Add ClearAll to rasterizer cache for fully wiping the cache on save/load
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@@ -1367,6 +1367,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
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res_cache.InvalidateRegion(addr, size, nullptr);
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}
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void RasterizerOpenGL::ClearAll(bool flush) {
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res_cache.ClearAll(flush);
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}
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bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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