game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
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		| @@ -204,7 +204,7 @@ class GameListItemCompat : public GameListItem { | ||||
| public: | ||||
|     static const int CompatNumberRole = SortRole; | ||||
|     GameListItemCompat() = default; | ||||
|     explicit GameListItemCompat(const QString& compatiblity) { | ||||
|     explicit GameListItemCompat(const QString& compatibility) { | ||||
|         setData(type(), TypeRole); | ||||
|  | ||||
|         struct CompatStatus { | ||||
| @@ -223,13 +223,13 @@ public: | ||||
|         {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; | ||||
|         // clang-format on | ||||
|  | ||||
|         auto iterator = status_data.find(compatiblity); | ||||
|         auto iterator = status_data.find(compatibility); | ||||
|         if (iterator == status_data.end()) { | ||||
|             LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString()); | ||||
|             LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString()); | ||||
|             return; | ||||
|         } | ||||
|         CompatStatus status = iterator->second; | ||||
|         setData(compatiblity, CompatNumberRole); | ||||
|         setData(compatibility, CompatNumberRole); | ||||
|         setText(QObject::tr(status.text)); | ||||
|         setToolTip(QObject::tr(status.tooltip)); | ||||
|         setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); | ||||
|   | ||||
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