Input-GUI: Fix most PR issues

This commit is contained in:
Steven Cherry 2016-06-11 23:14:57 -05:00
parent 93308de8ec
commit 61144d2ab1
5 changed files with 1469 additions and 1443 deletions

View File

@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QSettings>
#include "citra_qt/config.h"
#include "citra_qt/ui_settings.h"
@ -116,7 +116,7 @@ void Config::ReadValues() {
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
qt_config->endGroup();
@ -188,7 +188,7 @@ void Config::SaveValues() {
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
for (auto shortcut : UISettings::values.shortcuts ) {
for (auto shortcut : UISettings::values.shortcuts) {
qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
}

View File

@ -4,11 +4,8 @@
#pragma once
#include <string>
#include "core/settings.h"
#include <QSettings>
#include <QString>
#include <QStringList>
#include <QVariant>
class QSettings;

View File

@ -3,13 +3,13 @@
// Refer to the license.txt file included.
#include "configure_input.h"
ConfigureInput::ConfigureInput(QWidget *parent) :
ConfigureInput::ConfigureInput(QWidget* parent) :
QWidget(parent),
ui(new Ui::ConfigureInput)
{
ui->setupUi(this);
//Initialize mapping of input enum to UI button.
// Initialize mapping of input enum to UI button.
input_mapping = {
{ std::make_pair(Settings::NativeInput::Values::A, ui->btnFaceA) },
{ std::make_pair(Settings::NativeInput::Values::B, ui->btnFaceB) },
@ -36,11 +36,11 @@ ConfigureInput::ConfigureInput(QWidget *parent) :
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->btnCircleRight) },
};
//Attach handle click method to each button click.
for (auto &ent1 : input_mapping) {
connect(ent1.second, &QPushButton::released, this, &ConfigureInput::HandleClick);
// Attach handle click method to each button click.
for (const auto& entry : input_mapping) {
connect(entry.second, SIGNAL(released()), this, SLOT(handleClick()));
}
connect(ui->btnRestoreDefaults, &QPushButton::released, this, &ConfigureInput::RestoreDefaults);
connect(ui->btnRestoreDefaults, SIGNAL(released()), this, SLOT(restoreDefaults()));
setFocusPolicy(Qt::ClickFocus);
this->setConfiguration();
}
@ -49,44 +49,44 @@ ConfigureInput::~ConfigureInput()
{
}
///Event handler for all button released() event.
void ConfigureInput::HandleClick()
/// Event handler for all button released() event.
void ConfigureInput::handleClick()
{
QPushButton* sender = qobject_cast<QPushButton*>(QObject::sender());
sender->setText("[waiting]");
sender->setText(tr("[waiting]"));
sender->setFocus();
grabKeyboard();
grabMouse();
changingButton = sender;
changing_button = sender;
}
///Save all button configurations to settings file
/// Save all button configurations to settings file
void ConfigureInput::applyConfiguration()
{
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
int value = GetKeyValue(input_mapping[Settings::NativeInput::Values(i)]->text());
int value = getKeyValue(input_mapping[Settings::NativeInput::Values(i)]->text());
Settings::values.input_mappings[Settings::NativeInput::All[i]] = value;
}
Settings::Apply();
}
///Load configuration settings into button text
/// Load configuration settings into button text
void ConfigureInput::setConfiguration()
{
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
QString keyValue = GetKeyName(Settings::values.input_mappings[i]);
QString keyValue = getKeyName(Settings::values.input_mappings[i]);
input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
}
}
///Handle key press event for input tab when a button is 'waiting'.
void ConfigureInput::keyPressEvent(QKeyEvent *event)
/// Handle key press event for input tab when a button is 'waiting'.
void ConfigureInput::keyPressEvent(QKeyEvent* event)
{
if (changingButton != nullptr && event->key() > 0)
if (changing_button != nullptr && event->key() != Qt::Key_unknown)
{
keysPressed.push_back(event->key());
keys_pressed.push_back(event->key());
//Can't save Modifier + Keys yet as input. Will re-enable after settings refactor
// Can't save Modifier + Keys yet as input. Will re-enable after settings refactor
/*if (event->key() == Qt::Key_Shift)
return;
@ -99,68 +99,68 @@ void ConfigureInput::keyPressEvent(QKeyEvent *event)
else if (event->key() == Qt::Key_Meta)
return;
else*/
SetKey();
setKey();
}
}
///Set button text to name of key pressed.
void ConfigureInput::SetKey()
/// Set button text to name of key pressed.
void ConfigureInput::setKey()
{
QString keyValue = "";
for (int i : keysPressed) // Will only contain one key until settings refactor
QString key_value = "";
for (int i : keys_pressed) // Will only contain one key until settings refactor
{
keyValue += GetKeyName(i);
key_value += getKeyName(i);
}
//RemoveDuplicates(keyValue);
changingButton->setText(keyValue);
// RemoveDuplicates(keyValue);
changing_button->setText(key_value);
keysPressed.clear();
keys_pressed.clear();
releaseKeyboard();
releaseMouse();
changingButton = nullptr;
changing_button = nullptr;
}
///Convert key ASCII value to its' letter/name
QString ConfigureInput::GetKeyName(int key_code)
/// Convert key ASCII value to its' letter/name
QString ConfigureInput::getKeyName(int key_code) const
{
if (key_code == Qt::Key_Shift)
return tr("Shift");
else if (key_code == Qt::Key_Control)
if (key_code == Qt::Key_Control)
return tr("Ctrl");
else if (key_code == Qt::Key_Alt)
if (key_code == Qt::Key_Alt)
return tr("Alt");
else if (key_code == Qt::Key_Meta)
if (key_code == Qt::Key_Meta)
return "";
else if (key_code == -1)
if (key_code == -1)
return "";
return QKeySequence(key_code).toString();
}
///Convert letter/name of key to its ASCII value.
int ConfigureInput::GetKeyValue(QString text)
/// Convert letter/name of key to its ASCII value.
Qt::Key ConfigureInput::getKeyValue(const QString& text) const
{
if (text == "Shift")
return Qt::Key_Shift;
else if (text == "Ctrl")
if (text == "Ctrl")
return Qt::Key_Control;
else if (text == "Alt")
if (text == "Alt")
return Qt::Key_Alt;
else if (text == "Meta")
return -1;
else if (text == "")
return -1;
return QKeySequence(text)[0];
if (text == "Meta")
return Qt::Key_unknown;
if (text == "")
return Qt::Key_unknown;
return Qt::Key(QKeySequence(text)[0]);
}
///Check all inputs for duplicate keys. Clears out any other button with same key as new button.
void ConfigureInput::RemoveDuplicates(QString newValue)
/// Check all inputs for duplicate keys. Clears out any other button with same key as new button.
void ConfigureInput::removeDuplicates(const QString& newValue)
{
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
if (changingButton != input_mapping[Settings::NativeInput::Values(i)]) {
if (changing_button != input_mapping[Settings::NativeInput::Values(i)]) {
QString oldValue = input_mapping[Settings::NativeInput::Values(i)]->text();
if (newValue == oldValue)
input_mapping[Settings::NativeInput::Values(i)]->setText("");
@ -168,11 +168,10 @@ void ConfigureInput::RemoveDuplicates(QString newValue)
}
}
///Restore all buttons to their default values.
void ConfigureInput::RestoreDefaults() {
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i)
{
QString keyValue = GetKeyName(defaults[i].toInt());
/// Restore all buttons to their default values.
void ConfigureInput::restoreDefaults() {
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
QString keyValue = getKeyName(defaults[i].toInt());
input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
}
}

