android: Update UI strings to reflect desktop counterpart (#6608)
* android: Update UI strings to reflect desktop counterpart Quick edit to the UI strings to bring the text up to parity with Citra desktop, plus some small QoL changes. * Update strings.xml
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		| @@ -54,7 +54,7 @@ | ||||
|     <string name="emulated_region">Region</string> | ||||
|     <string name="emulated_language">Language</string> | ||||
|     <string name="plugin_loader">3GX Plugin Loader</string> | ||||
|     <string name="plugin_loader_description">Loads 3GX plugins from the emulated SD if they are available.</string> | ||||
|     <string name="plugin_loader_description">Loads 3GX plugins from the emulated SD card if they are available.</string> | ||||
|     <string name="allow_plugin_loader">Allow Games to Change Plugin Loader State</string> | ||||
|     <string name="allow_plugin_loader_description">Allows homebrew apps to enable the plugin loader even when it is disabled.</string> | ||||
|  | ||||
| @@ -75,7 +75,7 @@ | ||||
|     <string name="renderer">Renderer</string> | ||||
|     <string name="graphics_api">Graphics API</string> | ||||
|     <string name="renderer_debug">Debug Renderer</string> | ||||
|     <string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced</string> | ||||
|     <string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced.</string> | ||||
|     <string name="vsync">Enable V-Sync</string> | ||||
|     <string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string> | ||||
|     <string name="linear_filtering">Linear Filtering</string> | ||||
| @@ -112,13 +112,14 @@ | ||||
|     <string name="use_disk_shader_cache_description">Reduce stuttering by storing and loading generated shaders to disk. It cannot be used without Enabling Hardware Shader.</string> | ||||
|     <string name="utility">Utility</string> | ||||
|     <string name="dump_textures">Dump Textures</string> | ||||
|     <string name="dump_textures_description">Dumps textures to dump/textures/[GAME ID]</string> | ||||
|     <string name="dump_textures_description">Textures are dumped to dump/textures/[Title ID]/.</string> | ||||
|     <string name="custom_textures">Custom Textures</string> | ||||
|     <string name="custom_textures_description">Uses custom textures found in load/textures/[GAME ID]</string> | ||||
|     <string name="custom_textures_description">Textures are loaded from load/textures/[Title ID]/.</string> | ||||
|     <string name="preload_textures">Preload Custom Textures</string> | ||||
|     <string name="preload_textures_description">Loads all custom textures into memory. This feature can use a lot of memory.</string> | ||||
|     <string name="async_custom_loading">Async Custom Texture Loading</string> | ||||
|     <string name="async_custom_loading_description">Loads custom textures in the background with worker threads to reduce loading stutter.</string> | ||||
|     <string name="async_custom_loading_description">Load custom textures asynchronously with background threads to reduce loading stutter.</string> | ||||
|  | ||||
|     <!-- Premium strings --> | ||||
|     <string name="premium_text">Premium</string> | ||||
|     <string name="premium_settings_upsell">Upgrade to Premium and support Citra!</string> | ||||
|   | ||||
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