Add perf stat logging through ini setting
For better tracking of performance regressions on incoming changes, this change adds a way to dump frametime to file by changing an ini config option. This is intentionally hidden as its only useful to a small number of individuals, and not really applicable to the general userbase.
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		| @@ -307,7 +307,7 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) { | ||||
|  | ||||
|     if (screen_id == 0) { | ||||
|         MicroProfileFlip(); | ||||
|         Core::System::GetInstance().perf_stats.EndGameFrame(); | ||||
|         Core::System::GetInstance().perf_stats->EndGameFrame(); | ||||
|     } | ||||
|  | ||||
|     return RESULT_SUCCESS; | ||||
|   | ||||
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	 James Rowe
					James Rowe