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Add static to some variables
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@ -16,10 +16,10 @@
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namespace Core {
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u64 g_last_ticks = 0; ///< Last CPU ticks
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ARM_Disasm* g_disasm = nullptr; ///< ARM disassembler
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ARM_Interface* g_app_core = nullptr; ///< ARM11 application core
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ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
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static u64 last_ticks = 0; ///< Last CPU ticks
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static ARM_Disasm* disasm = nullptr; ///< ARM disassembler
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ARM_Interface* g_app_core = nullptr; ///< ARM11 application core
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ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop(int tight_loop) {
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@ -49,7 +49,7 @@ void Stop() {
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int Init() {
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NOTICE_LOG(MASTER_LOG, "initialized OK");
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g_disasm = new ARM_Disasm();
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disasm = new ARM_Disasm();
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g_sys_core = new ARM_Interpreter();
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switch (Settings::values.cpu_core) {
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@ -62,13 +62,13 @@ int Init() {
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break;
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}
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g_last_ticks = Core::g_app_core->GetTicks();
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last_ticks = Core::g_app_core->GetTicks();
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return 0;
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}
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void Shutdown() {
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delete g_disasm;
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delete disasm;
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delete g_app_core;
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delete g_sys_core;
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@ -71,17 +71,17 @@ public:
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};
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// Lists all thread ids that aren't deleted/etc.
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std::vector<Handle> g_thread_queue;
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static std::vector<Handle> thread_queue;
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// Lists only ready thread ids.
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Common::ThreadQueueList<Handle> g_thread_ready_queue;
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static Common::ThreadQueueList<Handle> thread_ready_queue;
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Handle g_current_thread_handle;
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Thread* g_current_thread;
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static Handle current_thread_handle;
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static Thread* current_thread;
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/// Gets the current thread
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inline Thread* GetCurrentThread() {
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return g_current_thread;
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return current_thread;
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}
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/// Gets the current thread handle
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@ -91,8 +91,8 @@ Handle GetCurrentThreadHandle() {
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/// Sets the current thread
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inline void SetCurrentThread(Thread* t) {
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g_current_thread = t;
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g_current_thread_handle = t->GetHandle();
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current_thread = t;
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current_thread_handle = t->GetHandle();
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}
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/// Saves the current CPU context
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@ -131,13 +131,13 @@ void ChangeReadyState(Thread* t, bool ready) {
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Handle handle = t->GetHandle();
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if (t->IsReady()) {
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if (!ready) {
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g_thread_ready_queue.remove(t->current_priority, handle);
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thread_ready_queue.remove(t->current_priority, handle);
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}
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} else if (ready) {
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if (t->IsRunning()) {
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g_thread_ready_queue.push_front(t->current_priority, handle);
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thread_ready_queue.push_front(t->current_priority, handle);
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} else {
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g_thread_ready_queue.push_back(t->current_priority, handle);
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thread_ready_queue.push_back(t->current_priority, handle);
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}
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t->status = THREADSTATUS_READY;
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}
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@ -195,7 +195,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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for (const auto& handle : thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
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@ -218,7 +218,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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for (const auto& handle : thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
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@ -265,9 +265,9 @@ Thread* NextThread() {
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Thread* cur = GetCurrentThread();
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if (cur && cur->IsRunning()) {
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next = g_thread_ready_queue.pop_first_better(cur->current_priority);
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next = thread_ready_queue.pop_first_better(cur->current_priority);
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} else {
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next = g_thread_ready_queue.pop_first();
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next = thread_ready_queue.pop_first();
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}
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if (next == 0) {
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return nullptr;
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@ -306,9 +306,9 @@ void DebugThreadQueue() {
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return;
