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Fixup: Change key order so that the grouping is more logical
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@ -43,10 +43,10 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&
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static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
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GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X,
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GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2,
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GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B,
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GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H,
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GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT,
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GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L
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GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L,
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GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B
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};
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void Config::ReadValues() {
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@ -22,10 +22,10 @@ Config::Config() {
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const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> Config::defaults = {
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
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Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
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Qt::Key_M, Qt::Key_N, Qt::Key_B,
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Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
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Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
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Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L
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Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L,
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Qt::Key_M, Qt::Key_N, Qt::Key_B
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};
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void Config::ReadValues() {
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@ -13,31 +13,30 @@ namespace NativeInput {
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enum Values {
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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SUP, SDOWN, SLEFT, SRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT,
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START, SELECT, HOME,
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NUM_INPUTS
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};
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static const std::array<const char*, NUM_INPUTS> Mapping = {
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"pad_a", "pad_b", "pad_x", "pad_y",
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"pad_l", "pad_r", "pad_zl", "pad_zr",
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"pad_start", "pad_select", "pad_home",
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"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
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"pad_sup", "pad_sdown", "pad_sleft", "pad_sright",
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"pad_cup", "pad_cdown", "pad_cleft", "pad_cright"
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"pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
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"pad_start", "pad_select", "pad_home"
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};
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static const std::array<Values, NUM_INPUTS> All = {
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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SUP, SDOWN, SLEFT, SRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT
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CUP, CDOWN, CLEFT, CRIGHT,
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START, SELECT, HOME
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};
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}
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struct Values {
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// Controls
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std::array<int, NativeInput::NUM_INPUTS> input_mappings;
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