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Fix travis build issues.
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parent
bda26cba1f
commit
6fc4349b91
@ -517,7 +517,9 @@ std::string RTrim(std::string & s) {
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}
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}
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std::string Trim(std::string & s) {
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std::string Trim(std::string & s) {
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return LTrim(RTrim(s));
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auto temp = RTrim(s);
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auto temp2 = LTrim(temp);
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return temp2;
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}
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}
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std::string Join(const std::vector<std::string>& elements, const char* const separator) {
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std::string Join(const std::vector<std::string>& elements, const char* const separator) {
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@ -38,10 +38,10 @@ void RefreshCheats() {
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namespace CheatEngine {
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namespace CheatEngine {
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CheatEngine::CheatEngine() {
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CheatEngine::CheatEngine() {
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//Create folder and file for cheats if it doesn't exist
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//Create folder and file for cheats if it doesn't exist
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FileUtil::CreateDir(FileUtil::GetExeDirectory() + "\\user\\cheats");
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FileUtil::CreateDir(FileUtil::GetUserPath(D_USER_IDX) + "\\cheats");
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char buffer[50];
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char buffer[50];
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sprintf(buffer, "%016llX", Loader::program_id);
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sprintf(buffer, "%016llX", Loader::program_id);
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std::string file_path = FileUtil::GetExeDirectory() + "\\user\\cheats\\" + std::string(buffer) + ".txt";
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std::string file_path = FileUtil::GetUserPath(D_USER_IDX) + "\\cheats\\" + std::string(buffer) + ".txt";
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if (!FileUtil::Exists(file_path))
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if (!FileUtil::Exists(file_path))
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FileUtil::CreateEmptyFile(file_path);
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FileUtil::CreateEmptyFile(file_path);
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cheats_list = ReadFileContents();
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cheats_list = ReadFileContents();
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@ -50,7 +50,7 @@ namespace CheatEngine {
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std::vector<std::shared_ptr<ICheat>> CheatEngine::ReadFileContents() {
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std::vector<std::shared_ptr<ICheat>> CheatEngine::ReadFileContents() {
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char buffer[50];
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char buffer[50];
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auto a = sprintf(buffer, "%016llX", Loader::program_id);
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auto a = sprintf(buffer, "%016llX", Loader::program_id);
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std::string file_path = FileUtil::GetExeDirectory() + "\\user\\cheats\\" + std::string(buffer) + ".txt";
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std::string file_path = FileUtil::GetUserPath(D_USER_IDX) + "\\cheats\\" + std::string(buffer) + ".txt";
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std::string contents;
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std::string contents;
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FileUtil::ReadFileToString(true, file_path.c_str(), contents);
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FileUtil::ReadFileToString(true, file_path.c_str(), contents);
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@ -64,7 +64,8 @@ namespace CheatEngine {
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std::string name;
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std::string name;
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bool enabled = false;
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bool enabled = false;
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for (int i = 0; i < lines.size(); i++) {
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for (int i = 0; i < lines.size(); i++) {
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std::string current_line = Common::Trim(std::string(lines[i].c_str()));
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std::string current_line = std::string(lines[i].c_str());
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current_line = Common::Trim(current_line);
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if (current_line == "[Gateway]") { // Codetype header
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if (current_line == "[Gateway]") { // Codetype header
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code_type = "Gateway";
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code_type = "Gateway";
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@ -113,7 +114,7 @@ namespace CheatEngine {
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void CheatEngine::Save(std::vector<std::shared_ptr<ICheat>> cheats) {
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void CheatEngine::Save(std::vector<std::shared_ptr<ICheat>> cheats) {
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char buffer[50];
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char buffer[50];
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auto a = sprintf(buffer, "%016llX", Loader::program_id);
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auto a = sprintf(buffer, "%016llX", Loader::program_id);
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std::string file_path = FileUtil::GetExeDirectory() + "\\user\\cheats\\" + std::string(buffer) + ".txt";
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std::string file_path = FileUtil::GetUserPath(D_USER_IDX) + "\\cheats\\" + std::string(buffer) + ".txt";
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FileUtil::IOFile file = FileUtil::IOFile(file_path, "w+");
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FileUtil::IOFile file = FileUtil::IOFile(file_path, "w+");
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bool sectionGateway = false;
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bool sectionGateway = false;
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for (auto& cheat : cheats) {
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for (auto& cheat : cheats) {
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@ -22,7 +22,8 @@ namespace CheatEngine {
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*/
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*/
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struct CheatLine {
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struct CheatLine {
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CheatLine(std::string line) {
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CheatLine(std::string line) {
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line = Common::Trim(std::string(line.c_str())); // remove '/0' characters if any.
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line = std::string(line.c_str()); // remove '/0' characters if any.
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line = Common::Trim(line);
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if (line.length() != 17) {
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if (line.length() != 17) {
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type = -1;
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type = -1;
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cheat_line = line;
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cheat_line = line;
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