Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
This commit is contained in:
@@ -63,7 +63,7 @@ RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window)
|
||||
state.clip_distance[0] = true;
|
||||
|
||||
// Create sampler objects
|
||||
for (size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
|
||||
}
|
||||
@@ -91,11 +91,11 @@ RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window)
|
||||
|
||||
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
|
||||
uniform_size_aligned_vs =
|
||||
Common::AlignUp<size_t>(sizeof(VSUniformData), uniform_buffer_alignment);
|
||||
Common::AlignUp<std::size_t>(sizeof(VSUniformData), uniform_buffer_alignment);
|
||||
uniform_size_aligned_gs =
|
||||
Common::AlignUp<size_t>(sizeof(GSUniformData), uniform_buffer_alignment);
|
||||
Common::AlignUp<std::size_t>(sizeof(GSUniformData), uniform_buffer_alignment);
|
||||
uniform_size_aligned_fs =
|
||||
Common::AlignUp<size_t>(sizeof(UniformData), uniform_buffer_alignment);
|
||||
Common::AlignUp<std::size_t>(sizeof(UniformData), uniform_buffer_alignment);
|
||||
|
||||
// Set vertex attributes for software shader path
|
||||
state.draw.vertex_array = sw_vao.handle;
|
||||
@@ -1904,11 +1904,11 @@ void RasterizerOpenGL::SyncShadowBias() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncAndUploadLUTs() {
|
||||
constexpr size_t max_size = sizeof(GLvec2) * 256 * Pica::LightingRegs::NumLightingSampler +
|
||||
sizeof(GLvec2) * 128 + // fog
|
||||
sizeof(GLvec2) * 128 * 3 + // proctex: noise + color + alpha
|
||||
sizeof(GLvec4) * 256 + // proctex
|
||||
sizeof(GLvec4) * 256; // proctex diff
|
||||
constexpr std::size_t max_size = sizeof(GLvec2) * 256 * Pica::LightingRegs::NumLightingSampler +
|
||||
sizeof(GLvec2) * 128 + // fog
|
||||
sizeof(GLvec2) * 128 * 3 + // proctex: noise + color + alpha
|
||||
sizeof(GLvec4) * 256 + // proctex
|
||||
sizeof(GLvec4) * 256; // proctex diff
|
||||
|
||||
if (!uniform_block_data.lighting_lut_dirty_any && !uniform_block_data.fog_lut_dirty &&
|
||||
!uniform_block_data.proctex_noise_lut_dirty &&
|
||||
@@ -1921,7 +1921,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
|
||||
u8* buffer;
|
||||
GLintptr offset;
|
||||
bool invalidate;
|
||||
size_t bytes_used = 0;
|
||||
std::size_t bytes_used = 0;
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, texture_buffer.GetHandle());
|
||||
std::tie(buffer, offset, invalidate) = texture_buffer.Map(max_size, sizeof(GLvec4));
|
||||
|
||||
@@ -2068,9 +2068,9 @@ void RasterizerOpenGL::UploadUniforms(bool accelerate_draw, bool use_gs) {
|
||||
if (!sync_vs && !sync_gs && !sync_fs)
|
||||
return;
|
||||
|
||||
size_t uniform_size =
|
||||
std::size_t uniform_size =
|
||||
uniform_size_aligned_vs + uniform_size_aligned_gs + uniform_size_aligned_fs;
|
||||
size_t used_bytes = 0;
|
||||
std::size_t used_bytes = 0;
|
||||
u8* uniforms;
|
||||
GLintptr offset;
|
||||
bool invalidate;
|
||||
|
||||
Reference in New Issue
Block a user