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input_common/udp: Add missing override specifiers
Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
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@ -16,7 +16,7 @@ namespace InputCommon::CemuhookUDP {
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class UDPTouchDevice final : public Input::TouchDevice {
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class UDPTouchDevice final : public Input::TouchDevice {
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public:
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public:
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explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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std::tuple<float, float, bool> GetStatus() const {
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std::tuple<float, float, bool> GetStatus() const override {
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std::lock_guard guard(status->update_mutex);
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std::lock_guard guard(status->update_mutex);
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return status->touch_status;
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return status->touch_status;
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}
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}
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@ -28,7 +28,7 @@ private:
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class UDPMotionDevice final : public Input::MotionDevice {
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class UDPMotionDevice final : public Input::MotionDevice {
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public:
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public:
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explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const {
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std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
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std::lock_guard guard(status->update_mutex);
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std::lock_guard guard(status->update_mutex);
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return status->motion_status;
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return status->motion_status;
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}
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}
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