Services/GSP: Mark the thread ids as unused when a GSP session is destroyed.
This fixes the games that call RegisterInterruptRelayQueue and UnregisterInterruptRelayQueue frequently.
This commit is contained in:
		| @@ -362,12 +362,9 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) { | ||||
|     IPC::RequestParser rp(ctx, 0x14, 0, 0); | ||||
|  | ||||
|     SessionData* session_data = GetSessionData(ctx.Session()); | ||||
|     session_data->thread_id = 0; | ||||
|     session_data->interrupt_event = nullptr; | ||||
|     session_data->registered = false; | ||||
|  | ||||
|     // TODO(Subv): Reset next_thread_id so that it doesn't go past the maximum of 4. | ||||
|  | ||||
|     IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); | ||||
|     rb.Push(RESULT_SUCCESS); | ||||
|  | ||||
| @@ -768,5 +765,10 @@ SessionData::SessionData() { | ||||
|     used_thread_ids[thread_id] = true; | ||||
| } | ||||
|  | ||||
| SessionData::~SessionData() { | ||||
|     // Free the thread id slot so that other sessions can use it. | ||||
|     used_thread_ids[thread_id] = false; | ||||
| } | ||||
|  | ||||
| } // namespace GSP | ||||
| } // namespace Service | ||||
|   | ||||
| @@ -181,6 +181,7 @@ static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrec | ||||
|  | ||||
| struct SessionData : public Kernel::SessionRequestHandler::SessionDataBase { | ||||
|     SessionData(); | ||||
|     ~SessionData(); | ||||
|  | ||||
|     /// Event triggered when GSP interrupt has been signalled | ||||
|     Kernel::SharedPtr<Kernel::Event> interrupt_event; | ||||
|   | ||||
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