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Fix build. Again.
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commit
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// Copyright 2016 Citra Emulator Project
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <QWidget>
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#include <QWidget>
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QTimer>
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#include <QTimer>
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#include "citra_qt/config.h"
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#include "citra_qt/config.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "ui_configure_input.h"
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#include "ui_configure_input.h"
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class QPushButton;
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class QPushButton;
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class QString;
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class QString;
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namespace Ui {
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namespace Ui {
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class ConfigureInput;
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class ConfigureInput;
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}
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}
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class ConfigureInput : public QWidget
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class ConfigureInput : public QWidget
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{
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{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit ConfigureInput(QWidget* parent = nullptr);
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explicit ConfigureInput(QWidget* parent = nullptr);
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~ConfigureInput();
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~ConfigureInput();
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void applyConfiguration();
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void applyConfiguration();
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public Q_SLOTS:
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public Q_SLOTS:
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void handleClick();
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void handleClick();
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void restoreDefaults();
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void restoreDefaults();
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private:
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private:
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::map<Settings::NativeInput::Values, QPushButton*> input_mapping;
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std::map<Settings::NativeInput::Values, QPushButton*> input_mapping;
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int key_pressed;
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int key_pressed;
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QPushButton* changing_button = nullptr; /// button currently waiting for key press.
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QPushButton* changing_button = nullptr; /// button currently waiting for key press.
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QString previous_mapping;
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QString previous_mapping;
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QTimer* timer = new QTimer();
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QTimer* timer = new QTimer();
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void setConfiguration();
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void setConfiguration();
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void removeDuplicates(const QString& newValue);
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void removeDuplicates(const QString& newValue);
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void keyPressEvent(QKeyEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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QString getKeyName(int key_code) const;
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QString getKeyName(int key_code) const;
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Qt::Key getKeyValue(const QString& text) const;
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Qt::Key getKeyValue(const QString& text) const;
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private Q_SLOTS:
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private Q_SLOTS:
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void setKey();
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void setKey();
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};
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};
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