diff --git a/src/video_core/shader/generator/spv_shader_gen.cpp b/src/video_core/shader/generator/spv_shader_gen.cpp index 03383d7b1..1db4a7408 100644 --- a/src/video_core/shader/generator/spv_shader_gen.cpp +++ b/src/video_core/shader/generator/spv_shader_gen.cpp @@ -103,12 +103,15 @@ void VertexModule::DefineInterface() { Id VertexModule::WriteFuncSanitizeVertex() { const Id func_type = TypeFunction(ids.vec_ids.Get(4), ids.vec_ids.Get(4)); - const Id func = Name(OpFunction(ids.vec_ids.Get(4), spv::FunctionControlMask::MaskNone, func_type), "SanitizeVertex"); + const Id func = + Name(OpFunction(ids.vec_ids.Get(4), spv::FunctionControlMask::MaskNone, func_type), + "SanitizeVertex"); const Id arg_pos = OpFunctionParameter(ids.vec_ids.Get(4)); AddLabel(OpLabel()); - const Id result = AddLocalVariable(TypePointer(spv::StorageClass::Function, ids.vec_ids.Get(4)), spv::StorageClass::Function); + const Id result = AddLocalVariable(TypePointer(spv::StorageClass::Function, ids.vec_ids.Get(4)), + spv::StorageClass::Function); OpStore(result, arg_pos); const Id pos_z = OpCompositeExtract(ids.f32_id, arg_pos, 2); @@ -130,7 +133,8 @@ Id VertexModule::WriteFuncSanitizeVertex() { AddLabel(true_label); // .z = 0.0f; - OpStore(result, OpCompositeInsert(ids.vec_ids.Get(4), ConstantNull(ids.f32_id), arg_pos, 2)); + OpStore(result, + OpCompositeInsert(ids.vec_ids.Get(4), ConstantNull(ids.f32_id), arg_pos, 2)); OpBranch(end_label); AddLabel(end_label); @@ -180,13 +184,13 @@ std::vector GenerateTrivialVertexShader(bool use_clip_planes) { const Id pos_sanitized = code.OpFunctionCall(ids.vec_ids.Get(4), ids.sanitize_vertex, code.OpLoad(ids.vec_ids.Get(4), ids.vert_in_position_id)); - code.OpStore(ids.gl_position, pos_sanitized); // Negate Z - const Id pos_z = code.OpAccessChain(code.TypePointer(spv::StorageClass::Output, ids.f32_id), - ids.gl_position, code.Constant(ids.u32_id, 2)); + const Id neg_z = + code.OpFNegate(ids.f32_id, code.OpCompositeExtract(ids.f32_id, pos_sanitized, 2)); + const Id negated_z = code.OpCompositeInsert(ids.vec_ids.Get(4), neg_z, pos_sanitized, 2); - code.OpStore(pos_z, code.OpFNegate(ids.f32_id, code.OpLoad(ids.f32_id, pos_z))); + code.OpStore(ids.gl_position, negated_z); // Pass-through code.OpStore(ids.vert_out_color_id, code.OpLoad(ids.vec_ids.Get(4), ids.vert_in_color_id));