mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-25 11:40:14 +00:00
Fix more lioncash code style issues
This commit is contained in:
parent
555556bb0f
commit
743c4647b8
@ -42,7 +42,7 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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}
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void EmuWindow_SDL2::OnKeyEvent(SDL_Keysym key, u8 state) {
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auto& keyboard = InputCore::main_keyboard;
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auto& keyboard = InputCore::GetKeyboard();
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KeyboardKey param = KeyboardKey(key.sym, key.scancode, SDL_GetKeyName(key.scancode));
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if (state == SDL_PRESSED) {
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@ -237,14 +237,14 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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auto& keyboard = InputCore::main_keyboard;
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auto& keyboard = InputCore::GetKeyboard();
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KeyboardKey param = KeyboardKey(event->key(), event->nativeScanCode(), QKeySequence(event->key()).toString().toStdString());
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keyboard->KeyPressed(param);
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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auto& keyboard = InputCore::main_keyboard;
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auto& keyboard = InputCore::GetKeyboard();
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KeyboardKey param = KeyboardKey(event->key(), event->nativeScanCode(), QKeySequence(event->key()).toString().toStdString());
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keyboard->KeyReleased(param);
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}
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@ -76,10 +76,10 @@ void Update() {
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return;
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}
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PadState state = InputCore::pad_state;
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PadState state = InputCore::GetPadState();
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// Get current circle pad position and update circle pad direction
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s16 circle_pad_x, circle_pad_y;
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std::tie(circle_pad_x, circle_pad_y) = InputCore::circle_pad;
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std::tie(circle_pad_x, circle_pad_y) = InputCore::GetCirclePad();
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state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
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mem->pad.current_state.hex = state.hex;
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@ -56,37 +56,32 @@ namespace Settings {
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int number = 0;
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Device device = Device::Keyboard;
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std::string key;
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InputDeviceMapping() { }
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InputDeviceMapping(std::string input) {
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InputDeviceMapping() = default;
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InputDeviceMapping(const std::string& input) {
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std::vector<std::string> parts;
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Common::SplitString(input, '/', parts);
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if (parts.size() == 4) {
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if (parts[0] == "Qt")
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framework = DeviceFramework::Qt;
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else if (parts[0] == "SDL")
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framework = DeviceFramework::SDL;
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if (parts.size() != 4)
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return;
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number = std::stoi(parts[1]);
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if (parts[2] == "Keyboard")
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device = Device::Keyboard;
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else if (parts[2] == "Gamepad")
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device = Device::Gamepad;
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key = parts[3];
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}
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else {
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//default if can't read properly
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if (parts[0] == "Qt")
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framework = DeviceFramework::Qt;
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number = 0;
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else if (parts[0] == "SDL")
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framework = DeviceFramework::SDL;
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number = std::stoi(parts[1]);
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if (parts[2] == "Keyboard")
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device = Device::Keyboard;
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key = "";
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}
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else if (parts[2] == "Gamepad")
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device = Device::Gamepad;
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key = parts[3];
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}
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bool operator==(const InputDeviceMapping& rhs) const {
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return (this->device == rhs.device) && (this->framework == rhs.framework) && (this->number == rhs.number);
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}
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std::string ToString() const{
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std::string ToString() const {
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std::string result;
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if (framework == DeviceFramework::Qt)
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result = "Qt";
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@ -101,6 +96,7 @@ namespace Settings {
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result += "Keyboard";
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else if (device == Device::Gamepad)
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result += "Gamepad";
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result += "/";
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result += key;
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return result;
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@ -12,9 +12,11 @@
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class IDevice {
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public:
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virtual ~IDevice() = default;
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping; /// Maps the string in the settings file to the HID Padstate object
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virtual bool InitDevice(int number, std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMap) = 0;
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virtual bool InitDevice(int number, const std::map<std::string, std::vector<KeyMap::KeyTarget>>& keyMap) = 0;
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virtual void ProcessInput() = 0;
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virtual bool CloseDevice() = 0;
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protected:
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping; ///< Maps the string in the settings file to the HID Padstate object
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};
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@ -12,7 +12,7 @@ Keyboard::Keyboard() {
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Keyboard::~Keyboard() {
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}
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bool Keyboard::InitDevice(int number, std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMap) {
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bool Keyboard::InitDevice(int number, const std::map<std::string, std::vector<KeyMap::KeyTarget>>& keyMap) {
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keyMapping = keyMap;
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return true;
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}
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@ -21,17 +21,17 @@ void Keyboard::ProcessInput() {
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std::lock_guard<std::mutex> lock(m);
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auto keysPressedCopy = keysPressed;
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lock.~lock_guard();
