mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-25 17:00:15 +00:00
vertex_shader: Implement FLR instruction.
This commit is contained in:
parent
f935130a0f
commit
692a74c09e
@ -235,6 +235,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||
break;
|
||||
}
|
||||
|
||||
case OpCode::Id::FLR:
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
||||
dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32()));
|
||||
}
|
||||
break;
|
||||
|
||||
case OpCode::Id::MAX:
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
|
Loading…
Reference in New Issue
Block a user