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https://github.com/citra-emu/citra.git
synced 2024-11-25 09:50:15 +00:00
Implement pause on focus lost for SDL frontend
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parent
40d59f085f
commit
4e097e05d2
@ -150,6 +150,10 @@ int main(int argc, char **argv) {
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while (emu_window->IsOpen()) {
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while (emu_window->IsOpen()) {
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Core::RunLoop();
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Core::RunLoop();
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// Pause on focus lost
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if (!emu_window->HasFocus())
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emu_window->WaitForFocus();
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}
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}
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return 0;
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return 0;
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@ -50,6 +50,10 @@ bool EmuWindow_SDL2::IsOpen() const {
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return is_open;
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return is_open;
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}
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}
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bool EmuWindow_SDL2::HasFocus() const {
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return has_focus;
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}
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void EmuWindow_SDL2::OnResize() {
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void EmuWindow_SDL2::OnResize() {
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int width, height;
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int width, height;
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@ -58,6 +62,24 @@ void EmuWindow_SDL2::OnResize() {
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NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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}
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}
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void EmuWindow_SDL2::WaitForFocus() {
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while(!has_focus) {
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SDL_Event event;
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SDL_WaitEvent(&event);
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if(event.type == SDL_WINDOWEVENT) {
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switch (event.window.event) {
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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has_focus=true;
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break;
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case SDL_WINDOWEVENT_CLOSE:
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has_focus=true;
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is_open = false;
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break;
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}
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}
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}
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}
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EmuWindow_SDL2::EmuWindow_SDL2() {
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EmuWindow_SDL2::EmuWindow_SDL2() {
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keyboard_id = KeyMap::NewDeviceId();
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keyboard_id = KeyMap::NewDeviceId();
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@ -136,6 +158,12 @@ void EmuWindow_SDL2::PollEvents() {
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case SDL_WINDOWEVENT_MINIMIZED:
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case SDL_WINDOWEVENT_MINIMIZED:
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OnResize();
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OnResize();
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break;
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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has_focus = true;
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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has_focus = false;
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break;
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case SDL_WINDOWEVENT_CLOSE:
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case SDL_WINDOWEVENT_CLOSE:
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is_open = false;
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is_open = false;
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break;
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break;
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@ -30,6 +30,12 @@ public:
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/// Whether the window is still open, and a close request hasn't yet been sent
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/// Whether the window is still open, and a close request hasn't yet been sent
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bool IsOpen() const;
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bool IsOpen() const;
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/// Whether the window has focus
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bool HasFocus() const;
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/// Wait for the window to gain focus
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void WaitForFocus();
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/// Load keymap from configuration
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/// Load keymap from configuration
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void ReloadSetKeymaps() override;
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void ReloadSetKeymaps() override;
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@ -52,6 +58,9 @@ private:
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/// Is the window still open?
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/// Is the window still open?
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bool is_open = true;
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bool is_open = true;
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/// Is the window has focus
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bool has_focus = true;
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/// Internal SDL2 render window
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/// Internal SDL2 render window
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SDL_Window* render_window;
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SDL_Window* render_window;
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