mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-25 09:20:18 +00:00
Fix travis build. Fix more code style issues
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750838581d
commit
6ad7260471
@ -42,7 +42,7 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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}
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}
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void EmuWindow_SDL2::OnKeyEvent(SDL_Keysym key, u8 state) {
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void EmuWindow_SDL2::OnKeyEvent(SDL_Keysym key, u8 state) {
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auto& keyboard = InputCore::GetKeyboard();
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auto keyboard = InputCore::GetKeyboard();
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KeyboardKey param = KeyboardKey(key.sym, key.scancode, SDL_GetKeyName(key.scancode));
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KeyboardKey param = KeyboardKey(key.sym, key.scancode, SDL_GetKeyName(key.scancode));
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if (state == SDL_PRESSED) {
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if (state == SDL_PRESSED) {
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@ -237,14 +237,14 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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{
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auto& keyboard = InputCore::GetKeyboard();
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auto keyboard = InputCore::GetKeyboard();
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KeyboardKey param = KeyboardKey(event->key(), event->nativeScanCode(), QKeySequence(event->key()).toString().toStdString());
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KeyboardKey param = KeyboardKey(event->key(), event->nativeScanCode(), QKeySequence(event->key()).toString().toStdString());
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keyboard->KeyPressed(param);
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keyboard->KeyPressed(param);
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}
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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{
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auto& keyboard = InputCore::GetKeyboard();
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auto keyboard = InputCore::GetKeyboard();
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KeyboardKey param = KeyboardKey(event->key(), event->nativeScanCode(), QKeySequence(event->key()).toString().toStdString());
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KeyboardKey param = KeyboardKey(event->key(), event->nativeScanCode(), QKeySequence(event->key()).toString().toStdString());
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keyboard->KeyReleased(param);
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keyboard->KeyReleased(param);
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}
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}
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@ -18,5 +18,4 @@ public:
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virtual bool CloseDevice() = 0;
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virtual bool CloseDevice() = 0;
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protected:
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protected:
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping; ///< Maps the string in the settings file to the HID Padstate object
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping; ///< Maps the string in the settings file to the HID Padstate object
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};
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};
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@ -23,17 +23,17 @@ void Keyboard::ProcessInput() {
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std::lock_guard<std::mutex> lock(m);
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std::lock_guard<std::mutex> lock(m);
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keysPressedCopy = keysPressed;
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keysPressedCopy = keysPressed;
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}
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}
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for (const auto &ent1 : keyMapping) {
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for (const auto& entry : keyMapping) {
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int scancode = std::stoul(ent1.first, nullptr, 16);
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int scancode = std::stoul(entry.first, nullptr, 16);
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KeyboardKey proxy = KeyboardKey(0, scancode, "");
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KeyboardKey proxy = KeyboardKey(0, scancode, "");
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if (keysPressedCopy[proxy] == true && keysPressedLast[scancode] == false) {
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if (keysPressedCopy[proxy] == true && keysPressedLast[scancode] == false) {
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for (const auto& key : ent1.second) {
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for (const auto& key : entry.second) {
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KeyMap::PressKey(key, 1.0);
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KeyMap::PressKey(key, 1.0);
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}
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}
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keysPressedLast[scancode] = true;
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keysPressedLast[scancode] = true;
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}
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}
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else if (keysPressedCopy[proxy] == false && keysPressedLast[scancode] == true) {
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else if (keysPressedCopy[proxy] == false && keysPressedLast[scancode] == true) {
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for (const auto& key : ent1.second) {
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for (const auto& key : entry.second) {
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KeyMap::ReleaseKey(key);
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KeyMap::ReleaseKey(key);
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}
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}
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keysPressedLast[scancode] = false;
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keysPressedLast[scancode] = false;
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@ -32,7 +32,9 @@ struct KeyboardKey {
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uint32_t scancode;
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uint32_t scancode;
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std::string character;
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std::string character;
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KeyboardKey(uint32_t key_, uint32_t scancode_, std::string character_) : key(key_), scancode(scancode_), character(std::move(character_)) {
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KeyboardKey(uint32_t key_, uint32_t scancode_, std::string character_)
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: key(key_), scancode(scancode_), character(std::move(character_))
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{
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}
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}
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bool operator==(const KeyboardKey& other) const {
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bool operator==(const KeyboardKey& other) const {
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return scancode == other.scancode;
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return scancode == other.scancode;
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@ -47,29 +47,29 @@ void SDLGamepad::ProcessInput() {
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if (gamepad == nullptr)
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if (gamepad == nullptr)
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return;
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return;
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SDL_GameControllerUpdate();
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SDL_GameControllerUpdate();