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}
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INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
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for (u32 i = 0; i < g_thread_queue.size(); i++) {
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Handle handle = g_thread_queue[i];
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s32 priority = g_thread_ready_queue.contains(handle);
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for (u32 i = 0; i < thread_queue.size(); i++) {
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Handle handle = thread_queue[i];
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s32 priority = thread_ready_queue.contains(handle);
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if (priority != -1) {
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INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle);
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}
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@ -326,8 +326,8 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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handle = Kernel::g_object_pool.Create(thread);
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g_thread_queue.push_back(handle);
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g_thread_ready_queue.prepare(priority);
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thread_queue.push_back(handle);
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thread_ready_queue.prepare(priority);
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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@ -405,16 +405,16 @@ Result SetThreadPriority(Handle handle, s32 priority) {
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// Change thread priority
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s32 old = thread->current_priority;
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g_thread_ready_queue.remove(old, handle);
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thread_ready_queue.remove(old, handle);
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thread->current_priority = priority;
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g_thread_ready_queue.prepare(thread->current_priority);
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thread_ready_queue.prepare(thread->current_priority);
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// Change thread status to "ready" and push to ready queue
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if (thread->IsRunning()) {
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thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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}
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if (thread->IsReady()) {
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g_thread_ready_queue.push_back(thread->current_priority, handle);
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thread_ready_queue.push_back(thread->current_priority, handle);
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}
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return 0;
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@ -11,7 +11,7 @@
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namespace SRV {
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Handle g_event_handle = 0;
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static Handle g_event_handle = 0;
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static void Initialize(Service::Interface* self) {
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DEBUG_LOG(OSHLE, "called");
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@ -11,38 +11,38 @@
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namespace Memory {
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u8* g_base = NULL; ///< The base pointer to the auto-mirrored arena.
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u8* g_base = nullptr; ///< The base pointer to the auto-mirrored arena.
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MemArena g_arena; ///< The MemArena class
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static MemArena arena; ///< The MemArena class
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u8* g_exefs_code = NULL; ///< ExeFS:/.code is loaded here
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u8* g_system_mem = NULL; ///< System memory
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u8* g_heap = NULL; ///< Application heap (main memory)
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u8* g_heap_gsp = NULL; ///< GSP heap (main memory)
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u8* g_vram = NULL; ///< Video memory (VRAM) pointer
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u8* g_shared_mem = NULL; ///< Shared memory
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u8* g_kernel_mem; ///< Kernel memory
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u8* g_exefs_code = nullptr; ///< ExeFS:/.code is loaded here
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u8* g_system_mem = nullptr; ///< System memory
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u8* g_heap = nullptr; ///< Application heap (main memory)
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u8* g_heap_gsp = nullptr; ///< GSP heap (main memory)
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u8* g_vram = nullptr; ///< Video memory (VRAM) pointer
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u8* g_shared_mem = nullptr; ///< Shared memory
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u8* g_kernel_mem; ///< Kernel memory
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u8* g_physical_bootrom = NULL; ///< Bootrom physical memory
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u8* g_uncached_bootrom = NULL;
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static u8* physical_bootrom = nullptr; ///< Bootrom physical memory
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static u8* uncached_bootrom = nullptr;
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u8* g_physical_exefs_code = NULL; ///< Phsical ExeFS:/.code is loaded here
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u8* g_physical_system_mem = NULL; ///< System physical memory
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u8* g_physical_fcram = NULL; ///< Main physical memory (FCRAM)
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u8* g_physical_heap_gsp = NULL; ///< GSP heap physical memory
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u8* g_physical_vram = NULL; ///< Video physical memory (VRAM)
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u8* g_physical_shared_mem = NULL; ///< Physical shared memory
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u8* g_physical_kernel_mem; ///< Kernel memory
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static u8* physical_exefs_code = nullptr; ///< Phsical ExeFS:/.code is loaded here
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static u8* physical_system_mem = nullptr; ///< System physical memory
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static u8* physical_fcram = nullptr; ///< Main physical memory (FCRAM)
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static u8* physical_heap_gsp = nullptr; ///< GSP heap physical memory
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static u8* physical_vram = nullptr; ///< Video physical memory (VRAM)
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static u8* physical_shared_mem = nullptr; ///< Physical shared memory
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static u8* physical_kernel_mem; ///< Kernel memory
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// We don't declare the IO region in here since its handled by other means.
