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generate mipmaps (for now)
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@ -948,7 +948,6 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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bool dump_tex = false;
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bool use_custom_tex = false;
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std::string dump_path; // Has to be declared here for logging later
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Core::CustomTexInfo custom_tex_info;
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u64 tex_hash = 0;
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Common::Rectangle custom_rect =
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rect; // Required for rect to function properly with custom textures
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@ -957,7 +956,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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if (Settings::values.custom_textures)
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use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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is_custom = use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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if (Settings::values.dump_textures && !use_custom_tex) {
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auto temp_dump_path = GetDumpPath(tex_hash);
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@ -1541,12 +1540,23 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
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state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level);
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u32 width = surface->width * surface->res_scale;
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u32 height = surface->height * surface->res_scale;
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u32 width;
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u32 height;
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if (surface->is_custom) {
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width = surface->custom_tex_info.width;
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height = surface->custom_tex_info.height;
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} else {
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width = surface->width * surface->res_scale;
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height = surface->height * surface->res_scale;
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}
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for (u32 level = surface->max_level + 1; level <= max_level; ++level) {
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glTexImage2D(GL_TEXTURE_2D, level, format_tuple.internal_format, width >> level,
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height >> level, 0, format_tuple.format, format_tuple.type, nullptr);
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}
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if (surface->is_custom) {
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// TODO: proper mipmap support for custom textures
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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surface->max_level = max_level;
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}
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@ -1579,21 +1589,23 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
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}
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state.ResetTexture(level_surface->texture.handle);
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state.Apply();
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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level_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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GL_TEXTURE_2D, 0, 0);
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if (!surface->is_custom) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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level_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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surface->texture.handle, level);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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surface->texture.handle, level);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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GL_TEXTURE_2D, 0, 0);
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auto src_rect = level_surface->GetScaledRect();
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auto dst_rect = params.GetScaledRect();
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glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top,
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dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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auto src_rect = level_surface->GetScaledRect();
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auto dst_rect = params.GetScaledRect();
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glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top,
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dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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watcher->Validate();
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}
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}
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@ -362,6 +362,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
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/// level_watchers[i] watches the (i+1)-th level mipmap source surface
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std::array<std::shared_ptr<SurfaceWatcher>, 7> level_watchers;
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bool is_custom = false;
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Core::CustomTexInfo custom_tex_info;
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static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
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// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
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return format == PixelFormat::Invalid
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