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for (const auto &ent1 : keyMapping) {
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for (const auto& entry : keyMapping) {
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SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(friendlyNameMapping[ent1.first].c_str());
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SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(friendlyNameMapping[entry.first].c_str());
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if (button != SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_INVALID) {
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if (button != SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_INVALID) {
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Uint8 pressed = SDL_GameControllerGetButton(gamepad, button);
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Uint8 pressed = SDL_GameControllerGetButton(gamepad, button);
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if (pressed == 1 && keysPressed[ent1.first] == false) {
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if (pressed == 1 && keysPressed[entry.first] == false) {
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for (const auto& padstate : ent1.second) {
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for (const auto& padstate : entry.second) {
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KeyMap::PressKey(padstate, 1.0);
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KeyMap::PressKey(padstate, 1.0);
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keysPressed[ent1.first] = true;
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keysPressed[entry.first] = true;
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}
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}
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}
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}
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else if (pressed == 0 && keysPressed[ent1.first] == true) {
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else if (pressed == 0 && keysPressed[entry.first] == true) {
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for (const auto& padstate : ent1.second) {
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for (const auto& padstate : entry.second) {
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KeyMap::ReleaseKey(padstate);
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KeyMap::ReleaseKey(padstate);
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keysPressed[ent1.first] = false;
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keysPressed[entry.first] = false;
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}
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}
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}
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}
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}
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}
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else {
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else {
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// Try axis if button isn't valid
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// Try axis if button isn't valid
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SDL_GameControllerAxis axis = SDL_GameControllerGetAxisFromString(friendlyNameMapping[ent1.first].c_str());
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SDL_GameControllerAxis axis = SDL_GameControllerGetAxisFromString(friendlyNameMapping[entry.first].c_str());
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if (axis != SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_INVALID) {
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if (axis != SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_INVALID) {
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Sint16 value = SDL_GameControllerGetAxis(gamepad, axis);
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Sint16 value = SDL_GameControllerGetAxis(gamepad, axis);
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for (const auto& padstate : ent1.second) {
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for (const auto& padstate : entry.second) {
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// dont process if in deadzone. Replace later with settings for deadzone.
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// dont process if in deadzone. Replace later with settings for deadzone.
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if (abs(value) < 0.2 * 32767.0)
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if (abs(value) < 0.2 * 32767.0)
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KeyMap::ReleaseKey(padstate);
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KeyMap::ReleaseKey(padstate);
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@ -17,7 +17,8 @@ public:
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void ProcessInput() override;
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void ProcessInput() override;
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bool CloseDevice() override;
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bool CloseDevice() override;
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private:
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private:
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std::map<std::string, std::string> friendlyNameMapping = { /// Maps the friendly name shown on GUI with the string name for getting the SDL button instance.
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/// Maps the friendly name shown on GUI with the string name for getting the SDL button instance.
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std::map<std::string, std::string> friendlyNameMapping = {
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{ "Button A","a" },
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{ "Button A","a" },
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{ "Button B","b" },
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{ "Button B","b" },
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{ "Button X","x" },
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{ "Button X","x" },
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@ -14,10 +14,10 @@
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namespace InputCore {
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namespace InputCore {
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constexpr u64 frame_ticks = 268123480ull / 60;
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constexpr u64 frame_ticks = 268123480ull / 60;
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static int tick_event;
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static int tick_event;
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Service::HID::PadState pad_state;
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static Service::HID::PadState pad_state;
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std::tuple<s16, s16> circle_pad = { 0,0 };
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static std::tuple<s16, s16> circle_pad = { 0,0 };
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std::shared_ptr<Keyboard> main_keyboard;
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static std::shared_ptr<Keyboard> main_keyboard;
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std::vector<std::shared_ptr<IDevice>> devices; ///< Devices that are handling input for the game
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static std::vector<std::shared_ptr<IDevice>> devices; ///< Devices that are handling input for the game
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static void InputTickCallback(u64, int cycles_late) {
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static void InputTickCallback(u64, int cycles_late) {
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for (auto& device : devices)
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for (auto& device : devices)
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@ -43,7 +43,7 @@ Service::HID::PadState GetPadState() {
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return pad_state;
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return pad_state;
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}
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}
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void SetPadState(Service::HID::PadState& state) {
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void SetPadState(const Service::HID::PadState& state) {
