game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
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		| @@ -204,7 +204,7 @@ class GameListItemCompat : public GameListItem { | |||||||
| public: | public: | ||||||
|     static const int CompatNumberRole = SortRole; |     static const int CompatNumberRole = SortRole; | ||||||
|     GameListItemCompat() = default; |     GameListItemCompat() = default; | ||||||
|     explicit GameListItemCompat(const QString& compatiblity) { |     explicit GameListItemCompat(const QString& compatibility) { | ||||||
|         setData(type(), TypeRole); |         setData(type(), TypeRole); | ||||||
|  |  | ||||||
|         struct CompatStatus { |         struct CompatStatus { | ||||||
| @@ -223,13 +223,13 @@ public: | |||||||
|         {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; |         {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; | ||||||
|         // clang-format on |         // clang-format on | ||||||
|  |  | ||||||
|         auto iterator = status_data.find(compatiblity); |         auto iterator = status_data.find(compatibility); | ||||||
|         if (iterator == status_data.end()) { |         if (iterator == status_data.end()) { | ||||||
|             LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString()); |             LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString()); | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|         CompatStatus status = iterator->second; |         CompatStatus status = iterator->second; | ||||||
|         setData(compatiblity, CompatNumberRole); |         setData(compatibility, CompatNumberRole); | ||||||
|         setText(QObject::tr(status.text)); |         setText(QObject::tr(status.text)); | ||||||
|         setToolTip(QObject::tr(status.tooltip)); |         setToolTip(QObject::tr(status.tooltip)); | ||||||
|         setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); |         setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); | ||||||
|   | |||||||
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