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Resize: also trigger on rotation + clang format
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@ -1678,7 +1678,7 @@ void GMainWindow::ToggleWindowMode() {
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}
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void GMainWindow::ResizeScreen(const int scale) {
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if(!scale || !emulation_running) {
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if (!scale || !emulation_running) {
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return;
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}
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const auto size = Layout::GetMinimumSizeFromLayout(Settings::values.layout_option,
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@ -1686,15 +1686,14 @@ void GMainWindow::ResizeScreen(const int scale) {
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auto_resized = true;
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if(ui->action_Single_Window_Mode->isChecked()) {
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if (ui->action_Single_Window_Mode->isChecked()) {
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render_window->setMinimumSize(scale * size.first, scale * size.second);
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render_window->updateGeometry();
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ui->centralwidget->resize(scale * size.first, scale * size.second);
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ui->centralwidget->updateGeometry();
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updateGeometry();
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resize(minimumSizeHint());
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}
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else {
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} else {
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render_window->resize(scale * size.first, scale * size.second);
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}
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render_window->UpdateCurrentFramebufferLayout(scale * size.first, scale * size.second);
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@ -1770,6 +1769,7 @@ void GMainWindow::OnSwapScreens() {
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void GMainWindow::OnRotateScreens() {
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Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked();
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Settings::Apply();
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ChangeScreenSize();
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}
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void GMainWindow::OnCheats() {
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