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pad_state.hex = state.hex;
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pad_state.hex = state.hex;
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}
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}
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@ -51,7 +51,7 @@ std::tuple<s16, s16> GetCirclePad() {
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return circle_pad;
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return circle_pad;
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}
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}
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void SetCirclePad(std::tuple<s16, s16>& pad) {
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void SetCirclePad(std::tuple<s16, s16> pad) {
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circle_pad = pad;
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circle_pad = pad;
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}
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}
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@ -60,10 +60,10 @@ std::shared_ptr<Keyboard> GetKeyboard() {
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}
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}
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/// Get Unique input mappings from settings
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/// Get Unique input mappings from settings
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std::vector<Settings::InputDeviceMapping> GatherUniqueMappings() {
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static std::vector<Settings::InputDeviceMapping> GatherUniqueMappings() {
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std::vector<Settings::InputDeviceMapping> uniqueMappings;
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std::vector<Settings::InputDeviceMapping> uniqueMappings;
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for (auto& mapping : Settings::values.input_mappings) {
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for (const auto& mapping : Settings::values.input_mappings) {
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if (!CheckIfMappingExists(uniqueMappings, mapping)) {
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if (!CheckIfMappingExists(uniqueMappings, mapping)) {
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uniqueMappings.push_back(mapping);
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uniqueMappings.push_back(mapping);
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}
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}
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@ -71,9 +71,9 @@ std::vector<Settings::InputDeviceMapping> GatherUniqueMappings() {
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return uniqueMappings;
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return uniqueMappings;
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}
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}
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std::map<std::string, std::vector<KeyMap::KeyTarget>> BuildKeyMapping(Settings::InputDeviceMapping mapping) {
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static std::map<std::string, std::vector<KeyMap::KeyTarget>> BuildKeyMapping(Settings::InputDeviceMapping mapping) {
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping;
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std::map<std::string, std::vector<KeyMap::KeyTarget>> keyMapping;
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for (int i = 0; i < Settings::values.input_mappings.size(); i++) {
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for (size_t i = 0; i < Settings::values.input_mappings.size(); i++) {
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KeyMap::KeyTarget val = KeyMap::mapping_targets[i];
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KeyMap::KeyTarget val = KeyMap::mapping_targets[i];
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std::string key = Settings::values.input_mappings[i].key;
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std::string key = Settings::values.input_mappings[i].key;
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if (Settings::values.input_mappings[i] == mapping) {
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if (Settings::values.input_mappings[i] == mapping) {
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@ -84,9 +84,9 @@ std::map<std::string, std::vector<KeyMap::KeyTarget>> BuildKeyMapping(Settings::
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}
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}
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/// Generate a device for each unique mapping
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/// Generate a device for each unique mapping
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void GenerateUniqueDevices(std::vector<Settings::InputDeviceMapping> uniqueMappings) {
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static void GenerateUniqueDevices(const std::vector<Settings::InputDeviceMapping>& uniqueMappings) {
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std::shared_ptr<IDevice> input;
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std::shared_ptr<IDevice> input;
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for (auto& mapping : uniqueMappings) {
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for (const auto& mapping : uniqueMappings) {
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switch (mapping.framework) {
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switch (mapping.framework) {
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case Settings::DeviceFramework::Qt:
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case Settings::DeviceFramework::Qt:
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{
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{
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@ -116,8 +116,6 @@ void GenerateUniqueDevices(std::vector<Settings::InputDeviceMapping> uniqueMappi
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}
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}
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}
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}
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void ParseSettings() {
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void ParseSettings() {
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std::vector<std::shared_ptr<IDevice>> devices;
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auto uniqueMappings = GatherUniqueMappings();
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auto uniqueMappings = GatherUniqueMappings();
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GenerateUniqueDevices(uniqueMappings);
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GenerateUniqueDevices(uniqueMappings);
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@ -17,9 +17,9 @@ namespace InputCore {
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void Init();
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void Init();
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void Shutdown();
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void Shutdown();
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Service::HID::PadState GetPadState();
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Service::HID::PadState GetPadState();
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void SetPadState(Service::HID::PadState& state);
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void SetPadState(const Service::HID::PadState& state);
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std::tuple<s16, s16> GetCirclePad();
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std::tuple<s16, s16> GetCirclePad();
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void SetCirclePad(std::tuple<s16, s16>& circle );
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void SetCirclePad(std::tuple<s16, s16> circle);
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std::shared_ptr<Keyboard> GetKeyboard();
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std::shared_ptr<Keyboard> GetKeyboard();
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/// Read settings to initialize devices
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/// Read settings to initialize devices
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void ParseSettings();
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void ParseSettings();
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