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for (auto const &ent1 : keyMapping) {
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for (const auto &ent1 : keyMapping) {
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int scancode = std::stoul(ent1.first, nullptr, 16);
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KeyboardKey proxy = KeyboardKey(0, scancode, "");
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if (keysPressedCopy[proxy] == true && keysPressedLast[scancode] == false) {
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for (auto& key : ent1.second) {
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for (const auto& key : ent1.second) {
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KeyMap::PressKey(key, 1.0);
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}
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keysPressedLast[scancode] = true;
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}
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else if (keysPressedCopy[proxy] == false && keysPressedLast[scancode] == true) {
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for (auto& key : ent1.second) {
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for (const auto& key : ent1.second) {
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KeyMap::ReleaseKey(key);
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}
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keysPressedLast[scancode] = false;
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@ -51,4 +51,4 @@ void Keyboard::KeyPressed(KeyboardKey key) {
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void Keyboard::KeyReleased(KeyboardKey key) {
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std::lock_guard<std::mutex> lock(m);
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keysPressed[key] = false;
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}
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}
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@ -20,7 +20,7 @@ private:
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public:
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Keyboard();
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~Keyboard();
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bool InitDevice(int number, std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMap) override;
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bool InitDevice(int number, const std::map<std::string, std::vector<KeyMap::KeyTarget>>& keyMap) override;
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void ProcessInput() override;
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bool CloseDevice() override;
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void KeyPressed(KeyboardKey key);
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@ -31,18 +31,16 @@ struct KeyboardKey {
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uint32_t key;
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uint32_t scancode;
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std::string character;
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KeyboardKey(uint32_t Key, uint32_t Scancode, std::string Character) {
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key = Key;
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scancode = Scancode;
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character = Character;
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KeyboardKey(uint32_t key_, uint32_t scancode_, std::string character_) : key(key_), scancode(scancode_), character(std::move(character_)) {
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}
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bool operator==(const KeyboardKey& other) const {
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return (this->scancode == other.scancode);
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return scancode == other.scancode;
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}
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bool operator==(uint32_t other) const {
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return (this->scancode == other);
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return scancode == other;
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}
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bool operator<(const KeyboardKey &o) const {
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return (this->scancode < o.scancode);
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bool operator<(const KeyboardKey& other) const {
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return scancode < other.scancode;
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}
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};
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};
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@ -20,7 +20,7 @@ SDLGamepad::~SDLGamepad() {
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CloseDevice();
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}
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bool SDLGamepad::InitDevice(int number, std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMap) {
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bool SDLGamepad::InitDevice(int number, const std::map<std::string, std::vector<KeyMap::KeyTarget>>& keyMap) {
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if (!SDLGamepad::SDLInitialized && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed");
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return false;
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@ -36,7 +36,7 @@ bool SDLGamepad::InitDevice(int number, std::map<std::string, std::vector<KeyMap
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}
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}
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keyMapping = keyMap;
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for (auto& entry : keyMapping) {
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for (const auto& entry : keyMapping) {
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keysPressed[entry.first] = false;
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}
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@ -47,30 +47,31 @@ void SDLGamepad::ProcessInput() {
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if (gamepad == nullptr)
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return;
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SDL_GameControllerUpdate();
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for (auto const &ent1 : keyMapping) {
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for (const auto &ent1 : keyMapping) {
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SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(friendlyNameMapping[ent1.first].c_str());
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if (button != SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_INVALID) {
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Uint8 pressed = SDL_GameControllerGetButton(gamepad, button);
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if (pressed == 1 && keysPressed[ent1.first] == false) {
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for (auto& padstate : ent1.second) {
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for (const auto& padstate : ent1.second) {
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KeyMap::PressKey(padstate, 1.0);
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keysPressed[ent1.first] = true;
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}
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}
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else if (pressed == 0 && keysPressed[ent1.first] == true) {
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for (auto& padstate : ent1.second) {
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for (const auto& padstate : ent1.second) {
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KeyMap::ReleaseKey(padstate);
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keysPressed[ent1.first] = false;
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}
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}
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}
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else {
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//Try axis if button isn't valid
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// Try axis if button isn't valid
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SDL_GameControllerAxis axis = SDL_GameControllerGetAxisFromString(friendlyNameMapping[ent1.first].c_str());
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if (axis != SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_INVALID) {
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Sint16 value = SDL_GameControllerGetAxis(gamepad, axis);
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for (auto& padstate : ent1.second) {
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if (abs(value) < 0.2 * 32767.0) // dont process if in deadzone. Replace later with settings for deadzone.
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for (const auto& padstate : ent1.second) {
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// dont process if in deadzone. Replace later with settings for deadzone.