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@ -1,20 +1,20 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QKeyEvent>
#include <QObject>
#include <QPushButton>
#include <QSettings>
#include <QString>
#include <QWidget>
#include "citra_qt/config.h"
#include "core/settings.h"
#include "ui_configure_input.h"
class QObject;
class QPushButton;
class QString;
class QWidget;
namespace Ui {
class ConfigureInput;
}
@ -24,22 +24,23 @@ class ConfigureInput : public QWidget
Q_OBJECT
public:
explicit ConfigureInput(QWidget *parent = 0);
explicit ConfigureInput(QWidget* parent = nullptr);
~ConfigureInput();
void applyConfiguration();
public Q_SLOTS:
void handleClick();
void restoreDefaults();
private:
std::unique_ptr<Ui::ConfigureInput> ui;
std::map<Settings::NativeInput::Values, QPushButton*> input_mapping;
std::vector<int> keysPressed;
QPushButton* changingButton = nullptr; /// button currently waiting for key press.
std::vector<int> keys_pressed;
QPushButton* changing_button = nullptr; /// button currently waiting for key press.
void HandleClick();
void setConfiguration();
void SetKey();
void RemoveDuplicates(QString newValue);
void RestoreDefaults();
virtual void keyPressEvent(QKeyEvent *event);
QString GetKeyName(int key_code);
int GetKeyValue(QString text);
void setKey();
void removeDuplicates(const QString& newValue);
void keyPressEvent(QKeyEvent* event) override;
QString getKeyName(int key_code) const;
Qt::Key ConfigureInput::getKeyValue(const QString& text) const;
};

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