vk_texture_runtime: Add MSAA support to ClearTextureWithRenderpass
				
					
				
			This commit is contained in:
		| @@ -384,7 +384,7 @@ void TextureRuntime::ClearTextureWithRenderpass(Surface& surface, | ||||
|         .aspect = surface.Aspect(), | ||||
|         .pipeline_flags = surface.PipelineStageFlags(), | ||||
|         .src_access = surface.AccessFlags(), | ||||
|         .src_image = surface.Image(), | ||||
|         .src_image = surface.GetSampleCount() > 1 ? surface.Image(3) : surface.Image(), | ||||
|     }; | ||||
|  | ||||
|     scheduler.Record([params, is_color, clear, render_pass, | ||||
| @@ -1342,7 +1342,7 @@ vk::ImageView Surface::StorageView() noexcept { | ||||
|     is_storage = true; | ||||
|  | ||||
|     const vk::ImageViewCreateInfo storage_view_info = { | ||||
|         .image = Image(), | ||||
|         .image = sample_count > 1 ? Image(3) : Image(), | ||||
|         .viewType = vk::ImageViewType::e2D, | ||||
|         .format = vk::Format::eR32Uint, | ||||
|         .subresourceRange{ | ||||
| @@ -1483,8 +1483,8 @@ void Surface::BlitScale(const VideoCore::TextureBlit& blit, bool up_scale) { | ||||
|  | ||||
| Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferParams& params, | ||||
|                          Surface* color, Surface* depth) | ||||
|     : VideoCore::FramebufferParams{params}, | ||||
|       res_scale{color ? color->res_scale : (depth ? depth->res_scale : 1u)}, | ||||
|     : VideoCore::FramebufferParams{params}, res_scale{color ? color->res_scale | ||||
|                                                             : (depth ? depth->res_scale : 1u)}, | ||||
|       sample_count{params.sample_count} { | ||||
|     auto& renderpass_cache = runtime.GetRenderpassCache(); | ||||
|     if (shadow_rendering && !color) { | ||||
| @@ -1588,8 +1588,8 @@ Sampler::Sampler(TextureRuntime& runtime, const VideoCore::SamplerParams& params | ||||
| Sampler::~Sampler() = default; | ||||
|  | ||||
| DebugScope::DebugScope(TextureRuntime& runtime, Common::Vec4f color, std::string_view label) | ||||
|     : scheduler{runtime.GetScheduler()}, has_debug_tool{ | ||||
|                                              runtime.GetInstance().HasDebuggingToolAttached()} { | ||||
|     : scheduler{runtime.GetScheduler()}, | ||||
|       has_debug_tool{runtime.GetInstance().HasDebuggingToolAttached()} { | ||||
|     if (!has_debug_tool) { | ||||
|         return; | ||||
|     } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Wunkolo
					Wunkolo