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fixup! vertex_shader: Optimized SIMD-based vertex shader interpreter for x86 systems.
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <string>
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#include <vector>
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#include <vector>
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#include <nihstro/shader_bytecode.h>
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#include <nihstro/shader_bytecode.h>
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@ -221,7 +222,7 @@ VertexShader::OutputVertex RunShader(CoreState& state, const VertexShader::Input
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while (true) {
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while (true) {
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if (!state.call_stack.empty()) {
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if (!state.call_stack.empty()) {
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auto& top = state.call_stack.back();
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auto& top = state.call_stack.back();
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if (&program_code[state.pc] - program_code.data() == top.final_address) {
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if (state.pc == top.final_address) {
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state.address_offset.raw_i.m128i_i32[3] += top.loop_increment;
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state.address_offset.raw_i.m128i_i32[3] += top.loop_increment;
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if (top.repeat_counter-- == 0) {
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if (top.repeat_counter-- == 0) {
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