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video_core: Initialize unrefered attributes to 1.f (#6966)
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@ -1841,7 +1841,7 @@ struct Vertex {
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if (attrib < config.gs_output_attributes) {
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return fmt::format("vtx.attributes[{}].{}", attrib, "xyzw"[comp]);
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}
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return "0.0";
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return "1.0";
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};
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out += "const float EPSILON_Z = 0.00000001f;\n\n";
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@ -1810,7 +1810,7 @@ layout (set = 0, binding = 0, std140) uniform vs_config {
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if (attrib < config.gs_output_attributes) {
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return fmt::format("vs_out_attr{}.{}", attrib, "xyzw"[comp]);
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}
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return "0.0";
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return "1.0";
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};
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out += "const float EPSILON_Z = 0.00000001f;\n\n";
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@ -1900,7 +1900,7 @@ struct Vertex {
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if (attrib < config.gs_output_attributes) {
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return fmt::format("vtx.attributes[{}].{}", attrib, "xyzw"[comp]);
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}
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return "0.0";
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return "1.0";
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};
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out += "const float EPSILON_Z = 0.00000001f;\n\n";
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@ -44,6 +44,10 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
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std::array<f24, 32> vertex_slots_overflow;
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};
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// Some games use attributes without setting them in GPUREG_SH_OUTMAP_Oi
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// Hardware tests have shown that they are initialized to 1.f in this case.
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vertex_slots_overflow.fill(f24::One());
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// Assert that OutputVertex has enough space for 24 semantic registers
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static_assert(sizeof(std::array<f24, 24>) == sizeof(ret),
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"Struct and array have different sizes.");
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