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Pica/VertexShader: Fix a bug in the call stack handling.
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@ -191,8 +191,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
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if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) {
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if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) {
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exit_loop = true;
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exit_loop = true;
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} else {
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} else {
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state.program_counter = &shader_memory[*state.call_stack_pointer--];
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// Jump back to call stack position, invalidate call stack entry, move up call stack pointer
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*state.call_stack_pointer = VertexShaderState::INVALID_ADDRESS;
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state.program_counter = &shader_memory[*state.call_stack_pointer];
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*state.call_stack_pointer-- = VertexShaderState::INVALID_ADDRESS;
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}
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}
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break;
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break;
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