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Merge pull request #1072 from yuriks/GetSystemTick-advance-time
SVC: Advance time when calling GetSystemTick to escape busy-wait loops
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@ -755,7 +755,10 @@ static void SleepThread(s64 nanoseconds) {
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/// This returns the total CPU ticks elapsed since the CPU was powered-on
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/// This returns the total CPU ticks elapsed since the CPU was powered-on
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static s64 GetSystemTick() {
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static s64 GetSystemTick() {
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return (s64)CoreTiming::GetTicks();
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s64 result = CoreTiming::GetTicks();
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// Advance time to defeat dumb games (like Cubic Ninja) that busy-wait for the frame to end.
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Core::g_app_core->AddTicks(150); // Measured time between two calls on a 9.2 o3DS with Ninjhax 1.1b
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return result;
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}
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}
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/// Creates a memory block at the specified address with the specified permissions and size
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/// Creates a memory block at the specified address with the specified permissions and size
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