatcher>
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@ -399,6 +400,8 @@ void GMainWindow::RestoreUIState() {
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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&GRenderWindow::OnEmulationStarting);
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@ -806,6 +809,25 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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}
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void GMainWindow::OnGameListNavigateToGamedbEntry(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
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auto it = std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = Common::StringFromFormat("%016" PRIX64, program_id);
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return element.first == pid;
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});
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QString directory = "";
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if (it != compatibility_list.end())
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directory = it->second.second;
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QDesktopServices::openUrl(QUrl("https://citra-emu.org/game/" + directory));
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}
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void GMainWindow::OnMenuLoadFile() {
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void GMainWindow::OnMenuLoadFile() {
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QString extensions;
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QString extensions;
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for (const auto& piece : game_list->supported_file_extensions)
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for (const auto& piece : game_list->supported_file_extensions)
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@ -145,6 +145,9 @@ private slots:
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/// Called whenever a user selects a game in the game list widget.
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListNavigateToGamedbEntry(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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void OnMenuLoadFile();
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void OnMenuLoadFile();
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void OnMenuInstallCIA();
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void OnMenuInstallCIA();
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void OnUpdateProgress(size_t written, size_t total);
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void OnUpdateProgress(size_t written, size_t total);
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