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if (abs(value) < 0.2 * 32767.0)
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KeyMap::ReleaseKey(padstate);
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else
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KeyMap::PressKey(padstate, (float)value / 32767.0);
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@ -85,4 +86,4 @@ bool SDLGamepad::CloseDevice() {
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SDL_GameControllerClose(gamepad);
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}
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return true;
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}
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}
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@ -13,7 +13,7 @@ public:
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SDLGamepad();
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~SDLGamepad();
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bool InitDevice(int number, std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMap) override;
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bool InitDevice(int number, const std::map<std::string, std::vector<KeyMap::KeyTarget>>& keyMap) override;
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void ProcessInput() override;
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bool CloseDevice() override;
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private:
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@ -45,5 +45,5 @@ private:
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};
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static bool SDLInitialized;
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std::map<std::string, bool> keysPressed;
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SDL_GameController* gamepad;
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SDL_GameController* gamepad = nullptr;
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};
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <map>
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#include "core/core_timing.h"
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@ -11,7 +12,6 @@
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#include "input_core/devices/SDLGamepad.h"
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namespace InputCore {
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constexpr u64 frame_ticks = 268123480ull / 60;
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static int tick_event;
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Service::HID::PadState pad_state;
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@ -30,7 +30,7 @@ static void InputTickCallback(u64, int cycles_late) {
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}
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void Init() {
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devices = ParseSettings();
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ParseSettings();
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tick_event = CoreTiming::RegisterEvent("InputCore::tick_event", InputTickCallback);
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CoreTiming::ScheduleEvent(frame_ticks, tick_event);
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}
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@ -39,18 +39,52 @@ void Shutdown() {
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devices.clear();
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}
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std::vector<std::shared_ptr<IDevice>> ParseSettings() {
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std::vector<std::shared_ptr<IDevice>> devices;
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std::vector<Settings::InputDeviceMapping> uniqueMappings; //unique mappings from settings file, used to init devices.
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Service::HID::PadState GetPadState() {
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return pad_state;
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}
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void SetPadState(Service::HID::PadState& state) {
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pad_state.hex = state.hex;
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}
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std::tuple<s16, s16> GetCirclePad() {
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return circle_pad;
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}
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void SetCirclePad(std::tuple<s16, s16>& pad) {
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circle_pad = pad;
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}
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std::shared_ptr<Keyboard> GetKeyboard() {
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return main_keyboard;
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}
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///Get Unique input mappings from settings
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std::vector<Settings::InputDeviceMapping> GatherUniqueMappings() {
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std::vector<Settings::InputDeviceMapping> uniqueMappings;
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//Get Unique input mappings from settings
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for (auto& mapping : Settings::values.input_mappings) {
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if (!CheckIfMappingExists(uniqueMappings, mapping)) {
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uniqueMappings.push_back(mapping);
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}
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}
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return uniqueMappings;
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}
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//Generate a device for each unique mapping
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std::map<std::string, std::vector<KeyMap::KeyTarget>> BuildKeyMapping(Settings::InputDeviceMapping mapping) {
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping;
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for (int i = 0; i < Settings::values.input_mappings.size(); i++) {
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KeyMap::KeyTarget val = KeyMap::mapping_targets[i];
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std::string key = Settings::values.input_mappings[i].key;
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if (Settings::values.input_mappings[i] == mapping) {
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keyMapping[key].push_back(val);
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}
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}
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return keyMapping;
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}
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///Generate a device for each unique mapping
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void GenerateUniqueDevices(std::vector<Settings::InputDeviceMapping> uniqueMappings) {
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std::shared_ptr<IDevice> input;
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for (auto& mapping : uniqueMappings) {
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switch (mapping.framework) {
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@ -76,25 +110,23 @@ std::vector<std::shared_ptr<IDevice>> ParseSettings() {
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devices.push_back(input);
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//Build map of inputs to listen for, for this device
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping;
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for (int i = 0; i < Settings::values.input_mappings.size(); i++) {
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KeyMap::KeyTarget val = KeyMap::mapping_targets[i];
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std::string key = Settings::values.input_mappings[i].key;
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if (Settings::values.input_mappings[i] == mapping) {
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keyMapping[key].push_back(val);
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}
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}
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auto keyMapping = BuildKeyMapping(mapping);
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input->InitDevice(mapping.number, keyMapping);
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}
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}
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void ParseSettings() {
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std::vector<std::shared_ptr<IDevice>> devices;
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auto uniqueMappings = GatherUniqueMappings();
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GenerateUniqueDevices(uniqueMappings);
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//init keyboard, if it hasn't already
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if (main_keyboard == nullptr)
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main_keyboard = std::make_shared<Keyboard>();
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return devices;
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}
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bool CheckIfMappingExists(const std::vector<Settings::InputDeviceMapping> uniqueMapping, Settings::InputDeviceMapping mappingToCheck) {
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bool CheckIfMappingExists(const std::vector<Settings::InputDeviceMapping>& uniqueMapping, Settings::InputDeviceMapping mappingToCheck) {
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return std::any_of(uniqueMapping.begin(), uniqueMapping.end(), [mappingToCheck](const auto& mapping) {
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return mapping == mappingToCheck;
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});
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <tuple>
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@ -13,17 +14,16 @@
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class Keyboard;
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namespace InputCore {
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extern Service::HID::PadState pad_state;
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extern std::tuple<s16, s16> circle_pad;
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extern std::shared_ptr<Keyboard> main_keyboard; ///< Instance of main keyboard device. Always initialized regardless of settings.
