mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-18 16:20:05 +00:00
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
This commit is contained in:
parent
f4e98ecf3f
commit
5ff3206207
@ -109,11 +109,11 @@ static const Reg64 SETUP = r9;
|
||||
static const Reg64 ADDROFFS_REG_0 = r10;
|
||||
static const Reg64 ADDROFFS_REG_1 = r11;
|
||||
/// VS loop count register (Multiplied by 16)
|
||||
static const Reg64 LOOPCOUNT_REG = r12;
|
||||
static const Reg32 LOOPCOUNT_REG = r12d;
|
||||
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
|
||||
static const Reg64 LOOPCOUNT = rsi;
|
||||
static const Reg32 LOOPCOUNT = esi;
|
||||
/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
|
||||
static const Reg64 LOOPINC = rdi;
|
||||
static const Reg32 LOOPINC = edi;
|
||||
/// Result of the previous CMP instruction for the X-component comparison
|
||||
static const Reg64 COND0 = r13;
|
||||
/// Result of the previous CMP instruction for the Y-component comparison
|
||||
@ -734,23 +734,23 @@ void JitShader::Compile_LOOP(Instruction instr) {
|
||||
// 4 bits) to be used as an offset into the 16-byte vector registers later
|
||||
size_t offset =
|
||||
ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
|
||||
mov(LOOPCOUNT.cvt32(), dword[SETUP + offset]);
|
||||
mov(LOOPCOUNT_REG.cvt32(), LOOPCOUNT.cvt32());
|
||||
shr(LOOPCOUNT_REG.cvt32(), 4);
|
||||
and(LOOPCOUNT_REG.cvt32(), 0xFF0); // Y-component is the start
|
||||
mov(LOOPINC.cvt32(), LOOPCOUNT.cvt32());
|
||||
shr(LOOPINC.cvt32(), 12);
|
||||
and(LOOPINC.cvt32(), 0xFF0); // Z-component is the incrementer
|
||||
movzx(LOOPCOUNT.cvt32(), LOOPCOUNT.cvt8()); // X-component is iteration count
|
||||
add(LOOPCOUNT.cvt32(), 1); // Iteration count is X-component + 1
|
||||
mov(LOOPCOUNT, dword[SETUP + offset]);
|
||||
mov(LOOPCOUNT_REG, LOOPCOUNT);
|
||||
shr(LOOPCOUNT_REG, 4);
|
||||
and(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
|
||||
mov(LOOPINC, LOOPCOUNT);
|
||||
shr(LOOPINC, 12);
|
||||
and(LOOPINC, 0xFF0); // Z-component is the incrementer
|
||||
movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
|
||||
add(LOOPCOUNT, 1); // Iteration count is X-component + 1
|
||||
|
||||
Label l_loop_start;
|
||||
L(l_loop_start);
|
||||
|
||||
Compile_Block(instr.flow_control.dest_offset + 1);
|
||||
|
||||
add(LOOPCOUNT_REG.cvt32(), LOOPINC.cvt32()); // Increment LOOPCOUNT_REG by Z-component
|
||||
sub(LOOPCOUNT.cvt32(), 1); // Increment loop count by 1
|
||||
add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
|
||||
sub(LOOPCOUNT, 1); // Increment loop count by 1
|
||||
jnz(l_loop_start); // Loop if not equal
|
||||
|
||||
looping = false;
|
||||
@ -856,7 +856,7 @@ void JitShader::Compile() {
|
||||
// Zero address/loop registers
|
||||
xor(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32());
|
||||
xor(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32());
|
||||
xor(LOOPCOUNT_REG.cvt32(), LOOPCOUNT_REG.cvt32());
|
||||
xor(LOOPCOUNT_REG, LOOPCOUNT_REG);
|
||||
|
||||
// Used to set a register to one
|
||||
static const __m128 one = {1.f, 1.f, 1.f, 1.f};
|
||||
|
Loading…
Reference in New Issue
Block a user