input_common/touch_from_button: Implement mapping a input combination to a touch point.

This commit deals with the actual implementation, the configuration and UI stuff is kept seperate.
This commit is contained in:
adityaruplaha 2020-06-30 00:11:49 +05:30
parent c4a4b40b2d
commit 4fa20cdb44
No known key found for this signature in database
GPG Key ID: 1B24048A1F78845F

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/string_util.h"
#include "core/3ds.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h"
@ -17,8 +18,21 @@ public:
.touch_from_button_map_index]
.buttons) {
std::vector<std::string> buttons{config_entry};
if (config_entry.find("[") != std::string::npos) {
Common::SplitString(
config_entry.substr(config_entry.find("[") + 1,
config_entry.find("]") - (config_entry.find("[") + 1)),
'|', buttons);
}
std::vector<std::unique_ptr<Input::ButtonDevice>> devices{};
for (auto& button : buttons) {
devices.emplace_back(Input::CreateDevice<Input::ButtonDevice>(button));
}
const Common::ParamPackage package{config_entry};
map.emplace_back(Input::CreateDevice<Input::ButtonDevice>(config_entry),
map.emplace_back(std::move(devices),
std::clamp(package.Get("x", 0), 0, Core::kScreenBottomWidth),
std::clamp(package.Get("y", 0), 0, Core::kScreenBottomHeight));
}
@ -26,7 +40,13 @@ public:
std::tuple<float, float, bool> GetStatus() const override {
for (const auto& m : map) {
const bool state = std::get<0>(m)->GetStatus();
bool state = true;
for (const auto& device : std::get<0>(m)) {
state &= device->GetStatus();
if (!state) {
break;
}
}
if (state) {
const float x = static_cast<float>(std::get<1>(m)) / Core::kScreenBottomWidth;
const float y = static_cast<float>(std::get<2>(m)) / Core::kScreenBottomHeight;
@ -37,7 +57,8 @@ public:
}
private:
std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; // button, x, y
std::vector<std::tuple<std::vector<std::unique_ptr<Input::ButtonDevice>>, int, int>>
map; // buttons, x, y
};
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(