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void Init();
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void Shutdown();
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Service::HID::PadState GetPadState();
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void SetPadState(Service::HID::PadState& state);
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std::tuple<s16, s16> GetCirclePad();
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void SetCirclePad(std::tuple<s16, s16>& circle );
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std::shared_ptr<Keyboard> GetKeyboard();
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/// Read settings to initialize devices
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void ParseSettings();
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///Read settings to initialize devices
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std::vector<std::shared_ptr<IDevice>> ParseSettings();
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///Helper method to check if device was already initialized
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bool CheckIfMappingExists(std::vector<Settings::InputDeviceMapping> uniqueMapping, Settings::InputDeviceMapping mappingToCheck);
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/// Helper method to check if device was already initialized
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bool CheckIfMappingExists(const std::vector<Settings::InputDeviceMapping>& uniqueMapping, Settings::InputDeviceMapping mappingToCheck);
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}
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@ -34,30 +34,40 @@ namespace KeyMap {
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};
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void PressKey(KeyTarget target, const float strength) {
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if (std::find(std::begin(analog_inputs), std::end(analog_inputs), target) == std::end(analog_inputs)) { // If is digital keytarget
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InputCore::pad_state.hex |= target.target.direct_target_hex;
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auto pad_state = InputCore::GetPadState();
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// If is digital keytarget
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if (std::find(std::begin(analog_inputs), std::end(analog_inputs), target) == std::end(analog_inputs)) {
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pad_state.hex |= target.target.direct_target_hex;
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InputCore::SetPadState(pad_state);
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}
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else { // it is analog input
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auto circle_pad = InputCore::GetCirclePad();
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if (target == Service::HID::PAD_CIRCLE_UP || target == Service::HID::PAD_CIRCLE_DOWN) {
|
||||
std::get<1>(InputCore::circle_pad) = MAX_CIRCLEPAD_POS * strength * -1;
|
||||
std::get<1>(circle_pad) = MAX_CIRCLEPAD_POS * strength * -1;
|
||||
}
|
||||
else if (target == Service::HID::PAD_CIRCLE_LEFT || target == Service::HID::PAD_CIRCLE_RIGHT) {
|
||||
std::get<0>(InputCore::circle_pad) = MAX_CIRCLEPAD_POS * strength;
|
||||
std::get<0>(circle_pad) = MAX_CIRCLEPAD_POS * strength;
|
||||
}
|
||||
InputCore::SetCirclePad(circle_pad);
|
||||
}
|
||||
}
|
||||
|
||||
void ReleaseKey(KeyTarget target) {
|
||||
if (std::find(std::begin(analog_inputs), std::end(analog_inputs), target) == std::end(analog_inputs)) { // If is digital keytarget
|
||||
InputCore::pad_state.hex &= ~target.target.direct_target_hex;
|
||||
auto pad_state = InputCore::GetPadState();
|
||||
// If is digital keytarget
|
||||
if (std::find(std::begin(analog_inputs), std::end(analog_inputs), target) == std::end(analog_inputs)) {
|
||||
pad_state.hex &= ~target.target.direct_target_hex;
|
||||
InputCore::SetPadState(pad_state);
|
||||
}
|
||||
else { // it is analog input
|
||||
auto circle_pad = InputCore::GetCirclePad();
|
||||
if (target == Service::HID::PAD_CIRCLE_UP || target == Service::HID::PAD_CIRCLE_DOWN) {
|
||||
std::get<1>(InputCore::circle_pad) = 0;
|
||||
std::get<1>(circle_pad) = 0;
|
||||
}
|
||||
else if (target == Service::HID::PAD_CIRCLE_LEFT || target == Service::HID::PAD_CIRCLE_RIGHT) {
|
||||
std::get<0>(InputCore::circle_pad) = 0;
|
||||
std::get<0>(circle_pad) = 0;
|
||||
}
|
||||
InputCore::SetCirclePad(circle_pad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user