Merge pull request #2059 from MerryMage/tweak-audio-latency
audio_core: Tweak audio latency
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		| @@ -105,7 +105,7 @@ static void OutputCurrentFrame(const StereoFrame16& frame) { | |||||||
|         std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue()); |         std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue()); | ||||||
|         sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2); |         sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2); | ||||||
|     } else { |     } else { | ||||||
|         constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds |         constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds | ||||||
|         if (sink->SamplesInQueue() > maximum_sample_latency) { |         if (sink->SamplesInQueue() > maximum_sample_latency) { | ||||||
|             // This can occur if we're running too fast and samples are starting to back up. |             // This can occur if we're running too fast and samples are starting to back up. | ||||||
|             // Just drop the samples. |             // Just drop the samples. | ||||||
|   | |||||||
| @@ -38,7 +38,7 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) { | |||||||
|     desired_audiospec.format = AUDIO_S16; |     desired_audiospec.format = AUDIO_S16; | ||||||
|     desired_audiospec.channels = 2; |     desired_audiospec.channels = 2; | ||||||
|     desired_audiospec.freq = native_sample_rate; |     desired_audiospec.freq = native_sample_rate; | ||||||
|     desired_audiospec.samples = 1024; |     desired_audiospec.samples = 512; | ||||||
|     desired_audiospec.userdata = impl.get(); |     desired_audiospec.userdata = impl.get(); | ||||||
|     desired_audiospec.callback = &Impl::Callback; |     desired_audiospec.callback = &Impl::Callback; | ||||||
|  |  | ||||||
|   | |||||||
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