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static MemoryView g_views[] = {
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{&g_exefs_code, &g_physical_exefs_code, EXEFS_CODE_VADDR, EXEFS_CODE_SIZE, 0},
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{&g_vram, &g_physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
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{&g_heap, &g_physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
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{&g_shared_mem, &g_physical_shared_mem, SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, 0},
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{&g_system_mem, &g_physical_system_mem, SYSTEM_MEMORY_VADDR, SYSTEM_MEMORY_SIZE, 0},
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{&g_kernel_mem, &g_physical_kernel_mem, KERNEL_MEMORY_VADDR, KERNEL_MEMORY_SIZE, 0},
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{&g_heap_gsp, &g_physical_heap_gsp, HEAP_GSP_VADDR, HEAP_GSP_SIZE, 0},
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{&g_exefs_code, &physical_exefs_code, EXEFS_CODE_VADDR, EXEFS_CODE_SIZE, 0},
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{&g_vram, &physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
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{&g_heap, &physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
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{&g_shared_mem, &physical_shared_mem, SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, 0},
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{&g_system_mem, &physical_system_mem, SYSTEM_MEMORY_VADDR, SYSTEM_MEMORY_SIZE, 0},
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{&g_kernel_mem, &physical_kernel_mem, KERNEL_MEMORY_VADDR, KERNEL_MEMORY_SIZE, 0},
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{&g_heap_gsp, &physical_heap_gsp, HEAP_GSP_VADDR, HEAP_GSP_SIZE, 0},
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};
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/*static MemoryView views[] =
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@ -69,18 +69,18 @@ void Init() {
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g_views[i].size = FCRAM_SIZE;
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}
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g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &g_arena);
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g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
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NOTICE_LOG(MEMMAP, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
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g_physical_fcram);
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physical_fcram);
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}
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void Shutdown() {
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u32 flags = 0;
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MemoryMap_Shutdown(g_views, kNumMemViews, flags, &g_arena);
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MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
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g_arena.ReleaseSpace();
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g_base = NULL;
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arena.ReleaseSpace();
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g_base = nullptr;
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NOTICE_LOG(MEMMAP, "shutdown OK");
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}
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@ -12,9 +12,9 @@
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namespace Memory {
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std::map<u32, MemoryBlock> g_heap_map;
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std::map<u32, MemoryBlock> g_heap_gsp_map;
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std::map<u32, MemoryBlock> g_shared_map;
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static std::map<u32, MemoryBlock> heap_map;
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static std::map<u32, MemoryBlock> heap_gsp_map;
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static std::map<u32, MemoryBlock> shared_map;
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/// Convert a physical address to virtual address
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VAddr PhysicalToVirtualAddress(const PAddr addr) {
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@ -194,11 +194,11 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions) {
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block.operation = operation;
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block.permissions = permissions;
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if (g_heap_map.size() > 0) {
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const MemoryBlock last_block = g_heap_map.rbegin()->second;
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if (heap_map.size() > 0) {
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const MemoryBlock last_block = heap_map.rbegin()->second;
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block.address = last_block.address + last_block.size;
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}
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g_heap_map[block.GetVirtualAddress()] = block;
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heap_map[block.GetVirtualAddress()] = block;
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return block.GetVirtualAddress();
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}
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@ -217,11 +217,11 @@ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
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block.operation = operation;
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block.permissions = permissions;
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if (g_heap_gsp_map.size() > 0) {
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const MemoryBlock last_block = g_heap_gsp_map.rbegin()->second;
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if (heap_gsp_map.size() > 0) {
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const MemoryBlock last_block = heap_gsp_map.rbegin()->second;
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block.address = last_block.address + last_block.size;
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}
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g_heap_gsp_map[block.GetVirtualAddress()] = block;
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heap_gsp_map[block.GetVirtualAddress()] = block;
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return block.GetVirtualAddress();
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}
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