file_util: Remove unused paths.
This commit is contained in:
		@@ -32,22 +32,10 @@
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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					// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define CONFIG_DIR "config"
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					#define CONFIG_DIR "config"
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#define GAMECONFIG_DIR "game_config"
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#define MAPS_DIR "maps"
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#define CACHE_DIR "cache"
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					#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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					#define SDMC_DIR "sdmc"
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#define NAND_DIR "nand"
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					#define NAND_DIR "nand"
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#define SYSDATA_DIR "sysdata"
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					#define SYSDATA_DIR "sysdata"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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#define DUMP_DIR "dump"
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#define DUMP_TEXTURES_DIR "textures"
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#define DUMP_FRAMES_DIR "frames"
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#define DUMP_AUDIO_DIR "audio"
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#define LOGS_DIR "logs"
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#define SHADERS_DIR "shaders"
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#define SYSCONF_DIR "sysconf"
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// Filenames
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					// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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					// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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@@ -57,9 +45,3 @@
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// Sys files
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					// Sys files
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#define SHARED_FONT "shared_font.bin"
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					#define SHARED_FONT "shared_font.bin"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "emu.log"
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// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
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#define SYSCONF "SYSCONF"
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@@ -697,6 +697,9 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new
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        paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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					        paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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        paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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					        paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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					        paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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					        paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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					        paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
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#else
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					#else
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        if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
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					        if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
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            paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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					            paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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@@ -712,24 +715,8 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new
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            paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
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					            paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
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        }
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					        }
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#endif
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					#endif
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        paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
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        paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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        paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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					        paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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        paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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					        paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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        paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
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        paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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        paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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        paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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        paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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        paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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        paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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        paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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        paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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        paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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        paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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        paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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        paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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    }
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					    }
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    if (!newPath.empty()) {
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					    if (!newPath.empty()) {
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@@ -743,48 +730,15 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new
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        switch (DirIDX) {
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					        switch (DirIDX) {
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        case D_ROOT_IDX:
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					        case D_ROOT_IDX:
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            paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
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					            paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
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            paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
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            paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
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            break;
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					            break;
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        case D_USER_IDX:
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					        case D_USER_IDX:
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            paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
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					            paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
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            paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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					            paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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            paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
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            paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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            paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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					            paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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            paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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					            paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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            paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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					            paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
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            paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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            paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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            paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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            paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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            paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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            paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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            paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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            paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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            paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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            paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
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            paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
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            paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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            paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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            paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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            break;
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					            break;
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        case D_CONFIG_IDX:
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            paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
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            paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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            paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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            break;
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        case D_DUMP_IDX:
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            paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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            paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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            paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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            break;
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        case D_LOGS_IDX:
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            paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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        }
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					        }
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    }
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					    }
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@@ -21,31 +21,11 @@ enum {
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    D_USER_IDX,
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					    D_USER_IDX,
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    D_ROOT_IDX,
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					    D_ROOT_IDX,
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    D_CONFIG_IDX,
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					    D_CONFIG_IDX,
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    D_GAMECONFIG_IDX,
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    D_MAPS_IDX,
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    D_CACHE_IDX,
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					    D_CACHE_IDX,
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    D_SHADERCACHE_IDX,
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    D_SHADERS_IDX,
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    D_STATESAVES_IDX,
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    D_SCREENSHOTS_IDX,
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    D_SDMC_IDX,
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					    D_SDMC_IDX,
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    D_NAND_IDX,
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					    D_NAND_IDX,
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    D_SYSDATA_IDX,
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					    D_SYSDATA_IDX,
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    D_HIRESTEXTURES_IDX,
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    D_DUMP_IDX,
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    D_DUMPFRAMES_IDX,
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    D_DUMPAUDIO_IDX,
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    D_DUMPTEXTURES_IDX,
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    D_DUMPDSP_IDX,
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    D_LOGS_IDX,
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					    D_LOGS_IDX,
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    D_SYSCONF_IDX,
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    F_EMUCONFIG_IDX,
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    F_DEBUGGERCONFIG_IDX,
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    F_LOGGERCONFIG_IDX,
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    F_MAINLOG_IDX,
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    F_RAMDUMP_IDX,
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    F_ARAMDUMP_IDX,
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    F_SYSCONF_IDX,
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    NUM_PATH_INDICES
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					    NUM_PATH_INDICES
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};
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					};
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